/******************************************************************* * Decompiled By: Bog * Decompiled File: 2912.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 54 * Decompile Time: 34 ms * Timestamp: 10/27/2023 12:24:54 AM *******************************************************************/ //Function Number: 1 func_96DC() { precacheshader("hud_icon_grenade_incoming_frag_sp"); precacheshader("hud_icon_grenade_incoming_seeker"); precacheshader("hud_icon_grenadepointer"); precacheshader("hud_burningcaricon"); precacheshader("hud_icon_exploding_car_red"); precacheshader("hud_destructibledeathicon"); precacheshader("hud_burningbarrelicon"); precacheshader("vfx_ui_player_blood_drip"); precacheshader("vfx_ui_player_blood_splat1"); precacheshader("vfx_ui_player_blood_splat2"); precacheshader("vfx_ui_player_blood_splat_large"); precacheshader("vfx_ui_player_death_overlay"); precachemodel("vm_hero_protagonist_helmet_glass_crack_03"); precachestring(&"SCRIPT_GRENADE_DEATH"); precachestring(&"SCRIPT_GRENADE_SUICIDE"); precachestring(&"SCRIPT_EXPLODING_VEHICLE_DEATH"); precachestring(&"SCRIPT_EXPLODING_DESTRUCTIBLE_DEATH"); precachestring(&"SCRIPT_EXPLODING_BARREL_DEATH"); precachestring(&"SCRIPT_SEEKER_DEATH"); precachestring(&"SCRIPT_SEEKER_DEATH_EASY"); func_96D9(); thread main(); } //Function Number: 2 func_96D9() { level.player.var_E6 = spawnstruct(); level.player.var_E6.var_12AEA = ["stand","running","crouch","prone","explo","wallrun","boosting","zerog","jackal"]; level.player.var_E6.var_E9 = []; level.player.var_E6.var_47 = []; foreach(var_01 in level.player.var_E6.var_12AEA) { level.player.var_E6.var_47[var_01] = []; } func_DEA9(); setdvar("player_death_animated",1); level.player scripts\sp\_utility::func_65E0("finished_death_anim"); var_03 = scripts\common\utility::random(level.player.var_E6.var_47["stand"]); setdvarifuninitialized("player_death_last_anim",var_03); } //Function Number: 3 func_DEA9() { func_DED1("fall_left","ges_player_death_drop1",["player_death_fall_left","plr_death_flop"]); func_DED1("fall_back","ges_player_death_01",["player_death_fall_back","plr_death_flop"],::func_6B5B); func_DED1("stand_left_hand_grasping","ges_player_death_02",["player_death_stand_left","plr_death_flop"]); func_DED1("explosive_up","ges_player_death_frag_1",["player_death_explosive_up","plr_death_explosion"],::func_69FD); func_DED1("crouch_fall_left","ges_player_death_crouch_drop1",["player_death_crouch_fall_left","plr_death_flop"],::func_69FD); func_DED1("zerog_back","ges_player_death_zerog_01",["player_death_zerog_back","plr_death_generic"],undefined,1); setdvar("ui_deadquote_v1",0); setdvar("ui_deadquote_v2",0); setdvar("ui_deadquote_v3",0); } //Function Number: 4 func_DED1(param_00,param_01,param_02,param_03,param_04) { var_05 = spawnstruct(); var_05.name = param_00; var_05.var_7789 = param_01; var_05.var_10475 = param_02; var_05.type = func_792C(param_00); if(isdefined(param_04)) { var_05.var_1C4B = param_04; } else { var_05.var_1C4B = 0; } if(isdefined(param_03)) { var_05.var_74D6 = param_03; } level.player.var_E6.var_E9 = scripts\common\utility::array_add_safe(level.player.var_E6.var_E9,var_05); level.player.var_E6.var_47[var_05.type] = scripts\common\utility::array_add_safe(level.player.var_E6.var_47[var_05.type],var_05.var_7789); return var_05; } //Function Number: 5 func_F55B(param_00) { level.player.var_E6.var_D838 = param_00; } //Function Number: 6 main() { setdvarifuninitialized("player_did_helmet_death",0); level.player thread func_D2FB(); level.player waittill("death",var_00,var_01,var_02,var_03,var_04); level.player method_8329("deathsdoor","deathsdoor","reverb"); level.player setsoundsubmix("deaths_door_sp"); level.player shellshock("default_nosound",3); level.player playsound("deaths_door_death"); level.player thread func_10FD3(); level.player allowmelee(0); if(scripts\sp\_utility::func_93AB()) { level.player method_8591(1); function_0229(); scripts\sp\_endmission::func_41ED(); } if(scripts\sp\_utility::func_93A6() && lib_0B78::func_2C8D()) { lib_0B05::func_D37D(); function_02AB(scripts\sp\_utility::func_93AB()); return; } level.player method_84FE(); if(!scripts\sp\_utility::func_93A6()) { setomnvar("ui_death_hint",0); } setomnvar("ui_hide_weapon_info",1); setomnvar("ui_player_dead",1); function_01C5("hud_showstance",0); function_01C5("actionSlotsHide",1); function_01C5("cg_drawcrosshair",0); if(level.player scripts\sp\_utility::func_7B93() < 2) { thread scripts\sp\_gameskill::func_4766(5,1); } level.player scripts\sp\_utility::func_1C49(0); var_05 = level.player getstance(); var_06 = undefined; var_07 = undefined; var_08 = level.player scripts\sp\_utility::func_65DF("zero_gravity") && level.player scripts\sp\_utility::func_65DB("zero_gravity"); if(level.player getnormalizedmovement()[0] > 0.7) { var_06 = 1; } if(level.player method_8446()) { var_07 = 1; var_06 = undefined; } var_09 = func_12849(var_05,var_06,var_01,var_03,var_07,var_08); if(!var_09) { level.player thread func_ECC6(); level.player method_83B7(); } if(!var_09 && isdefined(var_03) && !isdefined(level.player.var_5818) || !level.player.var_5818) { var_0A = level.player.origin - level.player geteye() + (0,0,35); var_0B = spawn("script_model",level.player.origin + (0,0,var_0A[2])); var_0B.angles = (-10,level.player.angles[2],30); var_0B linkto(var_03); level.player playerlinkto(var_0B); } if(!scripts\sp\_utility::func_93A6()) { scripts\common\utility::func_5127(0.05,::func_F32D,undefined,var_00,var_01,var_02,var_04); } else { setomnvar("ui_death_hint",0); level notify("do_death_hint"); wait(2); } if(!var_09) { wait(1.7); } else { wait(0.45); } setomnvar("ui_player_dead",0); setdvar("player_death_animated",1); lib_0B05::func_D37D(); function_02AB(scripts\sp\_utility::func_93AB()); } //Function Number: 7 func_10FD3() { if(isdefined(level.var_4E61)) { level.var_4E61 method_8278(0,2); wait(2); if(isdefined(level.var_4E61)) { level.var_4E61 stoploopsound("deaths_door_lp"); } wait(0.05); if(isdefined(level.var_4E61)) { level.var_4E61 delete(); } } } //Function Number: 8 func_12849(param_00,param_01,param_02,param_03,param_04,param_05) { if(!func_CFF2()) { return 0; } if(isdefined(level.player.var_E6.var_D838)) { if(isstring(level.player.var_E6.var_D838)) { var_06 = func_792B(level.player.var_E6.var_D838); } else { var_06 = level.player.var_E6.var_D838; } } else { var_06 = func_CB1D(param_01,param_02,param_03,param_05,var_06); } if(!isdefined(var_06)) { return 0; } setdvar("player_death_last_anim",var_06.var_7789); var_08 = func_96DE(param_00,param_04,var_06.var_1C4B); if(var_08) { thread func_77B0(var_06,param_03); if(!isdefined(level.player.var_111B8) || !level.player.var_111B8) { level.player thread func_ECC6(); } func_CCD7(var_06); return 1; } return 0; } //Function Number: 9 func_CB1D(param_00,param_01,param_02,param_03,param_04) { var_05 = undefined; if(func_9BDA(param_02)) { return undefined; } if(isdefined(param_03)) { return undefined; } if(param_04) { var_05 = func_12854(level.player.var_E6.var_47["zerog"],param_00,param_01); if(isdefined(var_05)) { return var_05; } } if(isdefined(param_02) && func_4D03(param_02) && param_00 == "stand") { var_05 = func_12854(level.player.var_E6.var_47["explo"],param_00,param_01); if(isdefined(var_05)) { return var_05; } } if(isdefined(param_01) && param_00 == "stand") { var_05 = func_12854(level.player.var_E6.var_47["running"],param_00,param_01); if(isdefined(var_05)) { return var_05; } } if(param_00 == "stand") { var_05 = func_12854(level.player.var_E6.var_47["stand"],param_00,param_01); if(isdefined(var_05)) { return var_05; } } if(param_00 == "crouch") { var_05 = func_12854(level.player.var_E6.var_47["crouch"],param_00,param_01); if(isdefined(var_05)) { return var_05; } } if(param_00 == "prone") { var_05 = func_12854(level.player.var_E6.var_47["prone"],param_00,param_01); if(isdefined(var_05)) { return var_05; } } return undefined; } //Function Number: 10 func_9BDA(param_00) { if(!isdefined(param_00)) { return 1; } if(param_00 == "MOD_SUICIDE" || param_00 == "MOD_TRIGGER_HURT") { return 1; } return 0; } //Function Number: 11 func_12854(param_00,param_01,param_02,param_03) { param_00 = scripts\common\utility::array_randomize(param_00); foreach(var_05 in param_00) { if(func_9B66(var_05,param_01,param_02)) { var_06 = func_792A(var_05); return var_06; } } return undefined; } //Function Number: 12 func_11A18(param_00) { if(!isdefined(param_00)) { param_00 = function_00EA(level.player getcurrentprimaryweapon()); } var_01 = spawn("script_model",level.player.origin + (0,-7,20)); var_01 setmodel(param_00); if(!var_01 method_8418()) { var_01 delete(); return; } var_01.angles = level.player.angles + (randomintrange(-20,20),randomintrange(-20,20),randomintrange(-20,20)); var_02 = anglestoforward(level.player.angles); var_02 = var_02 * randomfloatrange(600,750); var_03 = var_02[0]; var_04 = var_02[1]; var_05 = randomfloatrange(400,600); var_01 physicslaunchserver(var_01.origin,(var_03,var_04,var_05)); } //Function Number: 13 func_9B66(param_00,param_01,param_02) { return 1; } //Function Number: 14 func_CCD7(param_00) { level.player.ignoreme = 1; var_01 = level.player method_8443(param_00.var_7789); if(isdefined(param_00.var_74D6)) { level thread [[ param_00.var_74D6 ]](); } if(!scripts\sp\_utility::func_93A6()) { if(isarray(param_00.var_10475)) { foreach(var_03 in param_00.var_10475) { level.player playsound(var_03); } } else { level.player playsound(param_00.var_10475); } } var_05 = level.player method_846F(param_00.var_7789,undefined,0.15,undefined,1,1); if(var_05) { level.player thread func_F32B(param_00); } level.player scripts\common\utility::waittill_notify_or_timeout("gesture_stopped",3); level.player scripts\sp\_utility::func_65E1("finished_death_anim"); } //Function Number: 15 func_F32B(param_00) { while(!isdefined(param_00.var_7789) || !isdefined(param_00.anchor)) { wait(0.05); } var_01 = param_00.var_7789; var_02 = param_00.anchor; var_03 = undefined; switch(var_01) { case "ges_player_death_frag_1": case "ges_player_death_01": var_03 = 2.8; break; case "ges_player_death_drop1": var_03 = 3.8; break; case "ges_player_death_crouch_drop1": var_03 = 7.8; break; case "ges_player_death_02": var_03 = 9.8; break; } if(!isdefined(var_03)) { return; } var_04 = func_79F3(anglestoforward(self.angles)); var_05 = func_79F3(anglestoright(self.angles)); var_06 = (var_04,self.angles[1],var_05); var_07 = self.origin + rotatevector((0,0,var_03),var_06); var_08 = scripts\common\trace::func_DCED(var_07,var_07 - (0,0,4.5),[self]); if(var_08["hittype"] == "hittype_none") { self playerlinktoabsolute(var_02,"tag_origin"); if(var_02 islinked()) { var_09 = anglestoaxis(var_06); var_09["forward"] = rotatevectorinverted(var_09["forward"],var_02.angles); var_09["right"] = rotatevectorinverted(var_09["right"],var_02.angles); var_09["up"] = rotatevectorinverted(var_09["up"],var_02.angles); var_06 = axistoangles(var_09["forward"],var_09["right"],var_09["up"]); var_02 rotatetolinked(var_06,1,0.5,0.5); return; } var_03 rotateto(var_07,1,0.5,0.5); } } //Function Number: 16 func_79F3(param_00) { param_00 = vectornormalize(param_00); var_01 = (0,0,60); var_02 = 15 * param_00; var_03 = scripts\common\trace::func_DCED(self.origin + var_02 + var_01,self.origin + var_02 - var_01,[self]); var_04 = scripts\common\trace::func_DCED(self.origin - var_02 + var_01,self.origin - var_02 - var_01,[self]); if(var_03["hittype"] == "hittype_none") { var_05 = self.origin; } else { var_05 = var_04["position"]; } if(var_04["hittype"] == "hittype_none") { var_06 = self.origin; } else { var_06 = var_05["position"]; } var_07 = distance2d(var_05,var_06); if(var_07 > 0) { var_08 = atan(var_06[2] - var_05[2] / var_07); if(abs(var_08) > 45) { return 0; } return var_08; } return 0; } //Function Number: 17 func_4ECC() { } //Function Number: 18 func_77B0(param_00,param_01) { if(isdefined(level.player.var_9DD2) && level.player.var_9DD2) { level.player lib_0E25::func_D293(0); level.player lib_0E49::func_D093(); } if(isdefined(param_00.var_5965)) { return; } var_02 = 1.5; param_00.anchor = level.player scripts\common\utility::spawn_tag_origin(); if(isdefined(param_01)) { param_00.anchor linkto(param_01); } level.player playerlinkto(param_00.anchor,"tag_origin",0,20,20,20,20); level.player method_81DF(var_02,var_02 * 0.5,var_02 * 0.5,0,0,0,0); } //Function Number: 19 func_AB8E(param_00) { var_01 = param_00 * 20; var_02 = 0.1; var_03 = var_02 / var_01; var_04 = 1; var_05 = var_04; for(var_06 = 0;var_06 < var_01;var_06++) { if(var_04 > var_02) { var_05 = var_05 - var_03; } else if(var_04 == var_02) { break; } level.player method_80D8(var_05,var_05); var_04 = var_05; wait(0.05); } level.player method_80D8(0,0); } //Function Number: 20 func_96DE(param_00,param_01,param_02) { if(!param_02 && !level.player isonground()) { thread func_BB02(); level.player thread scripts\sp\_utility::func_C12D("falling_timeout",1); var_03 = level.player scripts\common\utility::func_13734("falling_timeout","on_ground"); if(var_03 == "falling_timeout") { return 0; } } level.var_7684 = ::func_61B7; level.player freezecontrols(1); if(param_00 == "prone") { level.player allowstand(0); level.player allowcrouch(0); } if(param_00 == "crouch") { level.player allowstand(0); level.player allowprone(0); } else { level.player allowprone(0); level.player allowcrouch(0); } level.player method_80AB(); level.player method_8437(); level.player method_84DD(0); level.player method_80A4(); level.player allowjump(0); level.player method_800C(0); level.player freezecontrols(0); func_11493(); return 1; } //Function Number: 21 func_ECC6() { if(isdefined(level.player.var_E6.var_1025C)) { return; } if(scripts\sp\_utility::func_93A6()) { return 0; } if(func_FF31()) { thread func_8DDF(); return; } thread func_2BC7(); } //Function Number: 22 func_2BC7() { setdvar("player_did_helmet_death",0); level.player.var_E6.var_91AF = []; var_00 = ["blood_splat1","blood_splat2","blood_drip","blood_splat_large","death_overlay"]; foreach(var_02 in var_00) { level.player.var_E6.var_91AF[var_02] = func_48C9(); } level.player.var_E6.var_91AF["death_overlay"] thread func_4E19(); level.player.var_E6.var_91AF["blood_drip"] thread func_2BBF(); level.player.var_E6.var_91AF["blood_splat_large"] thread func_A851(); thread func_1033D(); } //Function Number: 23 func_FF31() { if(getdvarint("player_did_helmet_death")) { return 0; } if(isdefined(level.var_BFF4)) { return 0; } if(!isdefined(level.player.var_8DDA) || scripts\sp\_utility::func_93A6() && !::lib_0B78::func_2C95) { return 0; } if(isdefined(level.player.var_8DDA) && isdefined(level.player.var_8DDA.var_13487) && level.player.var_8DDA.var_13487 == "up") { return 0; } if(!func_CFAE()) { return 0; } return 1; } //Function Number: 24 func_CFAE() { var_00 = function_0072("axis"); foreach(var_02 in var_00) { if(!scripts\common\utility::func_13D90(level.player.origin,level.player.angles,var_02.origin,0.173648)) { continue; } if(scripts\sp\_detonategrenades::func_385C(level.player geteye(),var_02)) { return 1; } } return 0; } //Function Number: 25 func_8DDF() { setdvar("player_did_helmet_death",1); var_00 = randomfloatrange(-3,-1); var_01 = randomfloatrange(-1,12); var_02 = randomfloatrange(-13,20); var_03 = randomfloatrange(-3,3); var_04 = randomint(100); if(var_04 <= 25) { var_01 = randomfloatrange(-4,4); var_02 = 5; var_03 = 90; } else if(var_04 <= 50) { var_01 = randomfloatrange(-1,5); var_02 = randomfloatrange(-13,7); var_03 = 180; } else if(var_04 <= 270) { var_01 = randomfloatrange(-4,4); var_02 = -5; var_03 = 270; } if(scripts\sp\_utility::func_93A6()) { level.player.var_8DDA = level.var_10964.var_8DDA; } level.player.var_8DDA method_83CB(level.player); level.player.var_8DDA setmodel("vm_hero_protagonist_helmet_glass_crack_03"); level.player.var_8DDA notsolid(); level.player.var_8DDA method_81E2(level.player,"tag_playerhelmet",(var_00,0,0),(var_01,var_02,var_03),1,"view_jostle"); } //Function Number: 26 func_1033D() { var_00 = randomintrange(10,300); var_01 = randomintrange(300,500); var_02 = [var_00,var_01]; var_03 = randomintrange(10,150); var_04 = randomintrange(150,250); var_05 = [var_03,var_04]; var_06 = scripts\common\utility::random(var_02); var_07 = scripts\common\utility::random(var_05); level.player.var_E6.var_91AF["blood_splat1"].x = var_06; level.player.var_E6.var_91AF["blood_splat1"].y = var_07; var_02 = scripts\common\utility::func_22A9(var_02,var_06); var_05 = scripts\common\utility::func_22A9(var_05,var_07); var_08 = 250; var_09 = 350; var_0A = 275; var_0B = 350; var_0C = 0.9; var_0D = 1; var_0E = randomintrange(var_08,var_09); var_0F = randomintrange(var_0A,var_0B); wait(0.7); level.player.var_E6.var_91AF["blood_splat1"] setshader("vfx_ui_player_blood_splat1",var_0E,var_0F); level.player.var_E6.var_91AF["blood_splat1"].alpha = randomfloatrange(var_0C,var_0D); level.player.var_E6.var_91AF["blood_splat2"].x = var_02[0]; level.player.var_E6.var_91AF["blood_splat2"].y = var_05[0]; wait(0.5); var_0E = randomintrange(var_08,var_09); var_0F = randomintrange(var_0A,var_0B); level.player.var_E6.var_91AF["blood_splat2"] setshader("vfx_ui_player_blood_splat2",var_0E,var_0F); level.player.var_E6.var_91AF["blood_splat2"].alpha = randomfloatrange(var_0C,var_0D); } //Function Number: 27 func_A851() { var_00 = randomintrange(675,690); var_01 = randomintrange(500,575); self setshader("vfx_ui_player_blood_splat_large",var_00,var_01); self.x = randomintrange(-200,200); self.y = randomintrange(150,170); self.alpha = 1; } //Function Number: 28 func_2BBF() { var_00 = randomintrange(500,650); var_01 = randomintrange(150,250); self setshader("vfx_ui_player_blood_drip",var_00,var_01); self.x = randomintrange(-90,300); self.y = randomintrange(-100,-70); self.alpha = randomfloatrange(0.95,1); self scaleovertime(60,var_01 + randomintrange(1,3),var_00); } //Function Number: 29 func_8DEB() { self.horzalign = "center"; self.vertalign = "middle"; self.alignx = "center"; self.aligny = "middle"; self setshader("vfx_ui_player_helmet_hole",640,640); self.x = randomintrange(-20,20); self.y = randomintrange(-20,20); self.alpha = 1; } //Function Number: 30 func_4E19(param_00) { self setshader("vfx_ui_player_death_overlay",640,480); self.alpha = scripts\common\utility::func_116D7(isdefined(param_00),param_00,randomfloatrange(0.9,1)); self.sort = 10; } //Function Number: 31 func_48C9() { var_00 = newclienthudelem(self); var_00.x = 0; var_00.y = 0; var_00.var_2B4 = 1; var_00.alignx = "left"; var_00.aligny = "top"; var_00.sort = 1; var_00.foreground = 0; var_00.horzalign = "fullscreen"; var_00.vertalign = "fullscreen"; var_00.alpha = 0; var_00.var_107 = 1; return var_00; } //Function Number: 32 func_11493() { var_00 = []; var_01 = level.player getcurrentweapon(); var_00[var_00.size] = var_01; if(isdefined(var_01) && issubstr(var_01,"akimbofmg")) { while(level.player method_81C2()) { wait(0.05); } } if(function_0244(var_01) == "altmode") { var_00[var_00.size] = func_8005(var_01); } else { var_02 = weaponaltweaponname(var_01); if(var_02 != "none") { var_00[var_00.size] = var_02; } } foreach(var_04 in level.player getweaponslistall()) { if(!scripts\common\utility::func_2286(var_00,var_04)) { level.player takeweapon(var_04); } } } //Function Number: 33 func_8005(param_00) { var_01 = getsubstr(param_00,4); return var_01; } //Function Number: 34 func_BB02() { while(!level.player isonground()) { wait(0.05); } level.player notify("on_ground"); } //Function Number: 35 func_D2FB() { self endon("death"); self.var_A994 = 0; for(;;) { while(!self method_81C6()) { wait(0.05); } self.var_A994 = gettime(); while(self method_81C6()) { wait(0.05); } } } //Function Number: 36 func_131B8(param_00) { if(!isdefined(param_00)) { return 0; } if(param_00.var_9F != "scriptable") { return 0; } if(!isdefined(param_00.var_ED) || param_00.var_ED != "vehicle") { return 0; } level notify("new_quote_string4"); setomnvar("ui_death_hint",3); return 1; } //Function Number: 37 func_5346(param_00) { if(!isdefined(param_00)) { return 0; } if(!isdefined(param_00.var_ED)) { return 0; } level notify("new_quote_string"); if(issubstr(param_00.var_ED,"vehicle")) { setomnvar("ui_death_hint",3); } else { setomnvar("ui_death_hint",4); } return 1; } //Function Number: 38 func_69BB(param_00,param_01) { if(!isdefined(param_00)) { return 0; } if(param_00 func_9C9C()) { level notify("new_quote_string"); setomnvar("ui_death_hint",5); return 1; } return 0; } //Function Number: 39 func_9C9C() { if(isdefined(self.var_336) && self.var_336 == "phys_barrel_destructible") { return 1; } if(isdefined(self.model) && issubstr(self.model,"barrel") && issubstr(self.model,"red")) { return 1; } return 0; } //Function Number: 40 func_F322(param_00) { level.var_4C48 = param_00; } //Function Number: 41 func_F32E() { if(isdefined(level.var_4C48)) { var_00 = level.var_4C48; var_01 = int(tablelookup("sp/death_hints.csv",1,var_00,0)); if(var_01 > 0) { setomnvar("ui_death_hint",var_01); return; } func_F32F(); return; } func_F32F(); } //Function Number: 42 func_F32F() { var_00 = 100; var_01 = undefined; var_02 = int(tablelookup("sp/death_hints.csv",0,var_00,0)); while(isdefined(var_02) && var_02 > 0) { var_01 = var_02; var_02 = int(tablelookup("sp/death_hints.csv",0,var_00,0)); var_00++; } for(;;) { var_03 = randomintrange(100,var_01); if(!func_4DF6(var_03)) { break; } scripts\common\utility::func_136F7(); } setdvar("ui_deadquote_v1",var_03); setdvar("ui_deadquote_v2",getdvarint("ui_deadquote_v1")); setdvar("ui_deadquote_v3",getdvarint("ui_deadquote_v2")); setomnvar("ui_death_hint",var_03); } //Function Number: 43 func_F32D(param_00,param_01,param_02,param_03,param_04) { if(level.var_B8D0) { return; } setomnvar("ui_death_hint",0); if(isdefined(level.var_4C48)) { param_00 = level.var_4C48; } if(isdefined(param_00)) { var_05 = int(tablelookup("sp/death_hints.csv",1,param_00,0)); if(var_05 > 0) { setomnvar("ui_death_hint",var_05); return; } func_F32F(); return; } if(param_02 == "MOD_GRENADE" || param_02 == "MOD_GRENADE_SPLASH" || param_02 == "MOD_SUICIDE" || param_02 == "MOD_EXPLOSIVE") { if(level.var_7683 >= 2) { if(!scripts\sp\_gameskill::func_B327()) { func_F32F(); return; } } switch(param_02) { case "MOD_SUICIDE": if(level.player.var_A994 - gettime() > 3500) { return; } setomnvar("ui_death_hint",2); break; case "MOD_EXPLOSIVE": if(level.player func_5346(param_01)) { return; } if(level.player func_131B8(param_04)) { return; } if(level.player func_69BB(param_04,param_03)) { return; } func_F32F(); break; case "MOD_GRENADE_SPLASH": case "MOD_GRENADE": if(isdefined(param_03) && !function_011F(param_03)) { func_F32F(); return; } if(isdefined(param_03) && issubstr(param_03,"seeker")) { if(level.var_7683 == 0) { setomnvar("ui_death_hint",44); } else { setomnvar("ui_death_hint",45); } break; } if(!isdefined(param_03)) { setomnvar("ui_death_hint",52); break; } setomnvar("ui_death_hint",1); break; default: func_F32F(); break; } return; } func_F32F(); } //Function Number: 44 func_4DF6(param_00) { if(param_00 == getdvarint("ui_deadquote_v1")) { return 1; } if(param_00 == getdvarint("ui_deadquote_v2")) { return 1; } if(param_00 == getdvarint("ui_deadquote_v3")) { return 1; } return 0; } //Function Number: 45 func_B02A(param_00) { var_01 = tablelookup("sp/deathQuoteTable.csv",0,param_00,1); if(tolower(var_01[0]) != tolower("@")) { var_01 = "@" + var_01; } return var_01; } //Function Number: 46 func_F330(param_00,param_01,param_02,param_03) { if(!isdefined(param_03)) { param_03 = 1.5; } wait(param_03); var_04 = newhudelem(); var_04.x = 0; var_04.y = 40; var_04 setshader(param_00,param_01,param_02); var_04.alignx = "center"; var_04.aligny = "middle"; var_04.horzalign = "center"; var_04.vertalign = "middle"; var_04.foreground = 1; var_04.alpha = 0; var_04 fadeovertime(1); var_04.alpha = 1; } //Function Number: 47 func_792C(param_00) { var_01 = 0; foreach(var_03 in level.player.var_E6.var_12AEA) { if(issubstr(param_00,var_03)) { return var_03; } } return "stand"; } //Function Number: 48 func_792B(param_00) { foreach(var_02 in level.player.var_E6.var_E9) { if(var_02.name == param_00) { return var_02; } } return undefined; } //Function Number: 49 func_792A(param_00) { foreach(var_02 in level.player.var_E6.var_E9) { if(var_02.var_7789 == param_00) { return var_02; } } } //Function Number: 50 func_4D03(param_00) { if(issubstr(param_00,"SPLASH")) { return 1; } if(issubstr(param_00,"GRENADE")) { return 1; } return 0; } //Function Number: 51 func_61B7(param_00) { } //Function Number: 52 func_CFF2() { return getdvarint("player_death_animated"); } //Function Number: 53 func_69FD() { wait(1); func_11A18(); } //Function Number: 54 func_6B5B() { func_11A18(); }