/******************************************************************* * Decompiled By: Bog * Decompiled File: 3065.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 10 * Decompile Time: 0 ms * Timestamp: 10/27/2023 12:26:05 AM *******************************************************************/ //Function Number: 1 func_33FF(param_00) { self.var_87F6 = 1; lib_0BFE::func_97F9(); lib_0A10::func_3376(); self.var_3135.var_71CC = ::lib_0BFE::func_F1F1; return level.var_111AE; } //Function Number: 2 func_336F(param_00) { lib_0A1B::func_296A("crouch"); } //Function Number: 3 func_336E(param_00) { if(!isdefined(self.var_15F)) { return level.var_111AE; } return level.var_E87A; } //Function Number: 4 func_3370(param_00) { lib_0A1B::func_296A("stand"); } //Function Number: 5 func_846E(param_00) { if(!isdefined(self.var_15F)) { return level.var_6AD5; } if(!isdefined(self.var_233)) { return level.var_111AE; } if(lib_0A1A::func_232A("grenade response","return throw")) { return level.var_111AE; } return level.var_E87A; } //Function Number: 6 func_846F(param_00) { } //Function Number: 7 func_85C1(param_00) { lib_0A1B::func_2964(1); } //Function Number: 8 func_85C3(param_00) { if(lib_0A1A::func_232A("grenade response","return throw complete")) { return level.var_111AE; } if(!isdefined(self.var_15F)) { return level.var_111AE; } return level.var_E87A; } //Function Number: 9 func_85C2(param_00) { lib_0A1B::func_2964(undefined); } //Function Number: 10 func_335B(param_00) { if(lib_0A0B::func_7C35("torso") == "dismember") { return level.var_6AD5; } return lib_0A18::func_3928(param_00); }