/******************************************************************* * Decompiled By: Bog * Decompiled File: 3400.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 12 * Decompile Time: 2 ms * Timestamp: 10/27/2023 12:27:03 AM *******************************************************************/ //Function Number: 1 func_97AF() { level.var_13F0F = []; func_DEE1("space_helmet",200,"head","ref_space_helmet_02_zombie","tag_eye",(-4,0,-1),(0,90,12)); } //Function Number: 2 func_DEE1(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { var_07 = spawnstruct(); var_07.health = param_01; var_07.model = param_03; var_07.var_9038 = param_02; var_07.var_2DD = param_04; var_07.var_AEBA = param_05; var_07.var_1E79 = param_06; level.var_13F0F[param_00] = var_07; } //Function Number: 3 func_668D(param_00) { if(!func_381A(param_00)) { return; } foreach(var_02 in func_782B()) { func_668C(param_00,var_02); } } //Function Number: 4 func_668C(param_00,param_01) { if(!isdefined(param_00.var_6691)) { param_00.var_6691 = []; } var_02 = level.var_13F0F[param_01]; var_03 = param_00 gettagorigin(var_02.var_2DD); var_04 = spawn("script_model",var_03); var_04 setmodel(var_02.model); var_04.angles = param_00.angles; var_04.var_6AEF = var_02.health; var_04 linkto(param_00,var_02.var_2DD,var_02.var_AEBA,var_02.var_1E79); var_04 thread func_217F(var_04,param_00); param_00.var_6691[var_02.var_9038] = var_04; } //Function Number: 5 func_D96F(param_00,param_01,param_02,param_03,param_04) { if(scripts\common\utility::istrue(param_00.disable_armor)) { return param_02; } if(!isdefined(param_00.var_6691)) { return param_02; } var_05 = param_00.var_6691[param_03]; if(!isdefined(var_05)) { return param_02; } if(var_05.var_6AEF <= 0) { return param_02; } var_05 notify("damage",param_02,param_01,param_04); return 0; } //Function Number: 6 func_403E(param_00) { if(!isdefined(param_00.var_6691)) { return; } foreach(var_02 in param_00.var_6691) { if(isdefined(var_02)) { var_02 notify("damage",var_02.var_6AEF); } } } //Function Number: 7 func_217F(param_00,param_01) { param_00 setcandamage(1); param_00.health = 999999; var_02 = gettime(); var_03 = undefined; for(;;) { param_00 waittill("damage",var_04,var_05,var_06); if(scripts\common\utility::istrue(level.var_9925)) { var_04 = param_00.var_6AEF; if(isdefined(param_01)) { param_01 dodamage(param_01.health,param_00.origin); } } var_07 = gettime(); if(var_07 != var_02) { if(isplayer(var_05)) { var_05 scripts\cp\_damage::func_12E84("hitalienarmor"); } var_02 = var_07; var_03 = var_06; param_00.var_6AEF = param_00.var_6AEF - var_04; if(param_00.var_6AEF <= 0) { break; } } } param_00 thread func_5386(param_00,var_03); } //Function Number: 8 func_5386(param_00,param_01) { param_01 = func_B931(param_01); if(isdefined(param_01)) { var_02 = spawn("script_model",param_00.origin); var_02 setmodel(param_00.model); var_02.angles = param_00.angles; wait(0.1); param_00 delete(); var_02 physicslaunchclient(var_02.origin,param_01); var_02 thread func_50AF(var_02); return; } param_00 thread func_50AF(param_00); } //Function Number: 9 func_B931(param_00) { if(!isdefined(param_00)) { return undefined; } param_00 = vectornormalize((param_00[0],param_00[1],0)); param_00 = param_00 + (0,0,1); return vectornormalize(param_00) * 1250; } //Function Number: 10 func_50AF(param_00) { wait(5); param_00 delete(); } //Function Number: 11 func_782B() { var_00 = 6000; if(level.wave_num >= var_00) { if(randomint(100) <= level.wave_num) { return ["space_helmet"]; } } return []; } //Function Number: 12 func_381A(param_00) { if(param_00 lib_0C75::func_9E0F()) { return 0; } return 1; }