/******************************************************************* * Decompiled By: Bog * Decompiled File: 3574.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 9 * Decompile Time: 2 ms * Timestamp: 10/27/2023 12:30:45 AM *******************************************************************/ //Function Number: 1 init() { level.var_C7E4 = loadfx("vfx/core/mp/ability/vfx_aslt_overcharge_scrn"); level.var_C7E5 = loadfx("vfx/core/mp/ability/vfx_aslt_overcharge_world_view"); scripts\mp\_powerloot::func_DF06("power_overCharge",["passive_increased_duration","passive_fire_damage","passive_overcharge_recoil"]); } //Function Number: 2 func_E14D(param_00,param_01) { self endon("death"); self endon("disconnect"); level endon("game_ended"); for(var_02 = scripts\mp\_powers::func_808F(param_00) / 1000;var_02 > 0;var_02 = scripts\mp\_powers::func_808F(param_00) / 1000) { wait(var_02); } self playlocalsound("mp_overcharge_off"); func_E14C(param_01); } //Function Number: 3 func_E14C(param_00) { if(!isdefined(param_00)) { param_00 = 0; } if(isdefined(self.var_C7E6) && self.var_C7E6) { self notify("removeOvercharge"); self.var_C7E8 = undefined; scripts\mp\_weapons::func_12F58(); func_E12D(); self.var_D782["power_overCharge"].var_19 = 0; self.var_C7E6 = undefined; scripts\mp\_utility::func_E150("specialty_overcharge"); var_01 = scripts\mp\_powerloot::func_D779("power_overCharge","passive_overcharge_recoil"); if(var_01) { scripts\mp\_utility::setrecoilscale(0); } if(param_00) { scripts\mp\_utility::func_E150("passive_fire_damage"); } } } //Function Number: 4 func_130B8() { self endon("death"); self endon("disconnect"); self endon("removeOvercharge"); level endon("game_ended"); self.var_C7E6 = 1; self.var_D782["power_overCharge"].var_19 = 1; var_00 = scripts\mp\_powerloot::func_7FC1("power_overCharge",5); var_01 = scripts\mp\_powerloot::func_D779("power_overCharge","passive_fire_damage"); var_02 = scripts\mp\_utility::_hasperk("passive_fire_damage"); var_03 = var_01 && !var_02; if(var_03) { scripts\mp\_utility::func_8387("passive_fire_damage"); } self playlocalsound("mp_overcharge_on"); thread func_20CE(); thread func_20D3(); thread func_20D4(); scripts\mp\_utility::func_8387("specialty_overcharge"); var_04 = "power_overCharge_update"; self.var_C7E8 = 0; scripts\mp\_weapons::func_12F58(); thread scripts\mp\_powers::func_4575(var_00,var_04,"removeOvercharge"); thread func_E14D(var_04,var_03); } //Function Number: 5 func_20D4() { self endon("death"); self endon("disconnect"); self endon("removeOvercharge"); level endon("game_ended"); var_00 = anglestoup(self.angles); var_01 = anglestoforward(self.angles); for(;;) { playfx(level.var_C7E5,self.origin + (0,0,25),var_01,var_00); wait(0.1); } } //Function Number: 6 func_20D3() { self endon("death"); self endon("disconnect"); self endon("removeOvercharge"); var_00 = scripts\mp\_powerloot::func_D779("power_overCharge","passive_overcharge_recoil"); if(var_00) { scripts\mp\_utility::setrecoilscale(0,25); } for(;;) { self waittill("weapon_fired",var_01); var_02 = self getweaponammoclip(var_01); self.var_C7E7.origin = self geteye(); triggerfx(self.var_C7E7); self playlocalsound("overcharge_fire_plr"); self.var_C7E7 playsoundtoteam("overcharge_fire_npc","axis",self); self.var_C7E7 playsoundtoteam("overcharge_fire_npc","allies",self); } } //Function Number: 7 func_ECCD() { wait(0.05); if(isdefined(self)) { playfxontagforclients(scripts\common\utility::getfx("vfx_screen_flash"),self,"tag_eye",self); playfx(level.var_CAA3["spawn"],self.origin,anglestoforward(self.angles),anglestoup(self.angles)); } } //Function Number: 8 func_20CE() { self setclientomnvar("ui_overchargeOverlay",1); } //Function Number: 9 func_E12D() { self setclientomnvar("ui_overchargeOverlay",0); }