/******************************************************************* * Decompiled By: Bog * Decompiled File: 3864.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 5 * Decompile Time: 1 ms * Timestamp: 10/27/2023 12:31:03 AM *******************************************************************/ //Function Number: 1 func_956A() { level.var_83D2 = []; foreach(var_01 in ["_autosave_stealthcheck","_patrol_endon_spotted_flag","_spawner_stealth_default","_idle_call_idle_func"]) { level.var_83D2[var_01] = ::func_83D6; } scripts\common\utility::flag_init("stealth_spotted"); scripts\common\utility::flag_init("stealth_enabled"); scripts\common\utility::flag_init("stealth_music_pause"); } //Function Number: 2 func_83D6(param_00,param_01,param_02,param_03,param_04) { } //Function Number: 3 func_10EBB(param_00) { if(isdefined(self.var_10E6D) && isdefined(self.var_10E6D.var_74D5) && isdefined(self.var_10E6D.var_74D5[param_00])) { return self.var_10E6D.var_74D5[param_00]; } if(isdefined(level.var_10E6D) && isdefined(level.var_10E6D.var_74D5)) { return level.var_10E6D.var_74D5[param_00]; } return undefined; } //Function Number: 4 func_10E8A(param_00,param_01,param_02,param_03) { var_04 = func_10EBB(param_00); if(isdefined(var_04)) { if(isdefined(param_03)) { return self [[ var_04 ]](param_01,param_02,param_03); } else if(isdefined(param_02)) { return self [[ var_04 ]](param_01,param_02); } else if(isdefined(param_01)) { return self [[ var_04 ]](param_01); } else { return self [[ var_04 ]](); } } return undefined; } //Function Number: 5 func_10E8B(param_00,param_01,param_02,param_03) { var_04 = func_10EBB(param_00); if(isdefined(var_04)) { if(isdefined(param_03)) { return self thread [[ var_04 ]](param_01,param_02,param_03); } else if(isdefined(param_02)) { return self thread [[ var_04 ]](param_01,param_02); } else if(isdefined(param_01)) { return self thread [[ var_04 ]](param_01); } else { return self thread [[ var_04 ]](); } } return undefined; }