/******************************************************************* * Decompiled By: Bog * Decompiled File: 4064.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 1 * Decompile Time: 1 ms * Timestamp: 10/27/2023 12:31:58 AM *******************************************************************/ //Function Number: 1 main() { level._effect["vfx_quarry_sun"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sun.vfx"); level._effect["vfx_quarry_sunflare"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sunflare.vfx"); level._effect["vfx_quarry_hole_dust_drift"] = loadfx("vfx/iw7/levels/mp_desert/vfx_quarry_hole_dust_drift.vfx"); level._effect["vfx_quarry_hole_dust_drift"] = loadfx("vfx/iw7/levels/mp_desert/vfx_quarry_hole_dust_drift.vfx"); level._effect["vfx_dirt_drip_dig_wheel"] = loadfx("vfx/iw7/levels/mp_desert/vfx_dirt_drip_dig_wheel.vfx"); level._effect["vfx_pipe_water"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_pipe_water.vfx"); level._effect["vfx_dirt_big_fall_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_big_fall_quarry.vfx"); level._effect["vfx_sand_storm_sm_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_storm_sm_quarry.vfx"); level._effect["vfx_drill_light"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_drill_light.vfx"); level._effect["vfx_digger_base_smk_hang"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_digger_base_smk_hang.vfx"); level._effect["vfx_digger_top_sand_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_digger_top_sand_quarry.vfx"); level._effect["vfx_sand_storm_section_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_storm_section_quarry.vfx"); level._effect["vfx_quarry_sunflare"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sunflare.vfx"); level._effect["vfx_quarry_sun"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sun.vfx"); level._effect["vfx_lava_erupt_runner_quarry"] = loadfx("vfx/iw7/_requests/mp/vfx_lava_erupt_runner_quarry.vfx"); level._effect["vfx_drilling_laser"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_drilling_laser.vfx"); level._effect["vfx_extraction_sand_01"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_extraction_sand_01.vfx"); level._effect["vfx_sand_storm_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_storm_quarry.vfx"); level._effect["vfx_dirt_big_machine_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_big_machine_quarry.vfx"); level._effect["vfx_convey_dust_drip"] = loadfx("vfx/iw7/_requests/mp/vfx_convey_dust_drip.vfx"); level._effect["vfx_sand_wisp_flat"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_wisp_flat.vfx"); level._effect["vfx_crane_track_sparks"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_crane_track_sparks.vfx"); level._effect["vfx_und_pipes_steam"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_und_pipes_steam.vfx"); level._effect["vfx_garage_steam"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_garage_steam.vfx"); level._effect["vfx_glare_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_glare_quarry.vfx"); level._effect["vfx_dust_motes_ext_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dust_motes_ext_quarry.vfx"); level._effect["vfx_qua_large_mist_hang_03"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_large_mist_hang_03.vfx"); level._effect["vfx_qua_vista_sand_cloud_01"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_vista_sand_cloud_01.vfx"); level._effect["vfx_qua_large_mist_hang_02"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_large_mist_hang_02.vfx"); level._effect["vfx_const_dust_drift_lite"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_const_dust_drift_lite.vfx"); level._effect["vfx_steam_pipe_hit_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_steam_pipe_hit_quarry.vfx"); level._effect["vfx_steam_pipe_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_steam_pipe_quarry.vfx"); level._effect["vfx_welding_light_ns"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_welding_light_ns.vfx"); level._effect["vfx_bg_welding_light"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_bg_welding_light.vfx"); level._effect["vfx_welder_bot"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_welder_bot.vfx"); level._effect["vfx_mining_fall_off_3000"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_mining_fall_off_3000.vfx"); level._effect["vfx_sm_vent_exhaust"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sm_vent_exhaust.vfx"); level._effect["vfx_dirt_runoff"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_runoff.vfx"); level._effect["vfx_rising_steam_subtle"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_rising_steam_subtle.vfx"); level._effect["vfx_ant_light_red"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_ant_light_red.vfx"); level._effect["vfx_qua_amb_motes"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_amb_motes.vfx"); level._effect["vfx_dirt_grinder"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_grinder.vfx"); level._effect["vfx_dirt_pour"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_pour.vfx"); level._effect["vfx_vat_dust_kickup"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_vat_dust_kickup.vfx"); level._effect["vfx_open_vent_rising_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_open_vent_rising_steam.vfx"); level._effect["vfx_large_tank_steam"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_large_tank_steam.vfx"); level._effect["vfx_qua_large_mist_hang"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_large_mist_hang.vfx"); level._effect["vfx_red_warning_light_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_red_warning_light_proto.vfx"); level._effect["vfx_fuel_tank_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_fuel_tank_steam.vfx"); level._effect["vfx_const_dust_drift"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_const_dust_drift.vfx"); level._effect["vfx_metro_amb_motes"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_amb_motes.vfx"); level._effect["vfx_gravity_light_blinking_orange_atom_v1"] = loadfx("vfx/iw7/levels/gravity/lights/vfx_gravity_light_blinking_orange_atom_v1"); level._effect["vfx_warning_light_orange"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_warning_light_orange.vfx"); }