/******************************************************************* * Decompiled By: Bog * Decompiled File: 4090.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 1 * Decompile Time: 0 ms * Timestamp: 10/27/2023 12:31:59 AM *******************************************************************/ //Function Number: 1 main() { level._effect["vfx_glare_01_skyway_close"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_glare_01_skyway_close.vfx"); level._effect["vfx_tube_dry_ice_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_tube_dry_ice_sm.vfx"); level._effect["vfx_skyway_birds_art_1"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_skyway_birds_art_1.vfx"); level._effect["vfx_skyway_birds_art_2"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_skyway_birds_art_2.vfx"); level._effect["vfx_glare_01_skyway"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_glare_01_skyway.vfx"); level._effect["vfx_skyway_sinking_fog_wide"] = loadfx("vfx/iw7/prop/vfx_skyway_sinking_fog_wide.vfx"); level._effect["vfx_skyway_dust_hang_vista"] = loadfx("vfx/iw7/prop/vfx_skyway_dust_hang_vista.vfx"); level._effect["vfx_battle_mist_skyway_light"] = loadfx("vfx/iw7/prop/vfx_battle_mist_skyway_light.vfx"); level._effect["vfx_skyway_amb_motes_sml"] = loadfx("vfx/iw7/prop/vfx_skyway_amb_motes_sml.vfx"); level._effect["vfx_skyway_sinking_fog"] = loadfx("vfx/iw7/prop/vfx_skyway_sinking_fog.vfx"); level._effect["vfx_runway_light_red"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_runway_light_red.vfx"); level._effect["vfx_skyway_amb_motes"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_skyway_amb_motes.vfx"); level._effect["vfx_battle_mist_skyway"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_battle_mist_skyway.vfx"); level._effect["vfx_fish_tk_sm_skywy"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tk_sm_skywy.vfx"); level._effect["vfx_fish_tnk_bub_skyway_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tnk_bub_skyway_sm.vfx"); level._effect["vfx_fish_tnk_bub_skyway_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tnk_bub_skyway_sm.vfx"); level._effect["vfx_moon_dust_hang_vista"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_moon_dust_hang_vista.vfx"); level._effect["vfx_fish_tank_bub_skyway"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tank_bub_skyway.vfx"); level._effect["vfx_single_stream_bub_sky"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_single_stream_bub_sky.vfx"); level._effect["vfx_fish_tk_lrg_skywy"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tk_lrg_skywy.vfx"); level._effect["vfx_moon_adscreen_sparks_runner"] = loadfx("vfx/iw7/levels/moon/vfx_moon_adscreen_sparks_runner.vfx"); level._effect["vfx_skyway_sun_xp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_skyway_sun_xp.vfx"); level._effect["vfx_skyway_sunflare_xp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_skyway_sunflare_xp.vfx"); }