/******************************************************************* * Decompiled By: Bog * Decompiled File: 4138.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 1 * Decompile Time: 18 ms * Timestamp: 10/27/2023 12:32:00 AM *******************************************************************/ //Function Number: 1 main() { level._effect["vfx_eu_basereveal_snowstorm_flakes"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowstorm_flakes.vfx"); level._effect["vfx_eu_basereveal_snowstorm_flakes"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowstorm_flakes.vfx"); level._effect["vfx_eu_basereveal_rooftwirl_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_rooftwirl_01.vfx"); level._effect["vfx_eu_icecave_snowcrums_midair_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_snowcrums_midair_m1.vfx"); level._effect["vfx_eu_icecave_snowcrums_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_snowcrums_m1.vfx"); level._effect["vfx_eu_outro_ash_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_ash_01.vfx"); level._effect["vfx_eu_outro_smk_sprk_lrg_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_smk_sprk_lrg_01.vfx"); level._effect["vfx_eu_dropship_window_cloudpass"] = loadfx("vfx/iw7/levels/europa/vfx_eu_dropship_window_cloudpass.vfx"); level._effect["vfx_eu_iceplain_snowdrift_camcentr"] = loadfx("vfx/iw7/levels/europa/vfx_eu_iceplain_snowdrift_camcentr.vfx"); level._effect["vfx_eu_icecave_snowdrift_camcentr"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_snowdrift_camcentr.vfx"); level._effect["vfx_eu_horizon_gradient_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_horizon_gradient_01.vfx"); level._effect["helmet_sdf_army_broken_europa"] = loadfx("vfx/iw7/levels/europa/helmet_sdf_army_broken_europa.vfx"); level._effect["vfx_eu_outro_bloodpool"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_bloodpool.vfx"); level._effect["vfx_eu_outro_meatbag"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_meatbag.vfx"); level._effect["vfx_eu_outro_sdf_head_hits"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_sdf_head_hits.vfx"); level._effect["vfx_eu_outro_body_ground_impact"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_body_ground_impact.vfx"); level._effect["vfx_eu_outro_sdf_hits"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_sdf_hits.vfx"); level._effect["vfx_eu_outro_flag_impact"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_flag_impact.vfx"); level._effect["vfx_eu_outro_snow_twirl"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_snow_twirl.vfx"); level._effect["vfx_eu_outro_debris_litter_03"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_debris_litter_03.vfx"); level._effect["vfx_eu_outro_debris_litter_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_debris_litter_01.vfx"); level._effect["vfx_eu_outro_debris_litter_02"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_debris_litter_02.vfx"); level._effect["vfx_eu_outro_snow_blow"] = loadfx("vfx/iw7/levels/europa/vfx_eu_outro_snow_blow.vfx"); level._effect["vfx_eu_le_snow_swirl_dps_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_snow_swirl_dps_01.vfx"); level._effect["vfx_eu_icecave_snowdrift_flat_s1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_snowdrift_flat_s1.vfx"); level._effect["vfx_eu_weldingdoor_smokekick"] = loadfx("vfx/iw7/levels/europa/vfx_eu_weldingdoor_smokekick.vfx"); level._effect["vfx_europa_ice_drop_b"] = loadfx("vfx/iw7/levels/europa/lab/vfx_europa_ice_drop_b.vfx"); level._effect["vfx_eu_weldingdoor_residualsparks"] = loadfx("vfx/iw7/levels/europa/vfx_eu_weldingdoor_residualsparks.vfx"); level._effect["vfx_eu_base_hoverrail_coldsmoke"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_hoverrail_coldsmoke.vfx"); level._effect["vfx_eu_base_destruct_gateopen_overpres"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_gateopen_overpres.vfx"); level._effect["vfx_eu_steam_med_01_thin"] = loadfx("vfx/iw7/levels/europa/vfx_eu_steam_med_01_thin.vfx"); level._effect["vfx_eu_cloud_sign_04_static"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_sign_04_static.vfx"); level._effect["vfx_eu_cloud_patch_01_static"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_patch_01_static.vfx"); level._effect["vfx_eu_cloud_midground_static"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_midground_static.vfx"); level._effect["vfx_eu_cloud_front_03_static"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_front_03_static.vfx"); level._effect["vfx_eu_cloud_front_01_static"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_front_01_static.vfx"); level._effect["vfx_eu_cloud_front_03_norot"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_front_03_norot.vfx"); level._effect["vfx_eu_base_hoverrail_blinklight"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_hoverrail_blinklight.vfx"); level._effect["vfx_eu_base_hoverrail_blinklight"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_hoverrail_blinklight.vfx"); level._effect["vfx_eu_iceplain_horizon_haze_lowlight"] = loadfx("vfx/iw7/levels/europa/vfx_eu_iceplain_horizon_haze_lowlight.vfx"); level._effect["emissive_screen_airlock_03_f00"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f00.vfx"); level._effect["emissive_screen_airlock_03_f01"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f01.vfx"); level._effect["emissive_screen_airlock_03_f02"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f02.vfx"); level._effect["emissive_screen_airlock_03_f03"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f03.vfx"); level._effect["emissive_screen_airlock_03_f04"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f04.vfx"); level._effect["emissive_screen_airlock_03_f05"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f05.vfx"); level._effect["emissive_screen_airlock_03_f06"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f06.vfx"); level._effect["emissive_screen_airlock_03_f07"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f07.vfx"); level._effect["emissive_screen_airlock_03_f08"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f08.vfx"); level._effect["emissive_screen_airlock_03_f09"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f09.vfx"); level._effect["emissive_screen_airlock_03_f10"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f10.vfx"); level._effect["emissive_screen_airlock_03_f11"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f11.vfx"); level._effect["emissive_screen_airlock_03_f12"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_f12.vfx"); level._effect["emissive_screen_airlock_03_sml_f00"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f00.vfx"); level._effect["emissive_screen_airlock_03_sml_f01"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f01.vfx"); level._effect["emissive_screen_airlock_03_sml_f02"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f02.vfx"); level._effect["emissive_screen_airlock_03_sml_f03"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f03.vfx"); level._effect["emissive_screen_airlock_03_sml_f04"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f04.vfx"); level._effect["emissive_screen_airlock_03_sml_f05"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f05.vfx"); level._effect["emissive_screen_airlock_03_sml_f06"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f06.vfx"); level._effect["emissive_screen_airlock_03_sml_f07"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f07.vfx"); level._effect["emissive_screen_airlock_03_sml_f08"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f08.vfx"); level._effect["emissive_screen_airlock_03_sml_f09"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f09.vfx"); level._effect["emissive_screen_airlock_03_sml_f10"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f10.vfx"); level._effect["emissive_screen_airlock_03_sml_f11"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f11.vfx"); level._effect["emissive_screen_airlock_03_sml_f12"] = loadfx("vfx/iw7/prop/emissive_screen_airlock_03/emissive_screen_airlock_03_sml_f12.vfx"); level._effect["vfx_eu_base_hoverrail_distort"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_hoverrail_distort.vfx"); level._effect["vfx_eu_base_snow_venttwirl_02"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_snow_venttwirl_02.vfx"); level._effect["vfx_eu_icecave_landing_moresnowinair"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_landing_moresnowinair.vfx"); level._effect["vfx_eu_icecave_camcentr_dropdown"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_camcentr_dropdown.vfx"); level._effect["vfx_eu_fspar_dry_ice_amb"] = loadfx("vfx/iw7/levels/europa/vfx_eu_fspar_dry_ice_amb.vfx"); level._effect["vfx_eu_research_snow_blow_amb"] = loadfx("vfx/iw7/levels/europa/vfx_eu_research_snow_blow_amb.vfx"); level._effect["vfx_eu_le_clouds_cover_02_sml"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_clouds_cover_02_sml.vfx"); level._effect["vfx_eu_base_snow_cavetwirl_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_snow_cavetwirl_m1.vfx"); level._effect["vfx_eu_base_steam_lrg_brst_01_run"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_steam_lrg_brst_01_run.vfx"); level._effect["vfx_eu_utility_light_flare"] = loadfx("vfx/iw7/levels/europa/vfx_eu_utility_light_flare.vfx"); level._effect["vfx_eu_base_destruct_ext_explosion_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_ext_explosion_01.vfx"); level._effect["vfx_eu_base_destruct_redlight_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_redlight_01.vfx"); level._effect["vfx_eu_base_destruct_mist_upset2"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_mist_upset2.vfx"); level._effect["vfx_eu_base_destruct_mist_upset1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_mist_upset1.vfx"); level._effect["vfx_eu_base_destruct_fire_topwall"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_fire_topwall.vfx"); level._effect["vfx_eu_base_destruct_fire_m01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_fire_m01.vfx"); level._effect["vfx_eu_base_destruct_fire_small01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_fire_small01.vfx"); level._effect["vfx_eu_base_destruct_steam_lrg01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_steam_lrg01.vfx"); level._effect["vfx_eu_base_destruct_explosion_dry"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_explosion_dry.vfx"); level._effect["vfx_eu_base_destruct_steam_lrg01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_steam_lrg01.vfx"); level._effect["vfx_eu_base_destruct_steam_m01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_steam_m01.vfx"); level._effect["vfx_eu_base_destruct_electricbolts_intense01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_electricbolts_intense01.vfx"); level._effect["vfx_eu_base_destruct_camcentr_sparks_intense"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_camcentr_sparks_intense.vfx"); level._effect["vfx_eu_base_destruct_electricbolts_rnr_intense01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_electricbolts_rnr_intense01.vfx"); level._effect["vfx_eu_base_destruct_floorgrate_smoke_lrg"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_floorgrate_smoke_lrg.vfx"); level._effect["vfx_eu_base_destruct_floorgrate_electric"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_floorgrate_electric.vfx"); level._effect["vfx_eu_base_destruct_floorgrate_smoke"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_floorgrate_smoke.vfx"); level._effect["vfx_eu_base_destruct_sideexplo_m01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_sideexplo_m01.vfx"); level._effect["vfx_eu_base_destruct_electricbolts_lrg01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_destruct_electricbolts_lrg01.vfx"); level._effect["vfx_eu_basereveal_snowstorm_bottom"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowstorm_bottom.vfx"); level._effect["vfx_eu_cloud_front_01_flip"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_front_01_flip.vfx"); level._effect["vfx_eu_le_snow_blowoff_sml_02"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_snow_blowoff_sml_02.vfx"); level._effect["vfx_eu_le_clouds_cover_02"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_clouds_cover_02.vfx"); level._effect["vfx_eu_le_snow_blowoff_sml_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_snow_blowoff_sml_01.vfx"); level._effect["vfx_eu_le_snow_blowoff_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_snow_blowoff_01.vfx"); level._effect["vfx_eu_icecave_landing_kickup_sml"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_landing_kickup_sml.vfx"); level._effect["vfx_eu_icecave_enemy_ground_impact"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_enemy_ground_impact.vfx"); level._effect["vfx_eu_icecave_takedown_bloodpool"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_takedown_bloodpool.vfx"); level._effect["icecave_landing_kickup"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_landing_kickup.vfx"); level._effect["vfx_eu_icecave_flare_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_flare_01.vfx"); level._effect["vfx_eu_mist_large"] = loadfx("vfx/iw7/levels/europa/vfx_eu_mist_large.vfx"); level._effect["vfx_eu_hanging_dust_sml"] = loadfx("vfx/iw7/levels/europa/vfx_eu_hanging_dust_sml.vfx"); level._effect["vfx_eu_dripping_water_03"] = loadfx("vfx/iw7/levels/europa/vfx_eu_dripping_water_03.vfx"); level._effect["vfx_eu_dripping_water_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_dripping_water_01.vfx"); level._effect["vfx_eu_steam_med_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_steam_med_01.vfx"); level._effect["vfx_eu_base_sil_smoke_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_sil_smoke_01.vfx"); level._effect["vfx_eu_base_snow_venttwirl_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_snow_venttwirl_01.vfx"); level._effect["vfx_eu_ui_monitor_orange_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_ui_monitor_orange_01.vfx"); level._effect["vfx_eu_ui_monitor_blue_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_ui_monitor_blue_01.vfx"); level._effect["vfx_eu_ui_monitor_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_ui_monitor_01.vfx"); level._effect["vfx_eu_basereveal_snowstorm_02"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowstorm_02.vfx"); level._effect["vfx_eu_cloud_horizon_wisp_model_nofog_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_horizon_wisp_model_nofog_01.vfx"); level._effect["vfx_eu_le_planet_jupiter_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_planet_jupiter_01.vfx"); level._effect["vfx_eu_le_cloud_horizon_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_le_cloud_horizon_01.vfx"); level._effect["vfx_eu_base_electric_sparks_loop01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_electric_sparks_loop01.vfx"); level._effect["vfx_eu_base_coldsmoke_falling_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_coldsmoke_falling_m1.vfx"); level._effect["vfx_eu_base_kneesmoke_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_kneesmoke_m1.vfx"); level._effect["vfx_eu_base_snow_fantwirl_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_snow_fantwirl_01.vfx"); level._effect["vfx_eu_base_camcentr_frostyair_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_camcentr_frostyair_m1.vfx"); level._effect["vfx_eu_base_snow_doortwirl_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_base_snow_doortwirl_m1.vfx"); level._effect["vfx_eu_basereveal_snowstorm_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowstorm_m1.vfx"); level._effect["vfx_eu_basereveal_snowdrift_roof_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowdrift_roof_m1.vfx"); level._effect["vfx_eu_basereveal_snowdrift_flat_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_snowdrift_flat_m1.vfx"); level._effect["vfx_eu_basereveal_camcentric_blizzard"] = loadfx("vfx/iw7/levels/europa/vfx_eu_basereveal_camcentric_blizzard.vfx"); level._effect["vfx_eu_icecave_camcentr_dropdown"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_camcentr_dropdown.vfx"); level._effect["vfx_eu_icecave_ice_falling_chunk_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_ice_falling_chunk_01.vfx"); level._effect["vfx_eu_icecave_ice_falling_lrg1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_ice_falling_lrg1.vfx"); level._effect["vfx_eu_icecave_snowdrift_flat_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_snowdrift_flat_m1.vfx"); level._effect["vfx_eu_icecave_smk_fallshaft_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_smk_fallshaft_m1.vfx"); level._effect["vfx_eu_icecave_ice_falling_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_ice_falling_m1.vfx"); level._effect["vfx_eu_icecave_camcentr_frostyair_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_camcentr_frostyair_m1.vfx"); level._effect["vfx_eu_icecave_camcentr_frostyair_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_camcentr_frostyair_m1.vfx"); level._effect["vfx_eu_icecave_wallsmoke_lrg1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_wallsmoke_lrg1.vfx"); level._effect["vfx_eu_icecave_grnd_fogger_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_grnd_fogger_m1.vfx"); level._effect["vfx_eu_icecave_grnd_smokedrift_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_grnd_smokedrift_m1.vfx"); level._effect["vfx_eu_icecave_wallsmoke_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_wallsmoke_m1.vfx"); level._effect["vfx_eu_sunflare_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_sunflare_01.vfx"); level._effect["vfx_eu_cloud_sunflare_02"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_sunflare_02.vfx"); level._effect["vfx_eu_iceplain_horizon_snowdrift_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_iceplain_horizon_snowdrift_m1.vfx"); level._effect["vfx_eu_iceplain_horizon_haze"] = loadfx("vfx/iw7/levels/europa/vfx_eu_iceplain_horizon_haze.vfx"); level._effect["vfx_eu_dropship_window_flutter_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_dropship_window_flutter_01.vfx"); level._effect["vfx_eu_cloud_front_03"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_front_03.vfx"); level._effect["vfx_eu_cloud_midground"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_midground.vfx"); level._effect["vfx_eu_cloud_background"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_background.vfx"); level._effect["vfx_eu_iceplain_snowdrift_flat_m1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_iceplain_snowdrift_flat_m1.vfx"); level._effect["vfx_ice_fall_caves"] = loadfx("vfx/iw7/levels/europa/vfx_ice_fall_caves.vfx"); level._effect["vfx_eu_cloud_camcentric_whiteoutclouds"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_camcentric_whiteoutclouds.vfx"); level._effect["vfx_eu_cloud_whiteout_lightning_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_whiteout_lightning_01.vfx"); level._effect["vfx_eu_cloud_front_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_front_01.vfx"); level._effect["vfx_eu_cloud_feather03_combo1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_feather03_combo1.vfx"); level._effect["vfx_eu_cloud_feather03_combo1"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_feather03_combo1.vfx"); level._effect["vfx_eu_cloud_bottom_02"] = loadfx("vfx/iw7/core/impact/weapon/md/vfx_eu_cloud_bottom_02.vfx"); level._effect["vfx_eu_cloud_bottom_01"] = loadfx("vfx/iw7/core/impact/weapon/md/vfx_eu_cloud_bottom_01.vfx"); level._effect["vfx_eu_cloud_horizon_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_horizon_01.vfx"); level._effect["vfx_eu_cloud_horizon_wisp_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_horizon_wisp_01.vfx"); level._effect["vfx_eu_planet_jupiter_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_planet_jupiter_01.vfx"); level._effect["vfx_eu_visor_frost_9_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_9_end.vfx"); level._effect["vfx_eu_visor_frost_8_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_8_end.vfx"); level._effect["vfx_eu_visor_frost_7_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_7_end.vfx"); level._effect["vfx_eu_visor_frost_6_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_6_end.vfx"); level._effect["vfx_eu_visor_frost_5_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_5_end.vfx"); level._effect["vfx_eu_visor_frost_4_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_4_end.vfx"); level._effect["vfx_eu_visor_frost_3_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_3_end.vfx"); level._effect["vfx_eu_visor_frost_2_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_2_end.vfx"); level._effect["vfx_eu_visor_frost_1_end"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_1_end.vfx"); level._effect["vfx_eu_visor_frost_9"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_9.vfx"); level._effect["vfx_eu_visor_frost_8"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_8.vfx"); level._effect["vfx_eu_visor_frost_7"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_7.vfx"); level._effect["vfx_eu_visor_frost_6"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_6.vfx"); level._effect["vfx_eu_visor_frost_5"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_5.vfx"); level._effect["vfx_eu_visor_frost_4"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_4.vfx"); level._effect["vfx_eu_visor_frost_3"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_3.vfx"); level._effect["vfx_eu_visor_frost_2"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_2.vfx"); level._effect["vfx_eu_visor_frost_1"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_1.vfx"); level._effect["vfx_eu_visor_frost_1_loop"] = loadfx("vfx/iw7/levels/europa/frost_visor/vfx_eu_visor_frost_1_loop.vfx"); level._effect["vfx_eu_cloud_sunflare_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_sunflare_01.vfx"); level._effect["vfx_eu_cloud_flythrough_detailfluff_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_flythrough_detailfluff_01.vfx"); level._effect["vfx_eu_cloud_flythrough_detailfluff_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_flythrough_detailfluff_01.vfx"); level._effect["vfx_eu_cloud_flythrough_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_flythrough_01.vfx"); level._effect["vfx_eu_cloud_dooropen_cloudreveal"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_dooropen_cloudreveal.vfx"); level._effect["vfx_eu_cloud_camcentric_flutter_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_camcentric_flutter_01.vfx"); level._effect["vfx_eu_dropship_reference_trajectory"] = loadfx("vfx/iw7/levels/europa/vfx_eu_dropship_reference_trajectory.vfx"); level._effect["vfx_eu_cloud_sign_04"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_sign_04.vfx"); level._effect["vfx_eu_cloud_patch_01"] = loadfx("vfx/iw7/levels/europa/vfx_eu_cloud_patch_01.vfx"); level._effect["vfx_eu_doorblast_decomp_tendrils_m"] = loadfx("vfx/iw7/levels/europa/vfx_eu_doorblast_decomp_tendrils_m.vfx"); level._effect["vfx_eu_doorblast_decomp_tendrils_m"] = loadfx("vfx/iw7/levels/europa/vfx_eu_doorblast_decomp_tendrils_m.vfx"); level._effect["vfx_eu_doorblast_decomp_surfacerush_m"] = loadfx("vfx/iw7/levels/europa/vfx_eu_doorblast_decomp_surfacerush_m.vfx"); level._effect["vfx_eu_doorblast_decomp_camcentr_ice"] = loadfx("vfx/iw7/levels/europa/vfx_eu_doorblast_decomp_camcentr_ice.vfx"); level._effect["vfx_eu_doorblast_decomp_aircond_m"] = loadfx("vfx/iw7/levels/europa/vfx_eu_doorblast_decomp_aircond_m.vfx"); level._effect["vfx_eu_door_decomp_gas"] = loadfx("vfx/iw7/levels/europa/vfx_eu_door_decomp_gas.vfx"); level._effect["vfx_light_emergency_flicker"] = loadfx("vfx/iw7/core/light/models/vfx_light_emergency_flicker.vfx"); if(!getdvarint("r_reflectionProbeGenerate")) { lib_1113::main(); scripts\sp\maps\europa\gen\europa_sound::main(); } level._effect["dropship_door_open"] = loadfx("vfx/iw7/levels/europa/vfx_eu_dropship_dooropen_snow.vfx"); level._effect["landing_kickup"] = loadfx("vfx/iw7/levels/europa/vfx_eu_iceplain_landing_kickup.vfx"); level._effect["landing_kickup_dist"] = loadfx("vfx/iw7/levels/europa/vfx_eu_icecave_landing_kickup_dist.vfx"); level._effect["player_landing"] = loadfx("vfx/iw7/levels/europa/vfx_player_land.vfx"); level._effect["player_kickup"] = loadfx("vfx/iw7/levels/europa/vfx_player_kickup.vfx"); level._effect["small_cracks"] = loadfx("vfx/iw7/levels/europa/vfx_small_cracks.vfx"); level._effect["bullet_cracks"] = loadfx("vfx/iw7/levels/europa/vfx_bullet_cracks.vfx"); level._effect["bullet_tracer"] = loadfx("vfx/iw7/levels/europa/vfx_bullet_tracer.vfx"); level._effect["player_flashlight"] = loadfx("vfx/iw7/_requests/europa/vfx_flashlight_player.vfx"); level._effect["friendly_flashlight"] = loadfx("vfx/iw7/levels/rogue_asteroid/vfx_ra_flashlight_nolight.vfx"); level._effect["vfx_airlock_roomcenter_press_nocam"] = loadfx("vfx/iw7/levels/ship_crib/global/vfx_airlock_roomcenter_press_nocam.vfx"); level._effect["airlock_steam"] = loadfx("vfx/iw7/levels/rogue_asteroid/ra_airlock_steam.vfx"); level._effect["robot_locker_open"] = loadfx("vfx/misc/steam/vfx_steam_escape.vfx"); level._effect["welding"] = loadfx("vfx/iw7/levels/europa/vfx_eu_weldingbot_main.vfx"); level._effect["fireball_med"] = loadfx("vfx/iw7/levels/europa/vfx_fireball_medium.vfx"); level._effect["fireball_med_lite"] = loadfx("vfx/iw7/levels/europa/vfx_fireball_medium_lite.vfx"); level._effect["fireball_med_bridge"] = loadfx("vfx/iw7/levels/europa/vfx_fireball_medium_bridge.vfx"); level._effect["explosion_med"] = loadfx("vfx/iw7/levels/europa/vfx_med_explosion.vfx"); level._effect["explosion_dust"] = loadfx("vfx/iw7/levels/europa/vfx_eu_ceiling_dust.vfx"); level._effect["wisp_loop"] = loadfx("vfx/iw7/levels/europa/vfx_eu_char_wisp_clouds.vfx"); level._effect["thrust_loop"] = loadfx("vfx/iw7/levels/europa/vfx_eu_char_thrusters_pack_clouds.vfx"); level._effect["thrust_check"] = loadfx("vfx/iw7/levels/europa/vfx_eu_char_thrusters_pack_rcstest.vfx"); level._effect["player_stab"] = loadfx("vfx/iw7/levels/europa/vfx_eu_blood_stab_01.vfx"); level._effect["outro_gun_impact"] = loadfx("vfx/iw7/core/impact/energy_lar/vfx_imp_nrg_body_nf_lg.vfx"); level._effect["outro_gun_impact_leak"] = loadfx("vfx/iw7/levels/europa/vfx_sdf_o2_exhaust.vfx"); level._effect["outro_player_glass_punch"] = loadfx("vfx/iw7/levels/europa/vfx_player_glass_punch.vfx"); level._effect["ice_plain_air"] = loadfx("vfx/iw7/levels/europa/vfx_eu_camcentr_iceplain_frostyair.vfx"); level._effect["cliffjump_land"] = loadfx("vfx/iw7/levels/europa/vfx_eu_camcentr_icecave_justlanded.vfx"); level._effect["ice_cave_frosty"] = loadfx("vfx/iw7/levels/europa/vfx_eu_camcentr_icecave_frostyair.vfx"); level._effect["indoor_frosty"] = loadfx("vfx/iw7/levels/europa/vfx_eu_camcentr_indoor_frostyair.vfx"); level._effect["indoor_dusty"] = loadfx("vfx/iw7/levels/europa/vfx_eu_camcentr_indoor_dusty.vfx"); level._effect["mons_thrust_bottom_front_idle"] = loadfx("vfx/iw7/core/vehicle/capship/ca/mons/vfx_capship_ca_thruster_down_array_front_idle.vfx"); level._effect["mons_thrust_bottom_middle_idle"] = loadfx("vfx/iw7/core/vehicle/capship/ca/mons/vfx_capship_ca_thruster_down_array_mid_idle.vfx"); level._effect["mons_thrust_bottom_rear_idle"] = loadfx("vfx/iw7/core/vehicle/capship/ca/mons/vfx_capship_ca_thruster_down_array_back_idle.vfx"); level._effect["mons_thrust_rear_idle"] = loadfx("vfx/iw7/core/vehicle/capship/ca/mons/vfx_capship_ca_thruster_rear_array_idle.vfx"); level._effect["vfx_heist_mons_steeldragon_winddown"] = loadfx("vfx/iw7/levels/heist/vfx_heist_mons_steeldragon_winddown.vfx"); level._effect["vfx_heist_mons_steeldragon_beam"] = loadfx("vfx/iw7/levels/europa/vfx_europa_fspar_beam.vfx"); level._effect["vfx_heist_mons_steeldragon_loop"] = loadfx("vfx/iw7/levels/heist/vfx_heist_mons_steeldragon_loop.vfx"); level._effect["vfx_heist_mons_steeldragon_chargeup"] = loadfx("vfx/iw7/levels/heist/vfx_heist_mons_steeldragon_chargeup.vfx"); level._effect["vfx_eu_bfg_beam"] = loadfx("vfx/iw7/levels/europa/vfx_eu_bfg_beam.vfx"); level._effect["vfx_eu_bfg_chargeup"] = loadfx("vfx/iw7/levels/europa/vfx_eu_bfg_chargeup.vfx"); level._effect["c12_fspar_explosion"] = loadfx("vfx/iw7/levels/europa/vfx_eu_c12_explode.vfx"); level._effect["c12_fspar_explosion_center"] = loadfx("vfx/iw7/levels/europa/vfx_eu_c12_explode_center.vfx"); level._effect["vfx_blood_impact"] = loadfx("vfx/code/impacts/flesh_hit_knife.vfx"); level._effect["ag_extra"] = loadfx("vfx/iw7/core/equipment/emp/vfx_equip_emp_a2_birthdaypatch.vfx"); level._effect["fspar_light_red"] = loadfx("vfx/iw7/levels/europa/vfx_eu_bfg_light_redblink.vfx"); level._effect["fspar_light_green"] = loadfx("vfx/iw7/levels/europa/vfx_eu_bfg_light_greensolid.vfx"); }