/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\anim\cqb.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 9 * Decompile Time: 889 ms * Timestamp: 10/27/2023 12:00:30 AM *******************************************************************/ //Function Number: 1 func_BCB1() { scripts\anim\run::func_10B77(); if(self.var_1491.var_D6A5 != "stand") { self method_806F(%root,0.2); if(self.var_1491.var_D6A5 == "prone") { scripts\anim\utility::func_697B(1); } self.var_1491.var_D6A5 = "stand"; } self.var_1491.var_BCC8 = self.var_1F5; func_479B(); if(scripts\anim\run::func_BC1D()) { return; } self method_806F(%stair_transitions,0.2); if(scripts\anim\run::func_10B78()) { return; } if(isdefined(self.var_118FF)) { var_00 = self.var_118FF; } else { var_00 = 0; } self.var_118FF = gettime(); var_01 = func_53C3(); if(self.var_2C0 == "none") { var_02 = 0.3; } else { var_02 = 0.1; } var_03 = 0.2; var_04 = %walk_and_run_loops; if(self.var_118FF - var_00 > var_03 * 1000) { var_04 = %stand_and_crouch; } self method_82E3("runanim",var_01,var_04,1,var_02,self.var_BCD6,1); func_478E(var_01); scripts\anim\run::func_F7A9(scripts\anim\utility::func_B027("cqb","move_b"),scripts\anim\utility::func_B027("cqb","move_l"),scripts\anim\utility::func_B027("cqb","move_r")); thread scripts\anim\run::func_F69A("cqb"); scripts\anim\notetracks::func_5931(var_03,"runanim"); } //Function Number: 2 func_53C3() { if(isdefined(self.var_4C8F) && isdefined(self.var_4C8F["cqb"])) { return scripts\anim\run::func_80FB(); } if(self.var_2C0 == "up") { return scripts\anim\utility::func_B027("cqb","stairs_up"); } if(self.var_2C0 == "down") { return scripts\anim\utility::func_B027("cqb","stairs_down"); } if(self.var_1F5 == "walk") { return scripts\anim\utility::func_B027("cqb","move_f"); } if(isdefined(self.var_1491.var_29CE) && self.var_1491.var_29CE) { return scripts\anim\utility::func_B027("cqb","straight"); } var_00 = scripts\anim\utility::func_B027("cqb","straight_twitch"); if(!isdefined(var_00) || var_00.size == 0) { return scripts\anim\utility::func_B027("cqb","straight"); } var_01 = scripts\anim\utility::func_80BD(self.var_1491.var_E860,4); if(var_01 == 0) { var_02 = scripts\anim\utility::func_80BD(self.var_1491.var_E860,var_00.size); return var_00[var_02]; } return scripts\anim\utility::func_B027("cqb","straight"); } //Function Number: 3 func_4790() { self endon("movemode"); self method_8221("face motion"); var_00 = "reload_" + scripts\anim\combat_utility::func_81EB(); var_01 = scripts\anim\utility::func_B027("cqb","reload"); if(isarray(var_01)) { var_01 = var_01[randomint(var_01.size)]; } self method_82E4(var_00,var_01,%body,1,0.25); func_478E(var_01); scripts\anim\run::func_F7A9(scripts\anim\utility::func_B027("cqb","move_b"),scripts\anim\utility::func_B027("cqb","move_l"),scripts\anim\utility::func_B027("cqb","move_r")); thread scripts\anim\run::func_F69A("cqb"); scripts\anim\shared::func_592B(var_00); } //Function Number: 4 func_479B() { var_00 = self.var_2C0 != "none"; var_01 = !var_00 && scripts\anim\move::func_B4EC(); scripts\anim\run::func_F843(var_01); if(var_00) { scripts\anim\run::func_6318(); return; } thread scripts\anim\run::func_6A6B(); } //Function Number: 5 func_FA9F() { level.var_479A = []; var_00 = "cqb_point_of_interest"; var_01 = getentarray(var_00,"targetname"); foreach(var_03 in var_01) { level.var_479A[level.var_479A.size] = var_03.origin; var_03 delete(); } thread func_FAA0(var_00); } //Function Number: 6 func_FAA0(param_00) { waittillframeend; var_01 = scripts\common\utility::getstructarray(param_00,"targetname"); foreach(var_03 in var_01) { level.var_479A[level.var_479A.size] = var_03.origin; scripts\sp\_utility::func_51D4(var_03); } } //Function Number: 7 func_6CB4() { if(isdefined(level.var_6CB8)) { return; } anim.var_6CB8 = 1; waittillframeend; if(!level.var_479A.size) { return; } for(;;) { var_00 = function_0072(); var_01 = 0; foreach(var_03 in var_00) { if(isalive(var_03) && var_03 scripts\anim\utility::func_9D9B() && !isdefined(var_03.var_5512)) { var_04 = var_03.var_1491.var_BCC8 != "stop"; var_05 = (var_03.origin[0],var_03.origin[1],var_03 method_815B()[2]); var_06 = var_05; var_07 = anglestoforward(var_03.angles); if(var_04) { var_08 = bullettrace(var_06,var_06 + var_07 * 128,0,undefined); var_06 = var_08["position"]; } var_09 = -1; var_0A = 1048576; for(var_0B = 0;var_0B < level.var_479A.size;var_0B++) { var_0C = level.var_479A[var_0B]; var_0D = distancesquared(var_0C,var_06); if(var_0D < var_0A) { if(var_04) { if(distancesquared(var_0C,var_05) < 4096) { continue; } var_0E = vectordot(vectornormalize(var_0C - var_05),var_07); if(var_0E < 0.643 || var_0E > 0.966) { continue; } } else if(var_0D < 2500) { continue; } if(!sighttracepassed(var_06,var_0C,0,undefined)) { continue; } var_0A = var_0D; var_09 = var_0B; } } if(var_09 < 0) { var_03.var_478F = undefined; } else { var_03.var_478F = level.var_479A[var_09]; } wait(0.05); var_01 = 1; } } if(!var_01) { wait(0.25); } } } //Function Number: 8 func_478E(param_00) { self.var_6A89 = scripts\anim\face::func_D475(param_00,"run",self.var_6A89); } //Function Number: 9 func_4789() { self.var_6A89 = undefined; self method_806F(%head,0.2); }