/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\mp\_objpoints.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 9 * Decompile Time: 351 ms * Timestamp: 10/27/2023 12:21:07 AM *******************************************************************/ //Function Number: 1 init() { precacheshader("objpoint_default"); level.var_C2C1 = []; level.var_C2C2 = []; if(level.splitscreen) { level.var_C2C4 = 15; } else { level.var_C2C4 = 8; } level.var_C2C0 = 0.75; level.var_C2C3 = 1; } //Function Number: 2 func_4A23(param_00,param_01,param_02,param_03,param_04,param_05) { var_06 = func_801E(param_00); if(isdefined(var_06)) { func_51BC(var_06); } if(!isdefined(param_03)) { param_03 = "objpoint_default"; } if(!isdefined(param_05)) { param_05 = 1; } if(param_02 != "all") { var_06 = newteamhudelem(param_02); } else { var_06 = newhudelem(); } var_06.name = param_00; var_06.x = param_01[0]; var_06.y = param_01[1]; var_06.var_3A6 = param_01[2]; var_06.team = param_02; var_06.var_9DFC = 0; var_06.var_9F51 = 1; var_06 setshader(param_03,level.var_C2C4,level.var_C2C4); var_06 setwaypoint(1,0); if(isdefined(param_04)) { var_06.alpha = param_04; } else { var_06.alpha = level.var_C2C0; } var_06.var_2897 = var_06.alpha; var_06.index = level.var_C2C1.size; level.var_C2C2[param_00] = var_06; level.var_C2C1[level.var_C2C1.size] = param_00; return var_06; } //Function Number: 3 func_51BC(param_00) { if(level.var_C2C2.size == 1) { level.var_C2C2 = []; level.var_C2C1 = []; param_00 destroy(); return; } var_01 = param_00.index; var_02 = level.var_C2C1.size - 1; var_03 = func_801D(var_02); level.var_C2C1[var_01] = var_03.name; var_03.index = var_01; level.var_C2C1[var_02] = undefined; level.var_C2C2[param_00.name] = undefined; param_00 destroy(); } //Function Number: 4 func_12EE3(param_00) { if(self.x != param_00[0]) { self.x = param_00[0]; } if(self.y != param_00[1]) { self.y = param_00[1]; } if(self.var_3A6 != param_00[2]) { self.var_3A6 = param_00[2]; } } //Function Number: 5 func_F7CA(param_00,param_01) { var_02 = func_801E(param_00); var_02 func_12EE3(param_01); } //Function Number: 6 func_801E(param_00) { if(isdefined(level.var_C2C2[param_00])) { return level.var_C2C2[param_00]; } return undefined; } //Function Number: 7 func_801D(param_00) { if(isdefined(level.var_C2C1[param_00])) { return level.var_C2C2[level.var_C2C1[param_00]]; } return undefined; } //Function Number: 8 func_10D9B() { self endon("stop_flashing_thread"); if(self.var_9DFC) { return; } self.var_9DFC = 1; while(self.var_9DFC) { self fadeovertime(0.75); self.alpha = 0.35 * self.var_2897; wait(0.75); self fadeovertime(0.75); self.alpha = self.var_2897; wait(0.75); } self.alpha = self.var_2897; } //Function Number: 9 func_11070() { if(!self.var_9DFC) { return; } self.var_9DFC = 0; }