/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\combat_utility.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 84 * Decompile Time: 1377 ms * Timestamp: 10/27/2023 2:18:00 AM *******************************************************************/ //Function Number: 1 func_2373(param_00) { var_01 = self getshootatpos() + (0,0,-3); var_02 = (var_01[0] - param_00[0],var_01[1] - param_00[1],var_01[2] - param_00[2]); var_02 = vectornormalize(var_02); var_03 = var_02[2] * -1; return var_03; } //Function Number: 2 func_2374() { if(isplayer(self.enemy)) { return randomfloatrange(self.enemy.gs.min_sniper_burst_delay_time,self.enemy.gs.max_sniper_burst_delay_time); } return randomfloatrange(level.min_sniper_burst_delay_time,level.max_sniper_burst_delay_time); } //Function Number: 3 func_2375() { var_00 = gettime() - self.a.lastshoottime / 1000; var_01 = func_2376(); if(var_01 > var_00) { return var_01 - var_00; } return 0; } //Function Number: 4 func_2376() { if(animscripts/utility::func_C95()) { return randomfloatrange(0.15,0.55); } if(animscripts/utility::func_C97()) { return randomfloatrange(1,1.7); } if(issniper()) { return func_2374(); } if(self.var_CDB) { return randomfloatrange(0.1,0.35); } return randomfloatrange(0.4,0.9); } //Function Number: 5 func_2377() { if(self.bulletsinclip) { if(self.var_CDA == "full" && !self.var_CDB) { if(self.a.lastshoottime == gettime()) { wait 0.05; } return; } var_00 = func_2375(); if(var_00) { wait var_00; } } } //Function Number: 6 func_10BB() { if(!isdefined(self.enemy)) { return 0; } if(self.team != "allies") { if(!isplayer(self.enemy)) { return 0; } if(self.enemy maps\_utility::ent_flag("player_is_invulnerable")) { return 0; } } if(animscripts/utility::func_C95() || animscripts/utility::func_BB6()) { return 0; } if(gettime() - self.var_10BA < self.var_20B7) { return 0; } if(!self cansee(self.enemy) && distancesquared(self.origin,self.enemy.origin) > 65536) { return 0; } self.bulletsinclip = int(weaponclipsize(self.weapon) / 2); if(self.bulletsinclip > weaponclipsize(self.weapon)) { self.bulletsinclip = weaponclipsize(self.weapon); } self.var_10BA = gettime(); return 1; } //Function Number: 7 func_2378() { for(var_00 = int(60);var_00 > 0;var_00--) { if(isdefined(self.dontevershoot) || isdefined(self.enemy) && isdefined(self.enemy.var_FA0)) { wait 0.05; continue; } return 0; } return 1; } //Function Number: 8 func_0F06() { self endon("shoot_behavior_change"); self endon("stopShooting"); if(func_23BD()) { if(isdefined(self.enemy) && isai(self.enemy) && distancesquared(level.player.origin,self.enemy.origin) < 147456) { self.enemy animscripts/battlechatter_ai::func_AD5("infantry",self,1); } if(animscripts/utility::func_BB6() && issentient(self.enemy)) { wait randomfloat(2); } } if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) > squared(400)) { var_00 = randomintrange(1,5); } else { var_00 = 10; } for(;;) { func_2377(); if(func_2378()) { break; } if(self.var_CDA == "full") { func_237E(animscripts/utility::func_D4D("fire"),1,animscripts/shared::func_2379()); } else if(self.var_CDA == "burst" || self.var_CDA == "semi") { var_01 = animscripts/shared::func_237A(); if(var_01 == 1) { func_237E(animscripts/utility::func_CA8("single"),1,var_01); } else { func_237E(animscripts/utility::func_D4D(self.var_CDA + var_01),1,var_01); } } else if(self.var_CDA == "single") { func_237E(animscripts/utility::func_CA8("single"),1,1); } else { self waittill("hell freezes over"); } if(!self.bulletsinclip) { break; } var_00--; if(var_00 < 0) { self.var_CDC = 1; break; } } } //Function Number: 9 func_0FF4() { level.var_20C9++; return level.var_20C9; } //Function Number: 10 func_110B(param_00) { self setanim(%exposed_aiming,1,0.2); self setanimknoblimited(animscripts/utility::func_D4D("straight_level"),1,param_00); self setanimknoblimited(animscripts/utility::func_D4D("add_aim_up"),1,param_00); self setanimknoblimited(animscripts/utility::func_D4D("add_aim_down"),1,param_00); self setanimknoblimited(animscripts/utility::func_D4D("add_aim_left"),1,param_00); self setanimknoblimited(animscripts/utility::func_D4D("add_aim_right"),1,param_00); } //Function Number: 11 func_1114() { if(!isdefined(self.a.aimidlethread)) { func_110B(0.2); thread aimidlethread(); thread animscripts/track::func_CA9(); } } //Function Number: 12 func_0F85() { func_0F9D(); self clearanim(%add_fire,0.1); self notify("stop tracking"); } //Function Number: 13 func_237B() { if(isdefined(self.a.aimidlethread)) { self setanim(%add_idle,0,0.2); } self setanim(%add_fire,1,0.1); } //Function Number: 14 func_111E() { if(isdefined(self.a.aimidlethread)) { self setanim(%add_idle,1,0.2); } self setanim(%add_fire,0,0.1); } //Function Number: 15 aimidlethread(param_00) { self endon("killanimscript"); self endon("end_aim_idle_thread"); if(isdefined(self.a.aimidlethread)) { return; } self.a.aimidlethread = 1; wait 0.1; self setanimlimited(%add_idle,1,0.2); var_01 = 0; for(;;) { var_02 = "idle" + var_01; if(isdefined(self.a.var_237C)) { var_03 = animscripts/utility::func_CA8("lean_idle"); } else { var_03 = animscripts/utility::func_CA8("exposed_idle"); } self setflaggedanimknoblimitedrestart(var_02,var_03,1,0.2); self waittillmatch("end",var_02); var_01++; } self clearanim(%add_idle,0.1); } //Function Number: 16 func_0F9D() { self notify("end_aim_idle_thread"); self.a.aimidlethread = undefined; self clearanim(%add_idle,0.1); } //Function Number: 17 func_237D() { if(animscripts/utility::func_C97()) { return 1; } if(animscripts/weaponlist::func_CCA()) { return animscripts/weaponlist::func_CCC() * 0.7; } return 0.4; } //Function Number: 18 func_237E(param_00,param_01,param_02) { var_03 = "fireAnim_" + func_0FF4(); maps\_gameskill::resetmisstime(); while(!func_10E4()) { wait 0.05; } func_237B(); var_04 = 1; if(isdefined(self.var_237F)) { var_04 = self.var_237F; } else if(self.var_CDA == "full") { var_04 = animscripts/weaponlist::func_CCC() * randomfloatrange(0.5,1); } else if(self.var_CDA == "burst") { var_04 = animscripts/weaponlist::func_CCD(); } else if(animscripts/utility::func_C95()) { var_04 = 3; } else if(animscripts/utility::func_2380()) { var_04 = func_237D(); } self setflaggedanimknobrestart(var_03,param_00,1,0.2,var_04); self updateplayersightaccuracy(); if(!isdefined(self.var_23F)) { self.var_23F = 0; } self.var_23F++; func_2381(var_03,param_00,param_01,param_02); self.var_23F = 0; func_111E(); } //Function Number: 19 func_2381(param_00,param_01,param_02,param_03) { self endon("enemy"); if(isplayer(self.enemy) && self.var_CDA == "full" || self.var_CDA == "semi") { level endon("player_becoming_invulnerable"); } if(param_02) { thread func_2382(param_00,"fireAnimEnd"); self endon("fireAnimEnd"); } if(!isdefined(param_03)) { param_03 = -1; } var_04 = 0; var_05 = animhasnotetrack(param_01,"fire"); var_06 = weaponclass(self.weapon) == "rocketlauncher"; while(var_04 < param_03 && param_03 > 0) { if(var_05) { self waittillmatch("fire",param_00); } if(!self.bulletsinclip) { if(!func_10BB()) { break; } } if(!func_10E4()) { break; } func_2383(); if(isplayer(self.enemy) && self.enemy maps\_utility::ent_flag("player_is_invulnerable")) { if(randomint(3) == 0) { self.bulletsinclip--; } } else { self.bulletsinclip--; } if(var_06) { self.a.rockets--; if(self.weapon == "rpg") { self hidepart("tag_rocket"); self.a.var_CD2 = 0; } } var_04++; thread func_2387(param_00); if(self.var_CDB && var_04 == param_03) { break; } if(!var_05 || param_03 == 1 && self.var_CDA == "single") { self waittillmatch("end",param_00); } } if(param_02) { self notify("fireAnimEnd"); } } //Function Number: 20 func_10E4() { if(!isdefined(self.var_CB1)) { return 1; } var_00 = self getmuzzleangle(); var_01 = animscripts/shared::func_CB0(); var_02 = vectortoangles(self.var_CB1 - var_01); var_03 = animscripts/utility::func_D61(var_00[1] - var_02[1]); if(var_03 > level.var_209E) { if(distancesquared(self geteye(),self.var_CB1) > level.var_209F || var_03 > level.var_20A0) { return 0; } } return animscripts/utility::func_D61(var_00[0] - var_02[0]) <= level.var_20A1; } //Function Number: 21 func_2382(param_00,param_01) { self endon("killanimscript"); self endon(param_01); self waittillmatch("end",param_00); self notify(param_01); } //Function Number: 22 func_2383() { if(isdefined(self.var_CAB)) { if(isdefined(self.enemy) && self.var_CAB == self.enemy) { animscripts/utility::func_D5F(); } } else { animscripts/utility::func_2384(self.var_CB1); } } //Function Number: 23 func_2385() { if(self.weapon != "rpg") { return; } self.a.var_CD2 = 1; self showpart("tag_rocket"); self notify("showing_rocket"); } //Function Number: 24 func_0CD3() { if(self.weapon != "rpg") { return; } self endon("death"); self endon("showing_rocket"); self waittill("killanimscript"); func_2385(); } //Function Number: 25 func_2386() { if(self.bulletsinclip) { self.bulletsinclip--; } } //Function Number: 26 func_2387(param_00) { if(!animscripts/utility::func_C97()) { return; } self endon("killanimscript"); self notify("shotgun_pump_sound_end"); self endon("shotgun_pump_sound_end"); thread func_2388(2); self waittillmatch("rechamber",param_00); self playsound("ai_shotgun_pump"); self notify("shotgun_pump_sound_end"); } //Function Number: 27 func_2388(param_00) { self endon("killanimscript"); self endon("shotgun_pump_sound_end"); wait param_00; self notify("shotgun_pump_sound_end"); } //Function Number: 28 func_2389(param_00) { } //Function Number: 29 func_0F08(param_00) { if(self.weapon == "none") { return 0; } if(isdefined(self.var_238A)) { if(self.bulletsinclip < weaponclipsize(self.weapon) * 0.5) { self.bulletsinclip = int(weaponclipsize(self.weapon) * 0.5); } if(self.bulletsinclip <= 0) { self.bulletsinclip = 0; } return 0; } if(self.bulletsinclip <= weaponclipsize(self.weapon) * param_00) { if(param_00 == 0) { if(func_10BB()) { return 0; } } return 1; } return 0; } //Function Number: 30 func_1153() { self endon("weapon_switch_done"); self endon("death"); self waittill("killanimscript"); animscripts/shared::func_C9B(self.primaryweapon,"right"); } //Function Number: 31 func_0F54(param_00,param_01) { self endon("killanimscript"); if(!func_0F08(param_00)) { return 0; } animscripts/battlechatter_ai::func_B36(); animscripts/battlechatter::func_ABF(); if(isdefined(param_01)) { self setflaggedanimknoball("reloadanim",param_01,%body,1,0.1,1); animscripts/shared::donotetracks("reloadanim"); animscripts/weaponlist::func_CD0(); self.a.var_114D = 0; } else { if(self.a.pose == "prone") { self setflaggedanimknoball("reloadanim",%prone_reload,%body,1,0.1,1); self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1); } else { wait 2; return; } animscripts/shared::donotetracks("reloadanim"); animscripts/weaponlist::func_CD0(); self.a.var_114D = 0; } return 1; } //Function Number: 32 func_238B(param_00,param_01) { if(!isdefined(level.var_238C)) { anim.var_238C = []; anim.var_238D = []; } var_02 = level.var_238C.size; level.var_238C[var_02] = param_00; level.var_238D[var_02] = param_01; } //Function Number: 33 func_20E7() { func_238B(%exposed_grenadethrowb,(41.5391,7.28883,72.2128)); func_238B(%exposed_grenadethrowc,(34.8849,-4.77048,74.0488)); func_238B(%corner_standl_grenade_a,(41.605,6.80107,81.4785)); func_238B(%corner_standl_grenade_b,(24.1585,-14.7221,29.2992)); func_238B(%cornercrl_grenadea,(25.8988,-10.2811,30.4813)); func_238B(%cornercrl_grenadeb,(24.688,45.0702,64.377)); func_238B(%corner_standr_grenade_a,(37.1254,-32.7053,76.5745)); func_238B(%corner_standr_grenade_b,(19.356,15.5341,16.5036)); func_238B(%cornercrr_grenadea,(39.8857,5.92472,24.5878)); func_238B(%covercrouch_grenadea,(-1.6363,-0.693674,60.1009)); func_238B(%covercrouch_grenadeb,(-1.6363,-0.693674,60.1009)); func_238B(%coverstand_grenadea,(10.8573,7.12614,77.2356)); func_238B(%coverstand_grenadeb,(19.1804,5.68214,73.2278)); func_238B(%prone_grenade_a,(12.2859,-1.3019,33.4307)); func_238B(%cqb_stand_grenade_throw,(35.7494,26.6052,37.7086)); } //Function Number: 34 func_1094(param_00) { var_01 = (0,0,64); if(isdefined(param_00)) { foreach(var_04, var_03 in level.var_238C) { if(param_00 == var_03) { var_01 = level.var_238D[var_04]; break; } } } if(var_01[2] == 64) { if(isdefined(param_00)) { } else { } } return var_01; } //Function Number: 35 func_238E() { for(var_00 = 0;var_00 < level.players.size;var_00++) { if(level.players[var_00].var_20E4 == 0) { level.players[var_00].var_20E3["fraggrenade"] = 0; level.players[var_00].var_20E3["flash_grenade"] = 0; } } anim.throwgrenadeatplayerasap = 1; } //Function Number: 36 func_1093(param_00) { self.var_238F = spawnstruct(); if(isplayer(param_00)) { self.var_238F.var_2390 = 1; self.var_238F.player = param_00; self.var_238F.var_2391 = self.grenadeweapon; return; } self.var_238F.var_2390 = 0; self.var_238F.var_2391 = "AI_" + self.grenadeweapon; } //Function Number: 37 func_2392() { return self.var_238F.var_2390; } //Function Number: 38 func_2393(param_00,param_01) { if(param_00.var_2390) { var_02 = param_00.player; var_03 = var_02.var_20E3[param_00.var_2391]; var_02.var_20E3[param_00.var_2391] = max(param_01,var_03); return; } var_03 = level.var_20E3[param_01.var_2391]; level.var_20E3[param_00.var_2391] = max(param_01,var_03); } //Function Number: 39 func_2394() { var_00 = undefined; if(func_2392()) { var_01 = self.var_238F.player; var_00 = gettime() + var_01.gs.playergrenadebasetime + randomint(var_01.gs.playergrenaderangetime); } else { var_00 = gettime() + 30000 + randomint(30000); } return var_00; } //Function Number: 40 func_2395(param_00) { if(param_00.var_2390) { return param_00.player.var_20E3[param_00.var_2391]; } return level.var_20E3[param_00.var_2391]; } //Function Number: 41 func_2396(param_00) { if(!isplayer(param_00) && self isbadguy()) { if(gettime() < func_2395(self.var_238F)) { if(level.player.ignoreme) { return param_00; } var_01 = self getthreatbiasgroup(); var_02 = level.player getthreatbiasgroup(); if(var_01 != "" && var_02 != "" && getthreatbias(var_02,var_01) < -10000) { return param_00; } if(self cansee(level.player) || isai(param_00) && param_00 cansee(level.player)) { if(isdefined(self.var_CAF)) { var_03 = vectortoangles(level.player.origin - self.origin); var_04 = angleclamp180(self.var_CAF.angles[1] - var_03[1]); } else { var_04 = animscripts/utility::func_113E(level.player.origin); } if(abs(var_04) < 60) { param_00 = level.player; func_1093(param_00); } } } } return param_00; } //Function Number: 42 func_2397(param_00) { if(maps\_utility::player_died_recently()) { return 0; } if(!param_00.gs.double_grenades_allowed) { return 0; } var_01 = gettime(); if(var_01 < param_00.var_20E3["double_grenade"]) { return 0; } if(var_01 > param_00.var_20E6 + 3000) { return 0; } if(var_01 < param_00.var_20E6 + 500) { return 0; } return param_00.var_20E4 < 2; } //Function Number: 43 func_1138() { return gettime() >= self.a.var_113A; } //Function Number: 44 func_113D(param_00) { if(maps\_utility::player_died_recently()) { return 0; } if(self.script_forcegrenade == 1) { return 1; } if(!func_1138()) { return 0; } if(gettime() >= func_2395(self.var_238F)) { return 1; } if(self.var_238F.var_2390 && self.var_238F.var_2391 == "fraggrenade") { return func_2397(param_00); } return 0; } //Function Number: 45 func_2399(param_00,param_01,param_02,param_03) { if(!self isgrenadepossafe(param_00,param_01)) { return 0; } else if(distancesquared(self.origin,param_01) < -25536) { return 0; } var_04 = physicstrace(param_01 + (0,0,1),param_01 + (0,0,-500)); if(var_04 == param_01 + (0,0,-500)) { return 0; } var_04 = var_04 + (0,0,0.1); return func_1095(param_00,var_04,param_02,param_03); } //Function Number: 46 func_0FA1(param_00,param_01) { if(self.weapon == "mg42" || self.grenadeammo <= 0) { return 0; } func_1093(param_00); param_00 = func_2396(param_00); if(!func_113D(param_00)) { return 0; } var_02 = func_1094(param_01); if(isdefined(self.enemy) && param_00 == self.enemy) { if(!func_23B7()) { return 0; } if(isplayer(self.enemy) && maps\_utility::is_player_down(self.enemy)) { return 0; } if(animscripts/utility::func_F4A()) { if(!self isgrenadepossafe(param_00,param_00.origin)) { return 0; } return func_1095(param_00,undefined,param_01,var_02); } else if(animscripts/utility::func_F39()) { return func_2399(param_00,animscripts/utility::func_CEE(),param_01,var_02); } else { if(!self isgrenadepossafe(param_00,param_00.origin)) { return 0; } return func_1095(param_00,undefined,param_01,var_02); } return 0; } return func_2399(param_00,param_00.origin,param_01,var_02); } //Function Number: 47 func_1095(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { if(gettime() < 10000 && !isdefined(level.var_239A)) { return 0; } if(!isdefined(param_05)) { param_05 = 1; } if(isdefined(param_02)) { var_07 = param_02; var_08 = self.a.var_20A7; } else { switch(self.a.var_D19) { case "cover_crouch": case "none": if(self.a.pose == "stand") { param_05 = (0,0,80); var_07 = %stand_grenade_throw; } else { param_05 = (0,0,65); var_07 = %crouch_grenade_throw; } var_08 = "left"; break; default: var_07 = undefined; var_08 = undefined; break; } } if(!isdefined(var_07)) { return 0; } if(isdefined(param_01)) { if(!isdefined(param_04)) { var_09 = self checkgrenadethrowpos(param_03,param_01,param_05,"min energy","min time","max time"); } else { var_09 = self checkgrenadethrowpos(param_04,param_02,param_06,"min time","min energy"); } } else { var_0A = self.var_20B6; var_0B = distance(param_00.origin,self.origin); if(var_0B < 800) { if(var_0B < 256) { var_0A = 0; } else { var_0A = var_0A * var_0B - 256 / 544; } } if(!isdefined(param_04)) { var_09 = self checkgrenadethrow(param_03,var_0A,"min energy","min time","max time"); } else { var_09 = self checkgrenadethrow(param_03,var_0A,"min time","min energy"); } } self.a.var_113A = gettime() + randomintrange(1000,2000); if(isdefined(var_09)) { if(!isdefined(self.var_239B)) { self.var_239B = self.grenadeawareness; } self.grenadeawareness = 0; var_0C = func_2394(); func_2393(self.var_238F,min(gettime() + 3000,var_0C)); var_0D = 0; if(func_2392()) { param_00.var_20E4++; thread func_239C(param_00); if(param_00.var_20E4 > 1) { var_0D = 1; } if(self.var_238F.var_2391 == "fraggrenade") { if(param_00.var_20E4 <= 1) { param_00.var_20E6 = gettime(); } } } if(isdefined(param_06)) { thread func_239D(var_07,var_09,var_0C,var_0D); } else { func_239D(var_07,var_09,var_0C,var_0D); } return 1; } else { } return 0; } //Function Number: 48 func_239C(param_00) { self endon("dont_reduce_giptp_on_killanimscript"); self waittill("killanimscript"); param_00.var_20E4--; } //Function Number: 49 func_239D(param_00,param_01,param_02,param_03) { self endon("killanimscript"); if(self.script == "combat" || self.script == "move") { self orientmode("face direction",param_01); } animscripts/battlechatter_ai::func_B3A(self.grenadeweapon); self notify("stop_aiming_at_enemy"); self setflaggedanimknoballrestart("throwanim",param_00,%body,func_0F7B(),0.1,1); thread animscripts/notetracks::func_239E("throwanim","killanimscript"); var_04 = animscripts/utility::func_239F(); var_05 = "none"; for(;;) { self waittill("throwanim",var_06); if(var_06 == "grenade_left" || var_06 == "grenade_right") { var_05 = func_23A6(var_04,"TAG_INHAND"); self.var_23A0 = 1; } if(var_06 == "grenade_throw" || var_06 == "grenade throw") { break; } if(var_06 == "end") { self.var_238F.player.var_20E4--; self notify("dont_reduce_giptp_on_killanimscript"); return 0; } } self notify("dont_reduce_giptp_on_killanimscript"); if(func_2392()) { thread func_23A1(self.var_238F.player,param_02); } self throwgrenade(); if(!func_2392()) { func_2393(self.var_238F,param_02); } if(param_03) { var_0D = self.var_238F.player; if(var_0D.var_20E4 > 1 || gettime() - var_0D.var_20E5 < 2000) { var_0D.var_20E3["double_grenade"] = gettime() + min(5000,var_0D.gs.playerdoublegrenadetime); } } self notify("stop grenade check"); if(var_05 != "none") { self detach(var_04,var_05); } else { } self.var_23A0 = undefined; self.grenadeawareness = self.var_239B; self.var_239B = undefined; self waittillmatch("end","throwanim"); self notify("done_grenade_throw"); self notify("weapon_switch_done"); self setanim(%exposed_modern,1,0.2); self setanim(%exposed_aiming,1); self clearanim(param_00,0.2); } //Function Number: 50 func_23A1(param_00,param_01) { param_00 endon("death"); func_23A2(param_01); param_00.var_20E4--; } //Function Number: 51 func_23A2(param_00) { var_01 = self.var_238F; var_02 = spawnstruct(); var_02 thread func_23A5(5); var_02 endon("watchGrenadeTowardsPlayerTimeout"); var_03 = self.grenadeweapon; var_04 = func_23A4(); if(!isdefined(var_04)) { return; } func_2393(var_01,min(gettime() + 5000,param_00)); var_05 = -3036; var_06 = 160000; if(var_03 == "flash_grenade") { var_05 = 810000; var_06 = 1690000; } var_07 = level.players; var_08 = var_04.origin; for(;;) { wait 0.1; if(!isdefined(var_04)) { break; } if(distancesquared(var_04.origin,var_08) < 400) { var_09 = []; for(var_0A = 0;var_0A < var_07.size;var_0A++) { var_0B = var_07[var_0A]; var_0C = distancesquared(var_04.origin,var_0B.origin); if(var_0C < var_05) { var_0B func_23A3(var_01,param_00); continue; } if(var_0C < var_06) { var_09[var_09.size] = var_0B; } } var_07 = var_09; if(var_07.size == 0) { break; } } var_08 = var_04.origin; } } //Function Number: 52 func_23A3(param_00,param_01) { var_02 = self; anim.throwgrenadeatplayerasap = undefined; if(gettime() - var_02.var_20E5 < 3000) { var_02.var_20E3["double_grenade"] = gettime() + var_02.gs.playerdoublegrenadetime; } var_02.var_20E5 = gettime(); var_03 = var_02.var_20E3[param_00.var_2391]; var_02.var_20E3[param_00.var_2391] = max(param_01,var_03); } //Function Number: 53 func_23A4() { self endon("killanimscript"); self waittill("grenade_fire",var_00); return var_00; } //Function Number: 54 func_23A5(param_00) { wait param_00; self notify("watchGrenadeTowardsPlayerTimeout"); } //Function Number: 55 func_23A6(param_00,param_01) { self attach(param_00,param_01); thread func_23A7(param_00,param_01); return param_01; } //Function Number: 56 func_23A7(param_00,param_01) { self endon("stop grenade check"); self waittill("killanimscript"); if(!isdefined(self)) { return; } if(isdefined(self.var_239B)) { self.grenadeawareness = self.var_239B; self.var_239B = undefined; } self detach(param_00,param_01); } //Function Number: 57 func_23A8(param_00) { var_01 = anglestoforward(self.angles); var_02 = anglestoright(self.angles); var_03 = anglestoup(self.angles); var_01 = var_01 * param_00[0]; var_02 = var_02 * param_00[1]; var_03 = var_03 * param_00[2]; return var_01 + var_02 + var_03; } //Function Number: 58 func_23A9(param_00,param_01) { level notify("armoffset"); level endon("armoffset"); param_00 = self.origin + func_23A8(param_00); wait 0.05; } //Function Number: 59 func_0D7E() { var_00 = randomfloat(360); var_01 = randomfloatrange(30,75); var_02 = sin(var_01); var_03 = cos(var_01); var_04 = cos(var_00) * var_03; var_05 = sin(var_00) * var_03; var_06 = randomfloatrange(100,200); var_07 = (var_04,var_05,var_02) * var_06; return var_07; } //Function Number: 60 func_23AA() { var_00 = self gettagorigin("tag_inhand"); var_01 = func_0D7E(); self magicgrenademanual(var_00,var_01,3); } //Function Number: 61 func_0F3B() { if(!isdefined(self.enemy)) { return 0; } if(self.fixednode || self.var_748) { return 0; } var_00 = func_23AB(); if(isdefined(var_00)) { return func_23AC(var_00); } return 0; } //Function Number: 62 func_23AB() { var_00 = self findbestcovernode(); if(!isdefined(var_00)) { return undefined; } var_01 = animscripts/utility::func_BEE(); if(isdefined(var_01) && var_00 == var_01) { return undefined; } if(isdefined(self.var_CAF) && var_00 == self.var_CAF) { return undefined; } return var_00; } //Function Number: 63 func_23AC(param_00) { var_01 = self.keepclaimednodeifvalid; var_02 = self.var_766; self.keepclaimednodeifvalid = 0; self.var_766 = 0; if(self usecovernode(param_00)) { return 1; } else { } self.keepclaimednodeifvalid = var_01; self.var_766 = var_02; return 0; } //Function Number: 64 func_0F34() { if(level.var_20ED[self.team] > 0 && level.var_20ED[self.team] < level.advancetoenemygroupmax) { if(gettime() - level.lastadvancetoenemytime[self.team] > 4000) { return 0; } var_00 = level.var_20EC[self.team]; var_01 = isdefined(var_00) && distancesquared(self.origin,var_00.origin) < 65536; if((var_01 || distancesquared(self.origin,level.var_20EB[self.team]) < 65536) && !isdefined(self.enemy) || distancesquared(self.enemy.origin,level.var_20EA[self.team]) < 262144) { return 1; } } return 0; } //Function Number: 65 func_23AD() { if(!isdefined(level.lastadvancetoenemytime[self.team])) { return 0; } if(func_0F34()) { return 1; } if(gettime() - level.lastadvancetoenemytime[self.team] < level.advancetoenemyinterval) { return 0; } if(!issentient(self.enemy)) { return 0; } if(level.var_20ED[self.team]) { level.var_20ED[self.team] = 0; } var_00 = isdefined(self.advance_regardless_of_numbers) && self.advance_regardless_of_numbers; if(!var_00 && getaicount(self.team) < getaicount(self.enemy.team)) { return 0; } return 1; } //Function Number: 66 func_0F35(param_00) { if(!isdefined(self.enemy)) { return 0; } if(self.fixednode) { return 0; } if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only") { return 0; } if(!self isingoal(self.enemy.origin)) { return 0; } if(func_23BD()) { return 0; } if(!func_23AD()) { return 0; } self findreacquiredirectpath(param_00); if(self reacquiremove()) { self.keepclaimednodeifvalid = 0; self.var_766 = 0; self.a.var_1111 = 1; if(level.var_20ED[self.team] == 0) { level.lastadvancetoenemytime[self.team] = gettime(); level.var_20EC[self.team] = self; } level.var_20EB[self.team] = self.origin; level.var_20EA[self.team] = self.enemy.origin; level.var_20ED[self.team]++; return 1; } return 0; } //Function Number: 67 func_23AE(param_00) { self endon("death"); wait 0.5; var_01 = "" + level.var_20DD; badplace_cylinder(var_01,5,param_00,16,64,self.team); level.badplaces[level.badplaces.size] = var_01; if(level.badplaces.size >= 10) { var_02 = []; for(var_03 = 1;var_03 < level.badplaces.size;var_03++) { var_02[var_02.size] = level.badplaces[var_03]; } badplace_delete(level.badplaces[0]); anim.badplaces = var_02; } level.var_20DD++; if(level.var_20DD > 10) { anim.var_20DD = level.var_20DD - 20; } } //Function Number: 68 func_23AF(param_00,param_01,param_02) { if(param_00 > param_01 && param_00 < param_02) { return 1; } return 0; } //Function Number: 69 func_23B0() { if(!isdefined(self.var_CB1)) { return 0; } var_00 = self getmuzzleangle()[1] - animscripts/utility::func_101A(self.var_CB1); var_00 = angleclamp180(var_00); return var_00; } //Function Number: 70 func_23B1() { if(!isdefined(self.var_CB1)) { return 0; } var_00 = self getmuzzleangle()[0] - vectortoangles(self.var_CB1 - self getmuzzlepos())[0]; var_00 = angleclamp180(var_00); return var_00; } //Function Number: 71 func_23B2() { if(!isdefined(self.enemy)) { return 0; } var_00 = self.enemy getshootatpos() - self getshootatpos(); var_00 = vectornormalize(var_00); var_01 = 360 - vectortoangles(var_00)[0]; return angleclamp180(var_01); } //Function Number: 72 func_23B3(param_00) { if(!isdefined(param_00)) { return 0; } var_01 = param_00 - self getshootatpos(); var_01 = vectornormalize(var_01); var_02 = 360 - vectortoangles(var_01)[0]; return angleclamp180(var_02); } //Function Number: 73 func_20DE() { self.var_F53 = 0; self.var_23B4 = -1; for(;;) { self waittill("reload_start"); self.var_F53 = 1; self.var_23B4 = gettime(); func_23B5(); self.var_F53 = 0; } } //Function Number: 74 func_23B5() { thread func_23B6(4,"reloadtimeout"); self endon("reloadtimeout"); self endon("weapon_taken"); for(;;) { self waittill("reload"); var_00 = self getcurrentweapon(); if(var_00 == "none") { break; } if(self getcurrentweaponclipammo() >= weaponclipsize(var_00)) { break; } } self notify("reloadtimeout"); } //Function Number: 75 func_23B6(param_00,param_01) { self endon(param_01); wait param_00; self notify(param_01); } //Function Number: 76 func_23B7() { var_00 = self.enemy.origin - self.origin; var_01 = lengthsquared((var_00[0],var_00[1],0)); if(self.grenadeweapon == "flash_grenade") { return var_01 < 589824; } return var_01 >= -25536 && var_01 <= 1562500; } //Function Number: 77 monitorflash() { self endon("death"); if(!isdefined(level.var_23B8)) { self endon("stop_monitoring_flash"); } for(;;) { var_00 = undefined; var_01 = undefined; var_02 = undefined; var_03 = undefined; var_04 = undefined; self waittill("flashbang",var_01,var_00,var_02,var_03,var_04); if(isdefined(self.flashbangimmunity) && self.flashbangimmunity) { continue; } if(isdefined(self.var_23B9) && self.var_23B9 != 0) { continue; } if(isdefined(self.onsnowmobile) || isdefined(self.onatv)) { continue; } if(isdefined(self.team) && isdefined(var_04) && self.team == var_04) { var_00 = 3 * var_00 - 0.75; if(var_00 < 0) { continue; } if(isdefined(self.teamflashbangimmunity)) { continue; } } var_05 = 0.2; if(var_00 > 1 - var_05) { var_00 = 1; } else { var_00 = var_00 / 1 - var_05; } var_06 = 4.5 * var_00; if(var_06 < 0.25) { continue; } self.flashingteam = var_04; maps\_utility::flashbangstart(var_06); self notify("doFlashBanged",var_01,var_03); } } //Function Number: 78 func_23BC() { return animscripts/utility::func_CEA(self.primaryweapon); } //Function Number: 79 issniper() { return animscripts/utility::func_BEB(self.primaryweapon); } //Function Number: 80 func_23BD() { return issniper() || animscripts/utility::func_BB6(); } //Function Number: 81 func_0F7B() { return 1.5; } //Function Number: 82 func_0F97() { return randomfloatrange(1,1.2); } //Function Number: 83 func_0FB6(param_00) { if(param_00.size == 0) { return undefined; } if(param_00.size == 1) { return param_00[0]; } if(isdefined(self.a.var_F3E) && randomint(100) > 20) { foreach(var_03, var_02 in param_00) { if(var_02 == self.a.var_F3E) { if(var_03 < param_00.size - 1) { param_00[var_03] = param_00[param_00.size - 1]; } param_00[param_00.size - 1] = undefined; break; } } } return param_00[randomint(param_00.size)]; } //Function Number: 84 func_0D0E() { var_00 = self geteye(); foreach(var_02 in level.players) { if(!self cansee(var_02)) { continue; } var_03 = var_02 geteye(); var_04 = vectortoangles(var_00 - var_03); var_05 = anglestoforward(var_04); var_06 = var_02 getplayerangles(); var_07 = anglestoforward(var_06); var_08 = vectordot(var_05,var_07); if(var_08 < 0.805) { continue; } if(common_scripts\utility::cointoss() && var_08 >= 0.996) { continue; } return 1; } return 0; }