/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\cqb.gsc * Game: Call of Duty: Modern Warfare 3 * Platform: PC * Function Count: 5 * Decompile Time: 94 ms * Timestamp: 10/27/2023 2:18:14 AM *******************************************************************/ //Function Number: 1 func_1075() { animscripts/run::func_FFD(); if(self.a.pose != "stand") { self clearanim(%root,0.2); if(self.a.pose == "prone") { animscripts/utility::func_F7D(1); } self.a.pose = "stand"; } self.a.movement = self.movemode; thread func_1079(); var_00 = func_1076(); var_01 = self.moveplaybackrate; if(self.movemode == "walk") { var_01 = var_01 * 0.6; } if(self.var_786 == "none") { var_02 = 0.3; } else { var_02 = 0.1; } self setflaggedanimknoball("runanim",var_00,%walk_and_run_loops,1,var_02,var_01,1); animscripts/run::func_FF7(%walk_backward,%walk_left,%walk_right); thread animscripts/run::func_FF8("cqb"); animscripts/notetracks::func_D4F(0.2,"runanim"); thread animscripts/run::func_FE5(); } //Function Number: 2 func_1076() { if(isdefined(self.custommoveanimset) && isdefined(self.custommoveanimset["cqb"])) { return animscripts/run::func_FC2(); } if(self.var_786 == "up") { return %traverse_stair_run; } if(self.var_786 == "down") { return %traverse_stair_run_down_01; } if(self.movemode == "walk") { return %walk_cqb_f; } var_00 = animscripts/utility::func_1078(self.a.var_1077,2); if(var_00 == 0) { return %run_cqb_f_search_v1; } return %run_cqb_f_search_v2; } //Function Number: 3 func_1079() { if(animscripts/move::func_FDE()) { animscripts/run::func_FE3(); } animscripts/run::func_FE1(); } //Function Number: 4 func_107A() { level.var_107B = []; var_00 = getentarray("cqb_point_of_interest","targetname"); for(var_01 = 0;var_01 < var_00.size;var_01++) { level.var_107B[var_01] = var_00[var_01].origin; var_00[var_01] delete(); } } //Function Number: 5 func_107C() { if(isdefined(level.var_107D)) { return; } anim.var_107D = 1; if(!level.var_107B.size) { return; } for(;;) { var_00 = getaiarray(); var_01 = 0; foreach(var_03 in var_00) { if(isalive(var_03) && var_03 animscripts/utility::func_C98() && !isdefined(var_03.var_107E)) { var_04 = var_03.a.movement != "stop"; var_05 = (var_03.origin[0],var_03.origin[1],var_03 getshootatpos()[2]); var_06 = var_05; var_07 = anglestoforward(var_03.angles); if(var_04) { var_08 = bullettrace(var_06,var_06 + var_07 * 128,0,undefined); var_06 = var_08["position"]; } var_09 = -1; var_0A = 1048576; for(var_0B = 0;var_0B < level.var_107B.size;var_0B++) { var_0C = level.var_107B[var_0B]; var_0D = distancesquared(var_0C,var_06); if(var_0D < var_0A) { if(var_04) { if(distancesquared(var_0C,var_05) < 4096) { continue; } var_0E = vectordot(vectornormalize(var_0C - var_05),var_07); if(var_0E < 0.643 || var_0E > 0.966) { continue; } } else if(var_0D < 2500) { continue; } if(!sighttracepassed(var_06,var_0C,0,undefined)) { continue; } var_0A = var_0D; var_09 = var_0B; } } if(var_09 < 0) { var_03.cqb_point_of_interest = undefined; } else { var_03.cqb_point_of_interest = level.var_107B[var_09]; } wait 0.05; var_01 = 1; } } if(!var_01) { wait 0.25; } } }