/******************************************************************* * Decompiled By: Bog * Decompiled File: 1128.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 30 * Decompile Time: 101 ms * Timestamp: 10/27/2023 3:20:57 AM *******************************************************************/ //Function Number: 1 func_0A23(param_00,param_01,param_02,param_03) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_04 = []; if(!isdefined(param_03)) { param_03 = []; } var_05 = 0; if(isdefined(self.var_5B93) && gettime() - self.var_5B93 < 2000) { var_04[var_04.size] = 5; var_04[var_04.size] = 1; } if(param_00 common_scripts\utility::func_56F4() || param_00 common_scripts\utility::func_56B5() || param_00 common_scripts\utility::func_56F2() || param_00 common_scripts\utility::func_5701()) { var_04[var_04.size] = 8; var_04[var_04.size] = 1; var_05 = 1; } if(param_02 == "MOD_HEAD_SHOT") { var_04[var_04.size] = 6; var_04[var_04.size] = 1; } var_06 = param_00 getstance(); if(var_06 == "crouch") { param_03[param_03.size] = "enemyCrouched"; } else if(var_06 == "prone") { param_03[param_03.size] = "enemyProne"; } var_07 = self getstance(); if(var_07 == "crouch") { param_03[param_03.size] = "playerCrouched"; } else if(var_07 == "prone") { param_03[param_03.size] = "playerProne"; } switch(maps\mp\_utility::func_472A(param_01)) { case "weapon_assault": var_04[var_04.size] = 1; var_04[var_04.size] = 1; break; case "weapon_smg": var_04[var_04.size] = 1; var_04[var_04.size] = 2; break; case "weapon_heavy": var_04[var_04.size] = 1; var_04[var_04.size] = 3; break; case "weapon_shotgun": var_04[var_04.size] = 1; var_04[var_04.size] = 4; break; case "weapon_sniper": var_04[var_04.size] = 1; var_04[var_04.size] = 5; break; case "weapon_pistol": var_04[var_04.size] = 1; var_04[var_04.size] = 6; break; case "weapon_projectile": var_04[var_04.size] = 1; var_04[var_04.size] = 7; break; case "weapon_grenade": var_04[var_04.size] = 1; var_04[var_04.size] = 8; if(isdefined(self.stuckenemy) && self.stuckenemy > 0) { param_03[param_03.size] = "stuck"; self.stuckenemy--; if(self.stuckenemy < 0) { self.stuckenemy = 0; } } var_08 = self method_831F(); if(!var_05 && isdefined(var_08) && var_08 == param_01) { var_04[var_04.size] = 8; var_04[var_04.size] = 1; } if(param_01 == "throwingknife_mp") { param_03[param_03.size] = "throwingKnifeKill"; } break; case "killstreak": var_04[var_04.size] = 1; var_04[var_04.size] = 11; break; case "weapon_other": if(issubstr(param_01,"shovel")) { var_04[var_04.size] = 1; var_04[var_04.size] = 10; } if(issubstr(param_01,"riotshield")) { var_04[var_04.size] = 1; var_04[var_04.size] = 15; } break; case "other": if(issubstr(param_01,"turret_mg42")) { var_04[var_04.size] = 1; var_04[var_04.size] = 12; } else if(maps\mp\_events::func_43D6(param_01) == "raids_tank_turret_kill") { var_04[var_04.size] = 1; var_04[var_04.size] = 13; } else if(issubstr(param_01,"relic")) { var_04[var_04.size] = 1; var_04[var_04.size] = 14; } break; } var_04 = checkgamemode(var_04,2); var_04 = checkspecialmodes(var_04); if(maps\mp\_utility::areexperimentalbasictrainingsenabled()) { if(hasthrowbacktrainingequipped()) { param_03[param_03.size] = "throwbackEquipped"; } } if(maps\mp\_utility::func_649("specialty_class_wanderlust")) { param_03[param_03.size] = "wanderlustEquipped"; } var_09 = 0; var_0A = maps\mp\gametypes\_division_change::func_4499("kill",self,param_00,param_01,param_02); if(issubstr(var_0A,"division")) { if(issubstr(var_0A,"infantry")) { var_09 = var_09 | 2; param_03[param_03.size] = "divisionSkillKill"; } else if(issubstr(var_0A,"airborne")) { var_09 = var_09 | 4; param_03[param_03.size] = "divisionSkillKill"; } else if(issubstr(var_0A,"armored")) { var_09 = var_09 | 8; param_03[param_03.size] = "divisionSkillKill"; } else if(issubstr(var_0A,"mountain")) { var_09 = var_09 | 16; param_03[param_03.size] = "divisionSkillKill"; } else if(issubstr(var_0A,"cavalry")) { var_09 = var_09 | 32; param_03[param_03.size] = "divisionSkillKill"; } else if(issubstr(var_0A,"resistance")) { var_09 = var_09 | 2048; param_03[param_03.size] = "divisionSkillKill"; } } if(isdefined(self.var_79)) { switch(self.var_79) { case 0: var_09 = var_09 | 64; if(maps\mp\_utility::func_472A(param_01) != "weapon_assault") { param_03[param_03.size] = "infantry_no_rifle"; } break; case 1: var_09 = var_09 | 128; if(maps\mp\_utility::func_472A(param_01) != "weapon_smg") { param_03[param_03.size] = "airborne_no_smg"; } break; case 2: var_09 = var_09 | 256; if(maps\mp\_utility::func_472A(param_01) != "weapon_heavy") { param_03[param_03.size] = "armored_no_lmg"; } break; case 3: var_09 = var_09 | 512; if(maps\mp\_utility::func_472A(param_01) != "weapon_sniper") { param_03[param_03.size] = "mountain_no_sniper"; } break; case 4: var_09 = var_09 | 1024; if(maps\mp\_utility::func_472A(param_01) != "weapon_shotgun") { param_03[param_03.size] = "expeditionary_no_shotgun"; } break; case 6: var_09 = var_09 | 4096; if(maps\mp\_utility::func_472A(param_01) != "weapon_pistol") { param_03[param_03.size] = "resistance_no_pistol"; } break; case 7: var_09 = var_09 | 16384; if(maps\mp\_utility::func_472A(param_01) != "weapon_assault") { param_03[param_03.size] = "grenadier_no_rifle"; } break; case 8: var_09 = var_09 | 65536; if(maps\mp\_utility::func_472A(param_01) != "weapon_smg") { param_03[param_03.size] = "commando_no_smg"; } break; case 9: var_09 = var_09 | 262144; if(maps\mp\_utility::func_472A(param_01) != "weapon_sniper") { param_03[param_03.size] = "scout_no_sniper"; } break; case 10: var_09 = var_09 | 1048576; if(maps\mp\_utility::func_472A(param_01) != "weapon_assault") { param_03[param_03.size] = "artillery_no_rifle"; } break; } } var_04[var_04.size] = 130; var_04[var_04.size] = var_09; if(isdefined(param_00.var_79)) { switch(param_00.var_79) { case 7: param_03[param_03.size] = "killed_cavalry"; break; } } if(isdefined(param_02) && maps\mp\_utility::func_5697(param_02,param_01)) { var_04[var_04.size] = 3; var_04[var_04.size] = 1; } else if(isdefined(param_02) && maps\mp\_utility::func_56E5(param_02)) { var_04[var_04.size] = 3; var_04[var_04.size] = 3; } else if(isdefined(param_00.var_5033) && param_00.var_5033 & level.var_503B) { var_04[var_04.size] = 3; var_04[var_04.size] = 4; } else if(isdefined(param_02) && param_02 == "MOD_MELEE") { var_04[var_04.size] = 3; var_04[var_04.size] = 2; } if(isdefined(self.lastweaponswaptime) && gettime() - self.lastweaponswaptime < 5000) { param_03[param_03.size] = "switchWeaponKill"; } var_0B = tolower(getdvar("1673")); if(var_0B == "mp_canon_farm" || var_0B == "mp_forest_01" || var_0B == "mp_carentan_s2_winter" || var_0B == "mp_raid_bulge") { param_03[param_03.size] = "winter_map_kill"; } if(self.var_1A7 != param_00.var_1A7 && isdefined(param_00.var_2013)) { param_03[param_03.size] = "flag_carrier_kill"; } if(level.var_3FDC == "hp" && isdefined(level.var_AC7C.var_9D5E) && self istouching(level.var_AC7C.var_9D5E)) { param_03[param_03.size] = "kill_on_hp"; } if(level.var_3FDC == "relic" && isdefined(self.relicpasskill)) { param_03[param_03.size] = "skulduggery"; self.relicpasskill = undefined; } if(level.var_3FDC == "infect") { if(self.var_1A7 == "axis") { param_03[param_03.size] = "survivor_killed"; } else if(self.var_1A7 == "allies") { param_03[param_03.size] = "infected_killed"; } } if(!maps\mp\_utility::func_5740(param_01) && maps\mp\_utility::func_5695(param_02) && !maps\mp\_utility::isdogfightgametype()) { if(isdefined(self.var_3BE0)) { var_0C = self.var_3BE0; } else { var_0C = self playerads(); } if(var_0C >= 0.2) { param_03[param_03.size] = "adsKill"; } else { param_03[param_03.size] = "hipfireKill"; } } if(isdefined(param_03) && param_03.size > 0) { var_0D = 0; var_0E = 0; foreach(var_10 in param_03) { if(var_10 == "flag_carrier_kill") { var_0E = var_0E | 2; continue; } if(var_10 == "kill_on_hp") { var_0D = var_0D | 4; continue; } if(var_10 == "longshot") { var_0D = var_0D | 8; continue; } if(var_10 == "kingslayer") { var_0E = var_0E | 4; continue; } if(var_10 == "enemyCrouched") { var_0E = var_0E | 8; continue; } if(var_10 == "enemyProne") { var_0E = var_0E | 16; continue; } if(var_10 == "playerCrouched") { var_0D = var_0D | 8192; continue; } if(var_10 == "playerProne") { var_0D = var_0D | 16384; continue; } if(var_10 == "throwback") { var_0D = var_0D | 2; continue; } if(var_10 == "payback") { var_0D = var_0D | 16; continue; } if(var_10 == "backfire") { var_0D = var_0D | 32; continue; } if(var_10 == "stuck") { var_0D = var_0D | 64; continue; } if(var_10 == "infantry_no_rifle") { var_0D = var_0D | 128; continue; } if(var_10 == "airborne_no_smg") { var_0D = var_0D | 256; continue; } if(var_10 == "armored_no_lmg") { var_0D = var_0D | 512; continue; } if(var_10 == "mountain_no_sniper") { var_0D = var_0D | 1024; continue; } if(var_10 == "expeditionary_no_shotgun") { var_0D = var_0D | 2048; continue; } if(var_10 == "resistance_no_pistol") { var_0D = var_0D | -32768; continue; } if(var_10 == "grenadier_no_rifle") { var_0D = var_0D | 65536; continue; } if(var_10 == "commando_no_smg") { var_0D = var_0D | 131072; continue; } if(var_10 == "scout_no_sniper") { var_0D = var_0D | 262144; continue; } if(var_10 == "artillery_no_rifle") { var_0D = var_0D | 524288; continue; } if(var_10 == "winter_map_kill") { var_0D = var_0D | 4096; continue; } if(var_10 == "throwbackEquipped") { var_0D = var_0D | 1048576; continue; } if(var_10 == "divisionSkillKill") { var_0D = var_0D | 2097152; continue; } if(var_10 == "switchWeaponKill") { var_0D = var_0D | 4194304; continue; } if(var_10 == "throwingKnifeKill") { var_0D = var_0D | 8388608; continue; } if(var_10 == "adsKill") { var_0D = var_0D | 16777216; continue; } if(var_10 == "hipfireKill") { var_0D = var_0D | 33554432; continue; } if(var_10 == "skulduggery") { var_0E = var_0E | 32; continue; } if(var_10 == "survivor_killed") { var_0E = var_0E | 64; continue; } if(var_10 == "infected_killed") { var_0E = var_0E | 128; continue; } if(var_10 == "killed_cavalry") { var_0E = var_0E | 256; continue; } if(var_10 == "wanderlustEquipped") { var_0D = var_0D | 67108864; continue; } if(var_10 == "dediMelee") { var_0D = var_0D | 134217728; continue; } } if(var_0D > 0) { var_04[var_04.size] = 128; var_04[var_04.size] = var_0D; } if(var_0E > 0) { var_04[var_04.size] = 129; var_04[var_04.size] = var_0E; } } if(var_04.size > 0) { self ae_reportcomplexgameevent(1,var_04); } } //Function Number: 2 func_0A24(param_00,param_01) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_02 = []; switch(maps\mp\_utility::func_472A(param_00)) { case "weapon_grenade": var_02[var_02.size] = 1; var_02[var_02.size] = 1; if(isdefined(param_01) && param_01 != "doublekill" && maps\mp\_utility::func_579B()) { func_0A22("warTripleNade"); } break; case "weapon_pistol": var_02[var_02.size] = 1; var_02[var_02.size] = 2; break; case "weapon_shotgun": var_02[var_02.size] = 1; var_02[var_02.size] = 3; break; case "weapon_assault": var_02[var_02.size] = 1; var_02[var_02.size] = 4; break; case "weapon_smg": var_02[var_02.size] = 1; var_02[var_02.size] = 5; break; case "weapon_heavy": var_02[var_02.size] = 1; var_02[var_02.size] = 6; break; case "weapon_sniper": var_02[var_02.size] = 1; var_02[var_02.size] = 7; break; } var_02[var_02.size] = 2; var_02[var_02.size] = 1; var_02 = checkgamemode(var_02,3); var_02 = checkspecialmodes(var_02); if(level.var_3FDC == "dom" && isdefined(self.var_9AC5)) { foreach(var_04 in self.var_9AC5) { var_05 = 0; foreach(var_07 in level.var_3CC5) { if(var_04 == var_07) { var_05 = 1; break; } } if(!var_05) { continue; } func_0A22("multikillOnDomPt"); break; } } if(var_02.size > 0) { self ae_reportcomplexgameevent(2,var_02); } } //Function Number: 3 func_0A22(param_00) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_01 = []; switch(param_00) { case "tdm25kills": var_01[var_01.size] = 1; var_01[var_01.size] = 1; break; case "domCap": var_01[var_01.size] = 3; var_01[var_01.size] = 1; break; case "domCap6": var_01[var_01.size] = 3; var_01[var_01.size] = 3; break; case "multikillOnDomPt": var_01[var_01.size] = 3; var_01[var_01.size] = 2; break; case "enemyTag": var_01[var_01.size] = 2; var_01[var_01.size] = 1; break; case "friendlyTag": var_01[var_01.size] = 2; var_01[var_01.size] = 2; break; case "warConstruct": var_01[var_01.size] = 4; var_01[var_01.size] = 1; break; case "warKills45": var_01[var_01.size] = 4; var_01[var_01.size] = 2; break; case "warTripleNade": var_01[var_01.size] = 4; var_01[var_01.size] = 3; break; case "ctfCapFlag": var_01[var_01.size] = 5; var_01[var_01.size] = 1; break; case "3KillsFlagCarrier": var_01[var_01.size] = 5; var_01[var_01.size] = 2; break; case "touchdown": var_01[var_01.size] = 6; var_01[var_01.size] = 1; break; case "sdKiller": var_01[var_01.size] = 7; var_01[var_01.size] = 1; break; case "sdPlant": var_01[var_01.size] = 7; var_01[var_01.size] = 2; break; case "5KillsOnHp": var_01[var_01.size] = 8; var_01[var_01.size] = 1; break; case "demoBombPlanted": var_01[var_01.size] = 9; var_01[var_01.size] = 1; break; case "demoBombDefused": var_01[var_01.size] = 9; var_01[var_01.size] = 2; break; case "propRoundSurvivor": var_01[var_01.size] = 10; var_01[var_01.size] = 1; break; case "propChangelessSurvivor": var_01[var_01.size] = 10; var_01[var_01.size] = 2; break; case "lepKill": var_01[var_01.size] = 11; var_01[var_01.size] = 1; break; case "hailMary": var_01[var_01.size] = 11; var_01[var_01.size] = 2; break; case "soulCap": var_01[var_01.size] = 13; var_01[var_01.size] = 1; break; case "hordepoint1Min": var_01[var_01.size] = 14; var_01[var_01.size] = 1; break; case "shieldDeflect5": var_01[var_01.size] = 11; var_01[var_01.size] = 3; break; } var_02 = 0; if(isdefined(self.var_79)) { switch(self.var_79) { case 0: var_02 = var_02 | 64; break; case 1: var_02 = var_02 | 128; break; case 2: var_02 = var_02 | 256; break; case 3: var_02 = var_02 | 512; break; case 4: var_02 = var_02 | 1024; break; case 6: var_02 = var_02 | 4096; break; case 7: var_02 = var_02 | 16384; break; case 8: var_02 = var_02 | 65536; break; case 9: var_02 = var_02 | 262144; break; case 10: var_02 = var_02 | 1048576; break; } var_01[var_01.size] = 130; var_01[var_01.size] = var_02; } if(var_01.size > 0) { self ae_reportcomplexgameevent(3,var_01); } } //Function Number: 4 func_0A28(param_00) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_01 = []; switch(param_00) { case "kill": var_01[var_01.size] = 1; var_01[var_01.size] = 1; break; case "scorestreak3": var_01[var_01.size] = 2; var_01[var_01.size] = 1; break; case "destroy": var_01[var_01.size] = 2; var_01[var_01.size] = 3; break; case "scorestreakUsed": var_01[var_01.size] = 2; var_01[var_01.size] = 2; break; case "sharepackage": var_01[var_01.size] = 2; var_01[var_01.size] = 4; break; case "packageUsed": var_01[var_01.size] = 2; var_01[var_01.size] = 5; break; case "packageCapped": var_01[var_01.size] = 2; var_01[var_01.size] = 7; break; case "throwbackStreakEarned": if(hasthrowbacktrainingequipped()) { var_01[var_01.size] = 2; var_01[var_01.size] = 6; } break; } var_02 = 0; if(isdefined(self.var_79)) { switch(self.var_79) { case 0: var_02 = var_02 | 64; break; case 1: var_02 = var_02 | 128; break; case 2: var_02 = var_02 | 256; break; case 3: var_02 = var_02 | 512; break; case 4: var_02 = var_02 | 1024; break; case 6: var_02 = var_02 | 4096; break; case 7: var_02 = var_02 | 16384; break; case 8: var_02 = var_02 | 65536; break; case 9: var_02 = var_02 | 262144; break; case 10: var_02 = var_02 | 1048576; break; } var_01[var_01.size] = 130; var_01[var_01.size] = var_02; } var_01 = checkgamemode(var_01,3); var_01 = checkspecialmodes(var_01); if(var_01.size > 0) { self ae_reportcomplexgameevent(4,var_01); } } //Function Number: 5 func_0A1E(param_00,param_01,param_02,param_03) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_04 = []; var_04[var_04.size] = 1; var_04[var_04.size] = 1; var_04 = checkgamemode(var_04,2); var_04 = checkspecialmodes(var_04); if(param_02 == "conf" || param_02 == "dom" || param_02 == "hp" || param_02 == "raid" || param_02 == "ctf" || param_02 == "sd" || param_02 == "ball") { var_04[var_04.size] = 10; var_04[var_04.size] = 1; } if(param_01 <= 0) { param_01 = 1; } var_05 = param_00 / param_01; var_04[var_04.size] = 4; var_04[var_04.size] = int(var_05); var_04[var_04.size] = 3; if(isplayer(param_03)) { var_06 = maps\mp\gametypes\_gamescore::func_450B(3); var_07 = 2; if(level.var_744A.size > 5) { foreach(var_09 in var_06) { if(self.var_2418 == var_09.var_2418) { var_07 = 1; } } } else if(param_03 == self) { var_07 = 1; } } else if(isdefined(var_04)) { if(isdefined(self.var_1A7) && var_04 == self.var_1A7) { var_07 = 1; } else if(var_04 == "tie" || var_04 == "overtime") { var_07 = 3; } else { var_07 = 2; } } else { var_07 = 2; } var_04[var_04.size] = var_07; var_04[var_04.size] = 8; var_04[var_04.size] = self.var_12C["score"]; if(self getentitynumber() == level.var_74CA) { var_04[var_04.size] = 5; var_04[var_04.size] = 1; } var_0B = 1; foreach(var_0D in level.var_744A) { if(self.var_15C < var_0D.var_15C) { var_0B++; } } var_04[var_04.size] = 6; var_04[var_04.size] = var_0B; var_04[var_04.size] = 7; if(function_03AF()) { var_0F = function_03B5(); var_10 = self getrankedplayerdata(common_scripts\utility::func_46AE(),"ranked_play_season_data",var_0F,"ranked_games_total"); var_11 = !self getrankedplayerdata(common_scripts\utility::func_46AE(),"ranked_play_season_data",var_0F,"mmr_was_adjusted"); if(!var_11 || var_10 >= getdvarint("4697",10)) { var_04[var_04.size] = 3; } else { var_04[var_04.size] = 2; } } else { var_04[var_04.size] = 1; } if(var_04.size > 0) { self ae_reportcomplexgameevent(5,var_04); } } //Function Number: 6 func_0A21(param_00) { self ae_reportcomplexgameevent(6,[1,1,2,param_00]); } //Function Number: 7 func_0A1C(param_00,param_01,param_02) { var_03 = []; switch(param_00) { case "win": var_03[var_03.size] = 1; var_03[var_03.size] = 1; break; case "lose": var_03[var_03.size] = 1; var_03[var_03.size] = 2; break; case "tie": var_03[var_03.size] = 1; var_03[var_03.size] = 3; break; } if(isdefined(param_02) && param_02) { var_03[var_03.size] = 2; var_03[var_03.size] = 1; } if(var_03.size > 0) { if(isdefined(param_01)) { self ae_reportcomplexgameevent(7,var_03,param_01); return; } self ae_reportcomplexgameevent(7,var_03); } } //Function Number: 8 func_0A20(param_00) { var_01 = []; switch(param_00) { case "completedSequence": var_01[var_01.size] = 1; var_01[var_01.size] = 1; break; case "grenadeTire": var_01[var_01.size] = 2; var_01[var_01.size] = 1; break; case "targetHit": var_01[var_01.size] = 2; var_01[var_01.size] = 2; break; } if(var_01.size > 0) { self ae_reportcomplexgameevent(8,var_01); } } //Function Number: 9 func_0A26(param_00,param_01) { var_02 = []; var_02[var_02.size] = 1; switch(param_00) { case "win": var_02[var_02.size] = 1; break; case "lose": var_02[var_02.size] = 2; break; case "tie": var_02[var_02.size] = 3; break; } if(var_02.size > 0) { if(isdefined(param_01)) { self ae_reportcomplexgameevent(9,var_02,param_01); return; } self ae_reportcomplexgameevent(9,var_02); } } //Function Number: 10 func_0A27(param_00) { var_01 = []; switch(param_00) { case "passBall": var_01[var_01.size] = 2; var_01[var_01.size] = 1; break; case "timerTagWin": var_01[var_01.size] = 3; var_01[var_01.size] = 1; break; case "timerTagLose": var_01[var_01.size] = 3; var_01[var_01.size] = 2; break; } if(var_01.size > 0) { self ae_reportcomplexgameevent(10,var_01); } } //Function Number: 11 func_0A2A(param_00,param_01,param_02) { var_03 = []; switch(param_00) { case "theater": var_03[var_03.size] = 1; var_03[var_03.size] = 1; break; case "general": var_03[var_03.size] = 2; var_03[var_03.size] = param_01; break; case "division_prestige": var_03[var_03.size] = 3; var_03[var_03.size] = param_01; var_03[var_03.size] = 1; switch(param_02) { case "infantry": var_03[var_03.size] = 1; break; case "airborne": var_03[var_03.size] = 2; break; case "armored": var_03[var_03.size] = 3; break; case "mountain": var_03[var_03.size] = 4; break; case "expeditionary": var_03[var_03.size] = 5; break; case "resistance": var_03[var_03.size] = 11; break; case "grenadier": var_03[var_03.size] = 13; break; case "commando": var_03[var_03.size] = 15; break; case "scout": var_03[var_03.size] = 17; break; case "artillery": var_03[var_03.size] = 19; break; } break; case "zombie": var_03[var_03.size] = 5; var_03[var_03.size] = param_01; break; case "streakTraining": var_03[var_03.size] = 6; var_03[var_03.size] = 1; break; } if(var_03.size > 0) { self ae_reportcomplexgameevent(11,var_03); } } //Function Number: 12 func_0A29(param_00,param_01,param_02) { var_03 = []; switch(param_00) { case "openSD": var_03[var_03.size] = 1; var_03[var_03.size] = 1; var_03[var_03.size] = 2; var_03[var_03.size] = param_01; break; case "watchSD": var_03[var_03.size] = 1; var_03[var_03.size] = 2; var_03[var_03.size] = 3; var_03[var_03.size] = param_02; break; } if(var_03.size > 0) { self ae_reportcomplexgameevent(12,var_03); } } //Function Number: 13 func_0A1F() { self ae_reportcomplexgameevent(13,[1,1]); } //Function Number: 14 func_0A25(param_00,param_01) { if(param_01 == "mp") { self ae_reportcomplexgameevent(14,[2,1,1,param_00]); return; } if(param_01 == "zm") { self ae_reportcomplexgameevent(14,[2,2,1,param_00]); } } //Function Number: 15 ae_sendmasterprestigerankevent(param_00,param_01) { if(param_01 == "mp") { self ae_reportcomplexgameevent(14,[2,1,1,param_00,3,1]); return; } if(param_01 == "zm") { return; } } //Function Number: 16 func_0A1D(param_00,param_01) { var_02 = []; var_02[var_02.size] = 1; switch(param_00) { case "infantry": var_02[var_02.size] = 6; break; case "airborne": var_02[var_02.size] = 7; break; case "armored": var_02[var_02.size] = 8; break; case "mountain": var_02[var_02.size] = 9; break; case "expeditionary": var_02[var_02.size] = 10; break; case "resistance": var_02[var_02.size] = 12; break; case "grenadier": var_02[var_02.size] = 14; break; case "commando": var_02[var_02.size] = 16; break; case "scout": var_02[var_02.size] = 18; break; case "artillery": var_02[var_02.size] = 20; break; } var_02[var_02.size] = 2; var_02[var_02.size] = param_01; if(var_02.size > 0) { self ae_reportcomplexgameevent(15,var_02); } } //Function Number: 17 func_0A2B(param_00,param_01) { var_02 = []; switch(param_00) { case "killBoss": var_02[var_02.size] = 1; var_02[var_02.size] = 1; break; case "raven_set": var_02[var_02.size] = 3; var_02[var_02.size] = 2; break; case "treasure_set": var_02[var_02.size] = 3; var_02[var_02.size] = 1; break; case "assassin_set": var_02[var_02.size] = 3; var_02[var_02.size] = 3; break; case "survivalist_set": var_02[var_02.size] = 3; var_02[var_02.size] = 4; break; case "mountain_man_set": var_02[var_02.size] = 3; var_02[var_02.size] = 5; break; case "bat_elite_set": var_02[var_02.size] = 3; var_02[var_02.size] = 6; break; case "wicht_set": var_02[var_02.size] = 3; var_02[var_02.size] = 29; break; case "master_prestige_200": var_02[var_02.size] = 3; var_02[var_02.size] = 30; break; case "master_prestige_500": var_02[var_02.size] = 3; var_02[var_02.size] = 32; break; case "master_prestige_1000": var_02[var_02.size] = 3; var_02[var_02.size] = 33; break; } if(isdefined(param_01)) { var_02[var_02.size] = 4; var_02[var_02.size] = param_01; } if(var_02.size > 0) { self ae_reportcomplexgameevent(16,var_02); } } //Function Number: 18 ae_sendrankedplayrankupevent(param_00) { var_01 = self getrankedplayerdata(common_scripts\utility::func_46AE(),"ranked_play_current_season"); var_02 = self getrankedplayerdata(common_scripts\utility::func_46AE(),"ranked_play_season_data",var_01,"rewarded",param_00 - 1); if(!isdefined(var_02) || var_02 == 0) { self ae_reportcomplexgameevent(31,[1,var_01 + 1,2,param_00]); self setrankedplayerdata(common_scripts\utility::func_46AE(),"ranked_play_season_data",var_01,"rewarded",param_00 - 1,1); } } //Function Number: 19 ae_sendassistevent(param_00) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_01 = []; var_02 = 0; if(isdefined(self.var_79)) { switch(self.var_79) { case 0: var_02 = var_02 | 64; break; case 1: var_02 = var_02 | 128; break; case 2: var_02 = var_02 | 256; break; case 3: var_02 = var_02 | 512; break; case 4: var_02 = var_02 | 1024; break; case 6: var_02 = var_02 | 4096; break; case 7: var_02 = var_02 | 16384; break; case 8: var_02 = var_02 | 65536; break; case 9: var_02 = var_02 | 262144; break; case 10: var_02 = var_02 | 1048576; break; } var_01[var_01.size] = 130; var_01[var_01.size] = var_02; } if(isdefined(param_00) && param_00 == "assist_riot_shield") { var_01[var_01.size] = 1; var_01[var_01.size] = 2; } else { var_01[var_01.size] = 1; var_01[var_01.size] = 1; } self ae_reportcomplexgameevent(32,var_01); } //Function Number: 20 ae_sendzombiekillevent(param_00,param_01) { if(!maps\mp\_utility::func_7A69() || function_0367()) { return 0; } var_02 = []; var_03 = []; var_03 = checkgamemode(var_03,2); if(isdefined(param_01) && maps\mp\_utility::func_5697(param_01,param_00)) { var_03[var_03.size] = 3; var_03[var_03.size] = 1; } if(level.var_3FDC == "undead" && isdefined(level.var_AC7C.var_9D5E) && self istouching(level.var_AC7C.var_9D5E)) { var_02[var_02.size] = "kill_on_hp"; } if(isdefined(var_02) && var_02.size > 0) { var_04 = 0; foreach(var_06 in var_02) { if(var_06 == "kill_on_hp") { var_04 = var_04 | 4; continue; } } if(var_04 > 0) { var_03[var_03.size] = 128; var_03[var_03.size] = var_04; } } if(var_03.size > 0) { self ae_reportcomplexgameevent(40,var_03); } } //Function Number: 21 ae_sendzmskinunlockevent(param_00) { self endon("disconnect"); for(;;) { self waittill("luinotifyserver",var_01,param_00); if(var_01 == "unlock_zombie_skin") { var_02 = []; switch(param_00) { case 0: var_02[var_02.size] = 1; var_02[var_02.size] = 1; break; case 1: var_02[var_02.size] = 1; var_02[var_02.size] = 2; break; case 2: var_02[var_02.size] = 1; var_02[var_02.size] = 3; break; case 3: var_02[var_02.size] = 1; var_02[var_02.size] = 4; break; case 4: var_02[var_02.size] = 1; var_02[var_02.size] = 5; break; case 5: var_02[var_02.size] = 1; var_02[var_02.size] = 6; break; case 6: var_02[var_02.size] = 1; var_02[var_02.size] = 7; break; case 7: var_02[var_02.size] = 1; var_02[var_02.size] = 8; break; case 8: var_02[var_02.size] = 1; var_02[var_02.size] = 9; break; case 9: var_02[var_02.size] = 1; var_02[var_02.size] = 10; break; case 10: var_02[var_02.size] = 1; var_02[var_02.size] = 11; break; case 11: var_02[var_02.size] = 1; var_02[var_02.size] = 12; break; case 12: var_02[var_02.size] = 1; var_02[var_02.size] = 13; break; case 13: var_02[var_02.size] = 1; var_02[var_02.size] = 14; break; case 14: var_02[var_02.size] = 1; var_02[var_02.size] = 15; break; case 15: var_02[var_02.size] = 1; var_02[var_02.size] = 16; break; } if(var_02.size > 0) { self ae_reportcomplexgameevent(45,var_02); } } } } //Function Number: 22 func_0A1A(param_00,param_01,param_02,param_03,param_04) { if(!param_01 maps\mp\_utility::func_7A69() || function_0367()) { return 0; } if(!isdefined(param_01)) { return; } if(!isdefined(param_01.var_80BD)) { param_01 thread func_A93F(); } if(!isdefined(param_01.var_12C["deflects"])) { param_01 thread watchshielddeflect(); } switch(param_00) { case "killstreak10": param_01 func_0A28("kill"); break; case "starting_flag": case "opening_move": case "capture": param_01 func_0A22("domCap"); if(isdefined(param_01.var_12C["domCaps"])) { param_01.var_12C["domCaps"]++; } else { param_01.var_12C["domCaps"] = 1; } if(param_01.var_12C["domCaps"] == 6) { param_01 func_0A22("domCap6"); } break; case "flag_capture": param_01 func_0A22("ctfCapFlag"); break; case "touchdown": if(!isdefined(self.touchdowns)) { self.touchdowns = 0; } self.touchdowns++; if(self.touchdowns == 2) { param_01 func_0A22("touchdown"); } break; case "kill_confirmed": param_01 func_0A22("enemyTag"); break; case "kill_denied_retrieved": case "kill_denied": param_01 func_0A22("friendlyTag"); break; case "multikill": case "eightkill": case "sevenkill": case "sixkill": case "fivekill": case "fourkill": case "triplekill": case "doublekill": param_01 func_0A24(param_02,param_00); break; case "plane_gunner_destroyed": case "paratroopers_plane_destroyed": case "emergency_carepackage_plane_destroyed": case "carepackage_plane_destroyed": case "fighter_strike_destroyed": case "fire_bombing_run_destroyed": case "airstrike_destroyed": case "counter_uav_destroyed": case "uav_destroyed": param_01 func_0A28("destroy"); break; case "raids_construct": param_01 func_0A22("warConstruct"); break; case "sharepackage": param_01 func_0A28("sharepackage"); break; case "shield_dmg_taken": param_01.var_12C["deflects"]++; if(param_01.var_12C["deflects"] == 5) { param_01 func_0A22("shieldDeflect5"); param_01 notify("stopWatchingShieldDeflect"); } break; default: if(issubstr(param_00,"_earned")) { param_01.var_80BD++; if(param_01.var_80BD == 3) { param_01 func_0A28("scorestreak3"); param_01 notify("stopWatchingScorestreaks"); } if(maps\mp\_utility::areexperimentalbasictrainingsenabled()) { param_01 func_0A28("throwbackStreakEarned"); } } break; } } //Function Number: 23 checkgamemode(param_00,param_01) { switch(level.var_3FDC) { case "war": param_00[param_00.size] = param_01; param_00[param_00.size] = 1; break; case "conf": param_00[param_00.size] = param_01; param_00[param_00.size] = 4; break; case "dom": param_00[param_00.size] = param_01; param_00[param_00.size] = 2; break; case "hp": param_00[param_00.size] = param_01; param_00[param_00.size] = 3; break; case "raid": param_00[param_00.size] = param_01; param_00[param_00.size] = 5; break; case "dm": param_00[param_00.size] = param_01; param_00[param_00.size] = 6; break; case "ctf": param_00[param_00.size] = param_01; param_00[param_00.size] = 7; break; case "sd": param_00[param_00.size] = param_01; param_00[param_00.size] = 8; break; case "ball": param_00[param_00.size] = param_01; param_00[param_00.size] = 9; break; case "gun": param_00[param_00.size] = param_01; param_00[param_00.size] = 10; break; case "demo": param_00[param_00.size] = param_01; param_00[param_00.size] = 11; break; case "prop": param_00[param_00.size] = param_01; param_00[param_00.size] = 12; break; case "infect": param_00[param_00.size] = param_01; param_00[param_00.size] = 13; break; case "relic": param_00[param_00.size] = param_01; param_00[param_00.size] = 14; break; case "undead": param_00[param_00.size] = param_01; param_00[param_00.size] = 15; break; } return param_00; } //Function Number: 24 checkspecialmodes(param_00) { if(isdefined(level.var_4B17) && level.var_4B17 == 1) { if(getdvarint("spv_ground_war_active",0) == 1) { param_00[param_00.size] = 9; param_00[param_00.size] = 6; } else { param_00[param_00.size] = 9; param_00[param_00.size] = 1; } } else if(maps\mp\_utility::areexperimentalbasictrainingsenabled()) { param_00[param_00.size] = 9; param_00[param_00.size] = 4; } else if(getdvarint("leprechauns_enabled",0) == 1) { param_00[param_00.size] = 9; param_00[param_00.size] = 3; } else if(getdvarint("spv_ground_war_active",0) == 1) { param_00[param_00.size] = 9; param_00[param_00.size] = 5; } else if(getdvarint("scr_oneShot",0) == 1) { param_00[param_00.size] = 9; param_00[param_00.size] = 2; } else if(level.var_3FDC == "undead" || level.var_3FDC == "relic" || level.var_3FDC == "infect") { param_00[param_00.size] = 9; param_00[param_00.size] = 7; } return param_00; } //Function Number: 25 func_0A1B() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("luinotifyserver",var_00,var_01); if(var_00 == "ae_completeddaily") { thread maps\mp\gametypes\_missions::func_7750("ch_hq_daily",1); continue; } if(var_00 == "ae_completedweekly") { thread maps\mp\gametypes\_missions::func_7750("ch_hq_weekly",1); } } } //Function Number: 26 func_A93F() { level endon("game_ended"); self endon("disconnect"); self endon("stopWatchingScorestreaks"); for(;;) { self.var_80BD = 0; self waittill("death"); } } //Function Number: 27 watchshielddeflect() { level endon("game_ended"); self endon("disconnect"); self endon("stopWatchingShieldDeflect"); for(;;) { self.var_12C["deflects"] = 0; self waittill("death"); } } //Function Number: 28 func_5DD2() { for(;;) { self waittill("luinotifyserver",var_00,var_01); if(var_00 != "hub_onboarding") { continue; } if(var_01 == -1) { } switch(var_01) { case 25: self notify("cac"); break; case 26: self notify("completed_onboard_phase_1"); break; case 27: break; case 28: break; case 29: break; case 30: break; case 31: break; case 32: self notify("supply"); break; case 33: self notify("orders"); break; default: break; } } } //Function Number: 29 hasthrowbacktrainingequipped() { return maps\mp\_utility::_hasexperimentalbtperk("specialty_class_stopping_power") || maps\mp\_utility::_hasexperimentalbtperk("specialty_class_juggernaut") || maps\mp\_utility::_hasexperimentalbtperk("specialty_class_danger_close") || maps\mp\_utility::_hasexperimentalbtperk("specialty_class_one_man_army") || maps\mp\_utility::_hasexperimentalbtperk("specialty_class_commando_pro") || maps\mp\_utility::_hasexperimentalbtperk("specialty_class_last_stand") || maps\mp\_utility::_hasexperimentalbtperk("specialty_class_martyrdom"); } //Function Number: 30 func_2565() { }