/******************************************************************* * Decompiled By: Bog * Decompiled File: 1189.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 6 ms * Timestamp: 10/27/2023 3:22:21 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["mp_forest_cloud_shadows_runner"] = loadfx("vfx/map/mp_forest/mp_forest_cloud_shadows_runner"); level.var_611["mp_forest_electrical_sparks_paratrooper"] = loadfx("vfx/map/mp_forest/mp_forest_electrical_sparks_paratrooper"); level.var_611["mp_forest_snow_fall_particles_dense"] = loadfx("vfx/map/mp_forest/mp_forest_snow_fall_particles_dense"); level.var_611["mp_forest_fire_tree_04"] = loadfx("vfx/map/mp_forest/mp_forest_fire_tree_04"); level.var_611["mp_forest_smk_cabin"] = loadfx("vfx/map/mp_forest/mp_forest_smk_cabin"); level.var_611["mp_forest_fire_tree_no_smk"] = loadfx("vfx/map/mp_forest/mp_forest_fire_tree_no_smk"); level.var_611["mp_forest_fire_sm_02"] = loadfx("vfx/map/mp_forest/mp_forest_fire_sm_02"); level.var_611["mp_forest_smoke_white_01"] = loadfx("vfx/map/mp_forest/mp_forest_smoke_white_01"); level.var_611["mp_forest_rocks_falling_river_2"] = loadfx("vfx/map/mp_forest/mp_forest_rocks_falling_river_2"); level.var_611["mp_forest_rocks_falling_river"] = loadfx("vfx/map/mp_forest/mp_forest_rocks_falling_river"); level.var_611["mp_forest_smolder_crater"] = loadfx("vfx/map/mp_forest/mp_forest_smolder_crater"); level.var_611["mp_forest_fire_bits_floor"] = loadfx("vfx/map/mp_forest/mp_forest_fire_bits_floor"); level.var_611["mp_forest_tank_fire_bottom"] = loadfx("vfx/map/mp_forest/mp_forest_tank_fire_bottom"); level.var_611["mp_forest_fire_crawl_wall_01"] = loadfx("vfx/map/mp_forest/mp_forest_fire_crawl_wall_01"); level.var_611["mp_forest_fire_tree_03"] = loadfx("vfx/map/mp_forest/mp_forest_fire_tree_03"); level.var_611["mp_forest_snow_swirl_01"] = loadfx("vfx/map/mp_forest/mp_forest_snow_swirl_01"); level.var_611["mp_forest_snow_swirl_collision_01"] = loadfx("vfx/map/mp_forest/mp_forest_snow_swirl_collision_01"); level.var_611["mp_forest_fire_tree_02"] = loadfx("vfx/map/mp_forest/mp_forest_fire_tree_02"); level.var_611["mp_forest_fire_tree_01"] = loadfx("vfx/map/mp_forest/mp_forest_fire_tree_01"); level.var_611["mp_forest_smk_smoldering_s"] = loadfx("vfx/map/mp_forest/mp_forest_smk_smoldering_s"); level.var_611["mp_forest_fire_drip"] = loadfx("vfx/map/mp_forest/mp_forest_fire_drip"); level.var_611["mp_forest_sparks_runner"] = loadfx("vfx/map/mp_forest/mp_forest_sparks_runner"); level.var_611["mp_forest_aa_gun_muzzle_bunker"] = loadfx("vfx/map/mp_forest/mp_forest_aa_gun_muzzle_bunker"); level.var_611["mp_forest_smk_s_dark_vf"] = loadfx("vfx/map/mp_forest/mp_forest_smk_s_dark_vf"); level.var_611["mp_forest_tank_vista_muzzle_runner"] = loadfx("vfx/map/mp_forest/mp_forest_tank_vista_muzzle_runner"); level.var_611["mp_forest_tank_muzzle_runner"] = loadfx("vfx/map/mp_forest/mp_forest_tank_muzzle_runner"); level.var_611["mp_forest_paratrooper_plane_runner"] = loadfx("vfx/map/mp_forest/mp_forest_paratrooper_plane_runner"); level.var_611["mp_forest_mortar_runner"] = loadfx("vfx/map/mp_forest/mp_forest_mortar_runner"); level.var_611["mp_forest_mortar_01"] = loadfx("vfx/map/mp_forest/mp_forest_mortar_01"); level.var_611["mp_forest_artillery_impact_cheap"] = loadfx("vfx/map/mp_forest/mp_forest_artillery_impact_cheap"); level.var_611["mp_forest_aa_gun_muzzle_intro"] = loadfx("vfx/map/mp_forest/mp_forest_aa_gun_muzzle_intro"); level.var_611["forest_flare_light_bulb_02"] = loadfx("vfx/lights/mp_forest/forest_flare_light_bulb_02"); level.var_611["forest_snow_artillery_explosion_runner"] = loadfx("vfx/map/mp_forest/forest_snow_artillery_explosion_runner"); level.var_611["beech_tree_explosion_snowy_runner"] = loadfx("vfx/explosion/beech_tree_explosion_snowy_runner"); level.var_611["forest_flare_light_bulb"] = loadfx("vfx/lights/mp_forest/forest_flare_light_bulb"); level.var_611["mp_forest_tank_fire_side"] = loadfx("vfx/map/mp_forest/mp_forest_tank_fire_side"); level.var_611["mp_forest_exhaust_fire"] = loadfx("vfx/map/mp_forest/mp_forest_exhaust_fire"); level.var_611["mp_forest_tank_smoke_white_01"] = loadfx("vfx/map/mp_forest/mp_forest_tank_smoke_white_01"); level.var_611["mp_forest_steam_pipe"] = loadfx("vfx/map/mp_forest/mp_forest_steam_pipe"); level.var_611["mp_forest_water_flow_gutter_small"] = loadfx("vfx/map/mp_forest/mp_forest_water_flow_gutter_small"); level.var_611["mp_forest_aa_gun_muzzle_snow"] = loadfx("vfx/map/mp_forest/mp_forest_aa_gun_muzzle_snow"); level.var_611["mp_forest_snow_blowing_floor_lrg"] = loadfx("vfx/map/mp_forest/mp_forest_snow_blowing_floor_lrg"); level.var_611["mp_forest_leaves_falling"] = loadfx("vfx/map/mp_forest/mp_forest_leaves_falling"); level.var_611["mp_forest_snow_ground_mesh_lp"] = loadfx("vfx/map/mp_forest/mp_forest_snow_ground_mesh_lp"); level.var_611["smk_s_light_2"] = loadfx("vfx/map/mp_forest/smk_s_light_2"); level.var_611["mp_forest_fog_distant_vista_m_bright_02"] = loadfx("vfx/map/mp_forest/mp_forest_fog_distant_vista_m_bright_02"); level.var_611["mp_forest_fog_distant_vista_snow"] = loadfx("vfx/map/mp_forest/mp_forest_fog_distant_vista_snow"); level.var_611["mp_forest_waterfall_splash_shadow"] = loadfx("vfx/map/mp_forest/mp_forest_waterfall_splash_shadow"); level.var_611["mp_forest_waterfall_splash"] = loadfx("vfx/map/mp_forest/mp_forest_waterfall_splash"); level.var_611["smoke_grey_column_med_2"] = loadfx("vfx/map/mp_forest/smoke_grey_column_med_2"); level.var_611["mp_forest_fire_sm"] = loadfx("vfx/map/mp_forest/mp_forest_fire_sm"); level.var_611["mp_forest_water_falling_wheel_splash"] = loadfx("vfx/map/mp_forest/mp_forest_water_falling_wheel_splash"); level.var_611["mp_forest_water_falling_wheel"] = loadfx("vfx/map/mp_forest/mp_forest_water_falling_wheel"); level.var_611["mp_forest_snow_wind_lrg"] = loadfx("vfx/map/mp_forest/mp_forest_snow_wind_lrg"); level.var_611["mp_forest_motes_blowing_floor_lspin"] = loadfx("vfx/map/mp_forest/mp_forest_motes_blowing_floor_lspin"); level.var_611["mp_forest_motes_blowing_floor"] = loadfx("vfx/map/mp_forest/mp_forest_motes_blowing_floor"); level.var_611["snow_wispy_low_lp_bright"] = loadfx("vfx/map/mp_forest/snow_wispy_low_lp_bright"); level.var_611["ground_snow_skitter_bright_sm_child"] = loadfx("vfx/map/mp_forest/ground_snow_skitter_bright_sm_child"); level.var_611["mp_forest_smk_campfire_s"] = loadfx("vfx/map/mp_forest/mp_forest_smk_campfire_s"); level.var_611["fire_licks_m_vf"] = loadfx("vfx/map/mp_forest/fire_licks_m_vf"); level.var_611["mp_forest_water_falling_child"] = loadfx("vfx/map/mp_forest/mp_forest_water_falling_child"); level.var_611["mp_forest_water_falling_runner"] = loadfx("vfx/map/mp_forest/mp_forest_water_falling_runner"); level.var_611["mp_forest_fire_lp_blacksmk_windy_vf"] = loadfx("vfx/map/mp_forest/mp_forest_fire_lp_blacksmk_windy_vf"); level.var_611["mp_forest_exhaust_sml"] = loadfx("vfx/map/mp_forest/mp_forest_exhaust_sml"); level.var_611["mp_forest_fire_lp_s_windy_vf"] = loadfx("vfx/map/mp_forest/mp_forest_fire_lp_s_windy_vf"); level.var_611["mp_forest_exhaust_tank"] = loadfx("vfx/map/mp_forest/mp_forest_exhaust_tank"); level.var_611["mp_forest_electrical_sparks_runner"] = loadfx("vfx/map/mp_forest/mp_forest_electrical_sparks_runner"); level.var_611["mp_forest_sparks_burst_sm"] = loadfx("vfx/map/mp_forest/mp_forest_sparks_burst_sm"); level.var_611["mp_forest_steam_sml"] = loadfx("vfx/map/mp_forest/mp_forest_steam_sml"); level.var_611["smoke_grey_column_med_vf"] = loadfx("vfx/map/mp_forest/smoke_grey_column_med_vf"); level.var_611["mp_forest_smk_tunnel_dark"] = loadfx("vfx/map/mp_forest/mp_forest_smk_tunnel_dark"); level.var_611["mp_forest_snow_falling_runner_high"] = loadfx("vfx/map/mp_forest/mp_forest_snow_falling_runner_high"); level.var_611["vf_wind_mp_forest_a"] = loadfx("vfx/vectorfield/vf_wind_mp_forest_a"); level.var_611["smk_s_light"] = loadfx("vfx/map/mp_forest/smk_s_light"); level.var_611["smoke_grey_column_med"] = loadfx("vfx/map/mp_forest/smoke_grey_column_med"); level.var_611["smoke_chimney_light_black"] = loadfx("vfx/smoke/smoke_chimney_light_black"); level.var_611["steam_stack"] = loadfx("vfx/map/mp_forest/steam_stack"); level.var_611["falling_water_drip_no_splash_lp"] = loadfx("vfx/water/falling_water_drip_no_splash_lp"); level.var_611["bunker_embers_lp_lrg_vf"] = loadfx("vfx/map/mp_forest/bunker_embers_lp_lrg_vf"); level.var_611["embers_wind_vortex_bright"] = loadfx("vfx/fire/embers_wind_vortex_bright"); level.var_611["embers_wind_vortex"] = loadfx("vfx/fire/embers_wind_vortex"); level.var_611["fire_lp_s_base_windy_vf_3"] = loadfx("vfx/fire/fire_lp_s_base_windy_vf_3"); level.var_611["cap_fire_barrel"] = loadfx("vfx/map/captured/cap_fire_barrel"); level.var_611["mpforest_smoke_stack_lrg_vf"] = loadfx("vfx/map/mp_forest/mpforest_smoke_stack_lrg_vf"); level.var_611["mpforest_smoke_stack_lrg"] = loadfx("vfx/map/mp_forest/mpforest_smoke_stack_lrg"); level.var_611["mpforest_smoke_stack_sm"] = loadfx("vfx/map/mp_forest/mpforest_smoke_stack_sm"); level.var_611["mpforest_smoke_stack_med"] = loadfx("vfx/map/mp_forest/mpforest_smoke_stack_med"); level.var_611["dripping_water"] = loadfx("vfx/map/mp_forest/dripping_water"); level.var_611["water_ripple"] = loadfx("vfx/map/mp_forest/water_ripple"); level.var_611["godray_ambient_grates_large"] = loadfx("vfx/map/greece/godray_ambient_grates_large"); level.var_611["godray_ambient_beam_sm"] = loadfx("vfx/lights/godray_ambient_beam_sm"); level.var_611["bunker_godray_01"] = loadfx("vfx/map/mp_forest/bunker_godray_01"); level.var_611["smk_lp_lrg_fire"] = loadfx("vfx/map/mp_forest/smk_lp_lrg_fire"); level.var_611["ground_snow_skitter_bright"] = loadfx("vfx/map/mp_forest/ground_snow_skitter_bright"); level.var_611["cap_heli_fireball_lp_smk_low_distort"] = loadfx("vfx/map/captured/cap_heli_fireball_lp_smk_low_distort"); level.var_611["mpforest_smoke_chimney_dark_sm"] = loadfx("vfx/map/mp_forest/mpforest_smoke_chimney_dark_sm"); level.var_611["smk_vista_lp_med_black_thick_2"] = loadfx("vfx/smoke/smk_vista_lp_med_black_thick_2"); level.var_611["smk_vista_lp_med_black_thick"] = loadfx("vfx/smoke/smk_vista_lp_med_black_thick"); level.var_611["tank_engine_heat_med"] = loadfx("vfx/map/mp_forest/tank_engine_heat_med"); level.var_611["tank_engine_heat"] = loadfx("vfx/vehicle/tank_engine_heat"); level.var_611["mpforest_smoke_chimney_dark_lrg_vf"] = loadfx("vfx/map/mp_forest/mpforest_smoke_chimney_dark_lrg_vf"); level.var_611["mp_torqued_chimney"] = loadfx("vfx/map/mp_torqued/mp_torqued_chimney"); level.var_611["smoke_grey_column_spot_windy_light"] = loadfx("vfx/smoke/smoke_grey_column_spot_windy_light"); level.var_611["bet_electrical_sparks_runner"] = loadfx("vfx/map/betrayal/bet_electrical_sparks_runner"); level.var_611["smoke_licks_m_vf"] = loadfx("vfx/map/mp_forest/smoke_licks_m_vf"); level.var_611["chimney_white"] = loadfx("vfx/map/mp_forest/chimney_white"); level.var_611["fire_lp_s_windy_vf_camp"] = loadfx("vfx/fire/fire_lp_s_windy_vf_camp"); level.var_611["fire_licks_smoke_m_vf"] = loadfx("vfx/fire/fire_licks_smoke_m_vf"); level.var_611["smk_chimney_mid_vf"] = loadfx("vfx/smoke/smk_chimney_mid_vf"); level.var_611["snow_wispy_low_lp"] = loadfx("vfx/snow/snow_wispy_low_lp"); level.var_611["smk_chimney_s_dark_light_vf"] = loadfx("vfx/smoke/smk_chimney_s_dark_light_vf"); level.var_611["smk_damage_b_sm_nofire_white"] = loadfx("vfx/smoke/smk_damage_b_sm_nofire_white"); level.var_611["vertical_light_wind_snow_runner_2"] = loadfx("vfx/snow/vertical_light_wind_snow_runner_2"); level.var_611["snow_light_wind_gust_a"] = loadfx("vfx/snow/snow_light_wind_gust_a"); level.var_611["ground_light_wind_snow_mesh_lp"] = loadfx("vfx/snow/ground_light_wind_snow_mesh_lp"); level.var_611["krem_smoke_column_light"] = loadfx("vfx/map/mp_kremlin/krem_smoke_column_light"); level.var_611["krem_burning_fire"] = loadfx("vfx/map/mp_kremlin/krem_burning_fire"); level.var_611["vertical_light_wind_snow_a"] = loadfx("vfx/snow/vertical_light_wind_snow_a"); level.var_611["snow_blowing_door_lp"] = loadfx("vfx/snow/snow_blowing_door_lp"); level.var_611["krem_snow_chunks_falling"] = loadfx("vfx/map/mp_kremlin/krem_snow_chunks_falling"); level.var_611["smk_chimney_s_dark_vf"] = loadfx("vfx/smoke/smk_chimney_s_dark_vf"); level.var_611["flat_snow_blowing"] = loadfx("vfx/wind/flat_snow_blowing"); level.var_611["mp_tor_snow_chunks_falling"] = loadfx("vfx/map/mp_torqued/mp_tor_snow_chunks_falling"); level.var_611["ground_snow_drifts_flat_lp2"] = loadfx("vfx/snow/ground_snow_drifts_flat_lp2"); level.var_611["ground_snow_drifts_flat_lp3"] = loadfx("vfx/snow/ground_snow_drifts_flat_lp3"); level.var_611["cob_burning_roof_smoke"] = loadfx("vfx/map/cobra/cob_burning_roof_smoke"); level.var_611["dust_falling_debris_lp_sm"] = loadfx("vfx/dust/dust_falling_debris_lp_sm"); level.var_611["falling_snow_runner_far"] = loadfx("vfx/snow/falling_snow_runner_far"); level.var_611["falling_snow_runner"] = loadfx("vfx/snow/falling_snow_runner"); level.var_611["falling_snow_lrg_runner"] = loadfx("vfx/snow/falling_snow_lrg_runner"); level.var_611["vf_wind_mp_dday_a"] = loadfx("vfx/vectorfield/vf_wind_mp_dday_a"); level.var_611["fog_distant_vista_snow_or"] = loadfx("vfx/fog/fog_distant_vista_snow_or"); level.var_611["mp_vista_fog_playspace"] = loadfx("vfx/map/mp_forest/mp_vista_fog_playspace"); level.var_611["fog_wispy_sheeting"] = loadfx("vfx/map/detroit/fog_wispy_sheeting"); level.var_611["fog_distant_vista_snow"] = loadfx("vfx/fog/fog_distant_vista_snow"); level.var_611["fusion_battlefield_smoke_l_light_white"] = loadfx("vfx/map/fusion/fusion_battlefield_smoke_l_light_white"); level.var_611["battlefield_smoke_light_m_ground_windy"] = loadfx("vfx/smoke/battlefield_smoke_light_m_ground_windy"); level.var_611["krem_battlefield_smoke_ground_white"] = loadfx("vfx/map/mp_kremlin/krem_battlefield_smoke_ground_white"); level.var_611["smoke_grey_column_spot_windy"] = loadfx("vfx/smoke/smoke_grey_column_spot_windy"); level.var_611["smoke_stack_tall"] = loadfx("vfx/test/jhall_text_vfx/smoke_stack_tall"); level.var_611["smoke_grey_column_2_spot_directional_lg"] = loadfx("vfx/smoke/smoke_grey_column_2_spot_directional_lg"); level.var_611["welding_machine_sparks"] = loadfx("vfx/destructible/welding_machine_sparks"); level.var_611["fire_med_licks_loop"] = loadfx("vfx/fire/fire_med_licks_loop"); level.var_611["fire_lrg_100x100_runner"] = loadfx("vfx/fire/fire_lrg_100x100_runner"); level.var_611["fire_lp_m_windy_vf_blacksmk"] = loadfx("vfx/fire/fire_lp_m_windy_vf_blacksmk"); level.var_611["fire_campfire_small"] = loadfx("vfx/fire/dlc/fire_campfire_small"); level.var_611["fire_lp_m_blacksmk_tall_windy_vf"] = loadfx("vfx/fire/fire_lp_m_blacksmk_tall_windy_vf"); level.var_611["fire_lp_m_blacksmk"] = loadfx("vfx/fire/fire_lp_m_blacksmk"); level.var_611["fire_licks_m_vf"] = loadfx("vfx/fire/fire_licks_m_vf"); level.var_611["fire_crawl_interior_wall_med"] = loadfx("vfx/fire/fire_crawl_interior_wall_med"); level.var_611["fire_lp_m_nosmk"] = loadfx("vfx/fire/fire_lp_m_nosmk"); level.var_611["fire_lp_l_base"] = loadfx("vfx/fire/fire_lp_l_base"); level.var_611["fog_card"] = loadfx("vfx/map/cobra/fog_card"); level.var_611["fire_fallingdebris"] = loadfx("vfx/fire/fire_fallingdebris"); level.var_611["snow_light_wind_puff_runner_dense"] = loadfx("vfx/snow/snow_light_wind_puff_runner_dense"); level.var_611["snow_fall_particles_dense"] = loadfx("vfx/snow/snow_fall_particles_dense"); level.var_611["fog_distant_vista_m_bright_02"] = loadfx("vfx/fog/fog_distant_vista_m_bright_02"); level.var_611["fog_card_lrg_02"] = loadfx("vfx/map/cobra/fog_card_lrg_02"); level.var_611["fog_distant_vista_m_bright"] = loadfx("vfx/fog/fog_distant_vista_m_bright"); level.var_611["ground_snow_light_wind_runner"] = loadfx("vfx/snow/ground_snow_light_wind_runner"); level.var_611["snow_light_wind_puff_runner"] = loadfx("vfx/snow/snow_light_wind_puff_runner"); level.var_611["snow_light_wind_gust_lrg_runner"] = loadfx("vfx/snow/snow_light_wind_gust_lrg_runner"); level.var_611["snow_light_wind_gust_runner"] = loadfx("vfx/snow/snow_light_wind_gust_runner"); level.var_611["snow_fall_particles"] = loadfx("vfx/snow/snow_fall_particles"); level.var_611["fx_sunflare_mp_forest_01"] = loadfx("vfx/lensflare/fx_sunflare_mp_forest_01"); level.var_611["smk_damage_b_sm_nofire"] = loadfx("vfx/smoke/smk_damage_b_sm_nofire"); level.var_611["fireball_lp_smk_m"] = loadfx("vfx/fire/fireball_lp_smk_m"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["kerosene_lamp"] = loadfx("vfx/lights/kerosene_lamp"); level.var_611["cloud_shadows"] = loadfx("vfx/cloud/cloud_shadows_lrg"); level.var_611["fx_sunflare_mp_forest_01"] = loadfx("vfx/lensflare/fx_sunflare_mp_forest_01"); }