/******************************************************************* * Decompiled By: Bog * Decompiled File: 1191.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 1 ms * Timestamp: 10/27/2023 3:22:22 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["village_fire_medium_1_smk_heavy_03"] = loadfx("vfx/map/mp_village/village_fire_medium_1_smk_heavy_03"); level.var_611["village_moths_small"] = loadfx("vfx/map/mp_village/village_moths_small"); level.var_611["village_smk_damage_b_lrg"] = loadfx("vfx/map/mp_village/village_smk_damage_b_lrg"); level.var_611["village_smk_lp_lrg_2"] = loadfx("vfx/map/mp_village/village_smk_lp_lrg_2"); level.var_611["village_smk_column_lp_lrg"] = loadfx("vfx/map/mp_village/village_smk_column_lp_lrg"); level.var_611["village_smk_damage_roof_lrg"] = loadfx("vfx/map/mp_village/village_smk_damage_roof_lrg"); level.var_611["village_smoke_heavy_column_shdw_w_sm"] = loadfx("vfx/map/mp_village/village_smoke_heavy_column_shdw_w_sm"); level.var_611["village_fire_ground_small"] = loadfx("vfx/map/mp_village/village_fire_ground_small"); level.var_611["village_fire_simple_axis_locked"] = loadfx("vfx/map/mp_village/village_fire_simple_axis_locked"); level.var_611["village_bits_air_medium"] = loadfx("vfx/map/mp_village/village_bits_air_medium"); level.var_611["village_leaves_falling_runner"] = loadfx("vfx/map/mp_village/village_leaves_falling_runner"); level.var_611["village_hay_bale_debris"] = loadfx("vfx/map/mp_village/village_hay_bale_debris"); level.var_611["village_light_shafts"] = loadfx("vfx/map/mp_village/village_light_shafts"); level.var_611["village_fire_simple_far"] = loadfx("vfx/map/mp_village/village_fire_simple_far"); level.var_611["vf_wind_mp_france_village_a"] = loadfx("vfx/vectorfield/vf_wind_mp_france_village_a"); level.var_611["village_water_jet_01"] = loadfx("vfx/map/mp_village/village_water_jet_01"); level.var_611["village_water_curtain_01"] = loadfx("vfx/map/mp_village/village_water_curtain_01"); level.var_611["village_smoke_column_white_vol_1"] = loadfx("vfx/map/mp_village/village_smoke_column_white_vol_1"); level.var_611["village_screen_splash_droplets"] = loadfx("vfx/map/mp_village/village_screen_splash_droplets"); level.var_611["village_fire_falling_runner"] = loadfx("vfx/map/mp_village/village_fire_falling_runner"); level.var_611["village_ash_ember_cloud_thick_lrg_loop"] = loadfx("vfx/map/mp_village/village_ash_ember_cloud_thick_lrg_loop"); level.var_611["village_gush_pipe_xlarge_mp"] = loadfx("vfx/map/mp_village/village_gush_pipe_xlarge_mp"); level.var_611["village_water_leak_pipe_xl_1"] = loadfx("vfx/map/mp_village/village_water_leak_pipe_xl_1"); level.var_611["village_water_leak_pipe_1"] = loadfx("vfx/map/mp_village/village_water_leak_pipe_1"); level.var_611["village_smoke_thick_smoldering"] = loadfx("vfx/map/mp_village/village_smoke_thick_smoldering"); level.var_611["village_smk_wall_01"] = loadfx("vfx/map/mp_village/village_smk_wall_01"); level.var_611["village_ground_smoke_low_fill"] = loadfx("vfx/map/mp_village/village_ground_smoke_low_fill"); level.var_611["village_ground_fire_c"] = loadfx("vfx/map/mp_village/village_ground_fire_c"); level.var_611["village_ground_fire_a"] = loadfx("vfx/map/mp_village/village_ground_fire_a"); level.var_611["village_smk_plune_medium_white_1"] = loadfx("vfx/map/mp_village/village_smk_plune_medium_white_1"); level.var_611["village_smk_plume_medium_black_1"] = loadfx("vfx/map/mp_village/village_smk_plume_medium_black_1"); level.var_611["village_fire_medium_1_smk_heavy_02"] = loadfx("vfx/map/mp_village/village_fire_medium_1_smk_heavy_02"); level.var_611["village_fire_street_lrg"] = loadfx("vfx/map/mp_village/village_fire_street_lrg"); level.var_611["village_fire_street_sm"] = loadfx("vfx/map/mp_village/village_fire_street_sm"); level.var_611["village_fire_lp_ceiling_area"] = loadfx("vfx/map/mp_village/village_fire_lp_ceiling_area"); level.var_611["village_smk_embers_fire_large"] = loadfx("vfx/map/mp_village/village_smk_embers_fire_large"); level.var_611["village_fire_medium_1_smk_heavy"] = loadfx("vfx/map/mp_village/village_fire_medium_1_smk_heavy"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["fx_sunflare_mp_france_village"] = loadfx("vfx/lensflare/fx_sunflare_mp_france_village"); level.var_611["dday_flare_light_bulb"] = loadfx("vfx/lights/mp_d_day/dday_flare_light_bulb"); }