/******************************************************************* * Decompiled By: Bog * Decompiled File: 1193.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 2 ms * Timestamp: 10/27/2023 3:22:23 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["gib_fire_medium_by_radar"] = loadfx("vfx/map/mp_gibraltar/gib_fire_medium_by_radar"); level.var_611["gib_vista_clouds"] = loadfx("vfx/map/mp_gibraltar/gib_vista_clouds"); level.var_611["gib_horizon_fog"] = loadfx("vfx/map/mp_gibraltar/gib_horizon_fog"); level.var_611["gib_fire_small_1"] = loadfx("vfx/map/mp_gibraltar/gib_fire_small_1"); level.var_611["gib_boat_foam_1"] = loadfx("vfx/map/mp_gibraltar/gib_boat_foam_1"); level.var_611["gib_smoke_boat_black_locked"] = loadfx("vfx/map/mp_gibraltar/gib_smoke_boat_black_locked"); level.var_611["mp_smoke_trail__thick"] = loadfx("vfx/map/mp_gibraltar/mp_smoke_trail__thick"); level.var_611["gib_fire_smoke_distance_boats"] = loadfx("vfx/map/mp_gibraltar/gib_fire_smoke_distance_boats"); level.var_611["gib_fire_distance_boats"] = loadfx("vfx/map/mp_gibraltar/gib_fire_distance_boats"); level.var_611["gib_light_shafts_cave_far"] = loadfx("vfx/map/mp_gibraltar/gib_light_shafts_cave_far"); level.var_611["gib_fire_distance"] = loadfx("vfx/map/mp_gibraltar/gib_fire_distance"); level.var_611["gib_smoke_column_white_vol_1"] = loadfx("vfx/map/mp_gibraltar/gib_smoke_column_white_vol_1"); level.var_611["gib_bird_seagulls_flying_runner"] = loadfx("vfx/map/mp_gibraltar/gib_bird_seagulls_flying_runner"); level.var_611["mp_fog_whisps_d"] = loadfx("vfx/map/mp_gibraltar/mp_fog_whisps_d"); level.var_611["mp_fog_whisps_c"] = loadfx("vfx/map/mp_gibraltar/mp_fog_whisps_c"); level.var_611["gib_smoke_column_boat_1"] = loadfx("vfx/map/mp_gibraltar/gib_smoke_column_boat_1"); level.var_611["gib_light_shafts_2"] = loadfx("vfx/map/mp_gibraltar/gib_light_shafts_2"); level.var_611["gib_motes_1"] = loadfx("vfx/map/mp_gibraltar/gib_motes_1"); level.var_611["gib_light_shafts_1"] = loadfx("vfx/map/mp_gibraltar/gib_light_shafts_1"); level.var_611["water_dripping_contstant"] = loadfx("vfx/map/mp_gibraltar/water_dripping_contstant"); level.var_611["smoke_heavy_window_fire"] = loadfx("vfx/map/mp_gibraltar/smoke_heavy_window_fire"); level.var_611["water_splash_no_rings"] = loadfx("vfx/map/mp_gibraltar/water_splash_no_rings"); level.var_611["tunnel_dripping_water_small_runner"] = loadfx("vfx/map/mp_gibraltar/tunnel_dripping_water_small_runner"); level.var_611["steam_gentle_large_trail"] = loadfx("vfx/map/mp_gibraltar/steam_gentle_large_trail"); level.var_611["ambient_interior_motes"] = loadfx("vfx/map/mp_gibraltar/ambient_interior_motes"); level.var_611["mp_smoke_trail__thin"] = loadfx("vfx/map/mp_gibraltar/mp_smoke_trail__thin"); level.var_611["mp_fog_whisps_b"] = loadfx("vfx/map/mp_gibraltar/mp_fog_whisps_b"); level.var_611["mp_fog_whisps_a"] = loadfx("vfx/map/mp_gibraltar/mp_fog_whisps_a"); level.var_611["water_splash_rings"] = loadfx("vfx/map/mp_gibraltar/water_splash_rings"); level.var_611["falling_water_drip_ripple_looping"] = loadfx("vfx/map/mp_gibraltar/falling_water_drip_ripple_looping"); level.var_611["steam_gentle_large"] = loadfx("vfx/map/mp_gibraltar/steam_gentle_large"); level.var_611["steam_leak_medium"] = loadfx("vfx/map/mp_gibraltar/steam_leak_medium"); level.var_611["ambient_leaves_falling_leaves_runner"] = loadfx("vfx/map/mp_gibraltar/ambient_leaves_falling_leaves_runner"); level.var_611["black_bits_large"] = loadfx("vfx/map/mp_gibraltar/black_bits_large"); level.var_611["smoke_heavy_window"] = loadfx("vfx/map/mp_gibraltar/smoke_heavy_window"); level.var_611["mp_fog_rolling_bay"] = loadfx("vfx/map/mp_gibraltar/mp_fog_rolling_bay"); level.var_611["smoke_heavy_column_shadow_wind"] = loadfx("vfx/map/mp_gibraltar/smoke_heavy_column_shadow_wind"); level.var_611["smoke_heavy_column_wind"] = loadfx("vfx/map/mp_gibraltar/smoke_heavy_column_wind"); level.var_611["electrical_sparks_burst_runner"] = loadfx("vfx/map/mp_gibraltar/electrical_sparks_burst_runner"); level.var_611["water_leak_pipe_with_steam"] = loadfx("vfx/map/mp_gibraltar/water_leak_pipe_with_steam"); level.var_611["bits_air_pedals_yellow_runner"] = loadfx("vfx/map/mp_gibraltar/bits_air_pedals_yellow_runner"); level.var_611["bits_air_pedals_runner"] = loadfx("vfx/map/mp_gibraltar/bits_air_pedals_runner"); level.var_611["bits_air_pedals_small"] = loadfx("vfx/map/mp_gibraltar/bits_air_pedals_small"); level.var_611["light_cone_simple_cave"] = loadfx("vfx/map/mp_gibraltar/light_cone_simple_cave"); level.var_611["dust_ambient_interior_hall_beige"] = loadfx("vfx/map/mp_gibraltar/dust_ambient_interior_hall_beige"); level.var_611["dust_ambient_interior_hall"] = loadfx("vfx/map/mp_gibraltar/dust_ambient_interior_hall"); level.var_611["bits_air_medium"] = loadfx("vfx/map/mp_gibraltar/bits_air_medium"); level.var_611["light_cone_simple_gentle"] = loadfx("vfx/map/mp_gibraltar/light_cone_simple_gentle"); level.var_611["smoke_lite_column_wind"] = loadfx("vfx/map/mp_gibraltar/smoke_lite_column_wind"); level.var_611["dust_falling_debris_2_runner"] = loadfx("vfx/map/mp_gibraltar/dust_falling_debris_2_runner"); level.var_611["dust_falling_debris_runner"] = loadfx("vfx/map/mp_gibraltar/dust_falling_debris_runner"); level.var_611["pebbles_falling_velocity_runner"] = loadfx("vfx/map/mp_gibraltar/pebbles_falling_velocity_runner"); level.var_611["steam_sm_vent_slow_wind"] = loadfx("vfx/map/mp_gibraltar/steam_sm_vent_slow_wind"); level.var_611["dust_ground_small"] = loadfx("vfx/map/mp_gibraltar/dust_ground_small"); level.var_611["steam_leak_small"] = loadfx("vfx/map/mp_gibraltar/steam_leak_small"); level.var_611["greece_ambient_foliage_runner_dense"] = loadfx("vfx/map/greece/greece_ambient_foliage_runner_dense"); level.var_611["ambient_foliage_runner"] = loadfx("vfx/wind/ambient_foliage_runner"); level.var_611["mp_fog_rolling_peak"] = loadfx("vfx/map/mp_gibraltar/mp_fog_rolling_peak"); level.var_611["tunnel_dripping_water_runner"] = loadfx("vfx/map/mp_gibraltar/tunnel_dripping_water_runner"); level.var_611["ambient_maple_falling_leaves_runner"] = loadfx("vfx/wind/ambient_maple_falling_leaves_runner"); level.var_611["ambient_maple_falling_leaves_c"] = loadfx("vfx/wind/ambient_maple_falling_leaves_c"); level.var_611["ambient_maple_falling_leaves_b"] = loadfx("vfx/wind/ambient_maple_falling_leaves_b"); level.var_611["ambient_maple_falling_leaves"] = loadfx("vfx/wind/ambient_maple_falling_leaves"); level.var_611["gb_cloud_rolling_cliffside_up"] = loadfx("vfx/map/gibraltar/gb_cloud_rolling_cliffside_up"); level.var_611["vf_wind_mp_gibraltar_a"] = loadfx("vfx/vectorfield/vf_wind_mp_gibraltar_a"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["fx_sunflare_gibraltar_02"] = loadfx("vfx/lensflare/fx_sunflare_gibraltar_02"); level.var_611["dday_flare_light_bulb"] = loadfx("vfx/lights/mp_d_day/dday_flare_light_bulb"); level.var_611["cloud_shadows"] = loadfx("vfx/cloud/cloud_shadows_lrg"); }