/******************************************************************* * Decompiled By: Bog * Decompiled File: 1200.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 0 ms * Timestamp: 10/27/2023 3:22:25 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["zmb_hub_train_headlight_sml"] = loadfx("vfx/lights/mp_zombie_training/zmb_hub_train_headlight_sml"); level.var_611["zmb_hub_train_headlight_main"] = loadfx("vfx/lights/mp_zombie_training/zmb_hub_train_headlight_main"); level.var_611["train_headlight_kubelwagen_bright_03_lt_spot"] = loadfx("vfx/lights/train_headlight_kubelwagen_bright_03_lt_spot"); level.var_611["zmb_rat_flock_runaway_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_rat_flock_runaway_runner"); level.var_611["zmb_train_steam_below"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_below"); level.var_611["zmb_train_steam_background"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_background"); level.var_611["zmb_train_steam_foreground"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_foreground"); level.var_611["zmb_train_steam_main"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_main"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["zmb_hub_canon_env_fx"] = loadfx("vfx/map/mp_zombie_hub/zmb_war_machine_canon_env"); }