/******************************************************************* * Decompiled By: Bog * Decompiled File: 1202.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 0 ms * Timestamp: 10/27/2023 3:22:26 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["lon_flag_wind"] = loadfx("vfx/map/mp_london/lon_flag_wind"); level.var_611["lon_light_cone_2"] = loadfx("vfx/map/mp_london/lon_light_cone_2"); level.var_611["lon_boat_smk_02"] = loadfx("vfx/map/mp_london/lon_boat_smk_02"); level.var_611["lon_water_foam_splash_01"] = loadfx("vfx/map/mp_london/lon_water_foam_splash_01"); level.var_611["lon_boat_wake_01"] = loadfx("vfx/map/mp_london/lon_boat_wake_01"); level.var_611["lon_rats_scattering_01"] = loadfx("vfx/map/mp_london/lon_rats_scattering_01"); level.var_611["lon_embers_furnace_01"] = loadfx("vfx/map/mp_london/lon_embers_furnace_01"); level.var_611["lon_smk_vista_large_03"] = loadfx("vfx/map/mp_london/lon_smk_vista_large_03"); level.var_611["lon_smk_vista_large_02"] = loadfx("vfx/map/mp_london/lon_smk_vista_large_02"); level.var_611["lon_chimney_smk_01"] = loadfx("vfx/map/mp_london/lon_chimney_smk_01"); level.var_611["lon_mist_01"] = loadfx("vfx/map/mp_london/lon_mist_01"); level.var_611["lon_smk_trapped_01"] = loadfx("vfx/map/mp_london/lon_smk_trapped_01"); level.var_611["lon_steam_ceiling_01"] = loadfx("vfx/map/mp_london/lon_steam_ceiling_01"); level.var_611["lon_dust_falling_debris_02"] = loadfx("vfx/map/mp_london/lon_dust_falling_debris_02"); level.var_611["lon_dust_falling_debris_01"] = loadfx("vfx/map/mp_london/lon_dust_falling_debris_01"); level.var_611["lon_fire_03"] = loadfx("vfx/map/mp_london/lon_fire_03"); level.var_611["lon_paper_blown_dark_a"] = loadfx("vfx/map/mp_london/lon_paper_blown_dark_a"); level.var_611["lon_steam_02"] = loadfx("vfx/map/mp_london/lon_steam_02"); level.var_611["lon_mist_docks_02"] = loadfx("vfx/map/mp_london/lon_mist_docks_02"); level.var_611["lon_moths_light_01"] = loadfx("vfx/map/mp_london/lon_moths_light_01"); level.var_611["lon_mist_docks_01"] = loadfx("vfx/map/mp_london/lon_mist_docks_01"); level.var_611["lon_steam_01"] = loadfx("vfx/map/mp_london/lon_steam_01"); level.var_611["lon_fire_beam_01"] = loadfx("vfx/map/mp_london/lon_fire_beam_01"); level.var_611["lon_fire_falling_runner_01"] = loadfx("vfx/map/mp_london/lon_fire_falling_runner_01"); level.var_611["lon_fire_02"] = loadfx("vfx/map/mp_london/lon_fire_02"); level.var_611["lon_boat_smk_01"] = loadfx("vfx/map/mp_london/lon_boat_smk_01"); level.var_611["lon_barrel_float_01"] = loadfx("vfx/map/mp_london/lon_barrel_float_01"); level.var_611["lon_water_fall_02"] = loadfx("vfx/map/mp_london/lon_water_fall_02"); level.var_611["lon_embers_fall_indoor_01"] = loadfx("vfx/map/mp_london/lon_embers_fall_indoor_01"); level.var_611["lon_water_fall_sheets_01"] = loadfx("vfx/map/mp_london/lon_water_fall_sheets_01"); level.var_611["lon_water_pipe_gush_02"] = loadfx("vfx/map/mp_london/lon_water_pipe_gush_02"); level.var_611["lon_embers_fall_large_01"] = loadfx("vfx/map/mp_london/lon_embers_fall_large_01"); level.var_611["lon_smk_vista_column_02"] = loadfx("vfx/map/mp_london/lon_smk_vista_column_02"); level.var_611["lon_water_fall_01"] = loadfx("vfx/map/mp_london/lon_water_fall_01"); level.var_611["lon_water_hose_01"] = loadfx("vfx/map/mp_london/lon_water_hose_01"); level.var_611["lon_motes_interior_01"] = loadfx("vfx/map/mp_london/lon_motes_interior_01"); level.var_611["lon_godray_lrg_dim_01"] = loadfx("vfx/map/mp_london/lon_godray_lrg_dim_01"); level.var_611["lon_water_drip_runner_01"] = loadfx("vfx/map/mp_london/lon_water_drip_runner_01"); level.var_611["lon_smk_smoldering_03"] = loadfx("vfx/map/mp_london/lon_smk_smoldering_03"); level.var_611["lon_embers_01"] = loadfx("vfx/map/mp_london/lon_embers_01"); level.var_611["lon_smk_column_fire_01"] = loadfx("vfx/map/mp_london/lon_smk_column_fire_01"); level.var_611["lon_water_pipe_gush_01"] = loadfx("vfx/map/mp_london/lon_water_pipe_gush_01"); level.var_611["lon_fire_01"] = loadfx("vfx/map/mp_london/lon_fire_01"); level.var_611["lon_smk_smoldering_02"] = loadfx("vfx/map/mp_london/lon_smk_smoldering_02"); level.var_611["lon_sparks_runner_01"] = loadfx("vfx/map/mp_london/lon_sparks_runner_01"); level.var_611["lon_light_cone_01"] = loadfx("vfx/map/mp_london/lon_light_cone_01"); level.var_611["lon_smk_smoldering_01"] = loadfx("vfx/map/mp_london/lon_smk_smoldering_01"); level.var_611["lon_smk_vista_large_01"] = loadfx("vfx/map/mp_london/lon_smk_vista_large_01"); level.var_611["lon_explosion_vista_flash_01"] = loadfx("vfx/map/mp_london/lon_explosion_vista_flash_01"); level.var_611["lon_smk_vista_column_01"] = loadfx("vfx/map/mp_london/lon_smk_vista_column_01"); level.var_611["lon_water_foam_beam"] = loadfx("vfx/map/mp_london/lon_water_foam_beam"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["fx_sunflare_laser2"] = loadfx("vfx/lensflare/fx_sunflare_laser2"); level.var_611["dday_flare_light_bulb"] = loadfx("vfx/lights/mp_d_day/dday_flare_light_bulb"); }