/******************************************************************* * Decompiled By: Bog * Decompiled File: 1212.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 0 ms * Timestamp: 10/27/2023 3:22:28 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["zmb_rat_flock_short_runner"] = loadfx("vfx/map/mp_zombie_training/zmb_rat_flock_short_runner"); level.var_611["zmb_zmb_key_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zmb_key_light"); level.var_611["zmb_on_fire_01"] = loadfx("vfx/fire/zmb_on_fire_01"); level.var_611["zmb_training_fire_flame_drips"] = loadfx("vfx/fire/zmb_training_fire_flame_drips"); level.var_611["zmb_embers_fire_small"] = loadfx("vfx/zombie/zmb_embers_fire_small"); level.var_611["zmb_headlight_bright_01_rt_spot"] = loadfx("vfx/lights/zmb_headlight_bright_01_rt_spot"); level.var_611["zmb_headlight_bright_01_lt_spot"] = loadfx("vfx/lights/zmb_headlight_bright_01_lt_spot"); level.var_611["headlight_kubelwagen_bright_02_lt_spot"] = loadfx("vfx/lights/headlight_kubelwagen_bright_02_lt_spot"); level.var_611["zmb_electroschnelle_reg_chg_wv"] = loadfx("vfx/zombie/abilities_perks/zmb_electroschnelle_reg_chg_wv"); level.var_611["zmb_electroschnelle_giestkraft"] = loadfx("vfx/zombie/zmb_electroschnelle_giestkraft"); level.var_611["zmb_smk_chimney_vf"] = loadfx("vfx/map/mp_zombie_training/zmb_smk_chimney_vf"); level.var_611["zmb_fireplace_fire"] = loadfx("vfx/map/mp_zombie_nest/zmb_fireplace_fire"); level.var_611["smk_chimney_s_dark_light_vf"] = loadfx("vfx/smoke/smk_chimney_s_dark_light_vf"); level.var_611["zmb_rat_flock_runaway_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_rat_flock_runaway_runner"); level.var_611["zmb_dust_interior"] = loadfx("vfx/map/mp_zombie_nest/zmb_dust_interior"); level.var_611["zmb_embers_wind_vortex"] = loadfx("vfx/map/mp_zombie_nest/zmb_embers_wind_vortex"); level.var_611["zmb_tree_fire"] = loadfx("vfx/map/mp_zombie_nest/zmb_tree_fire"); level.var_611["ndy_pole_fires"] = loadfx("vfx/map/normandy/ndy_pole_fires"); level.var_611["zmb_snow_fall_slow"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall_slow"); level.var_611["zmb_ember_cloud_freq_sml_loop"] = loadfx("vfx/map/mp_zombie_nest/zmb_ember_cloud_freq_sml_loop"); level.var_611["zmb_fire_vista_lrg"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_vista_lrg"); level.var_611["zmb_fire_licks_long"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_licks_long"); level.var_611["zmb_fire_lp_sm_a"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_lp_sm_a"); level.var_611["vf_zombie_nest_wind"] = loadfx("vfx/map/mp_zombie_nest/vf_zombie_nest_wind"); level.var_611["zmb_fire_licks_m_vf"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_licks_m_vf"); level.var_611["zmb_snow_gust"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_gust"); level.var_611["zmb_snow_fall_fast"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall_fast"); level.var_611["zmb_nest_fog_sml"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_fog_sml"); level.var_611["zmb_nest_fog"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_fog"); level.var_611["zmb_snow_fall"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["zmb_jolts_out"] = loadfx("vfx/zombie/zmb_jolts_out"); level.var_611["ee_lamp_fx"] = loadfx("vfx/map/mp_zombie_training/zmb_ee_lamp_glow"); level.var_611["zmb_window_shatter_01"] = loadfx("vfx/map/mp_zombie_training/zmb_temp_wood_window_explosion"); }