/******************************************************************* * Decompiled By: Bog * Decompiled File: 1214.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 14 ms * Timestamp: 10/27/2023 3:22:29 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["zmb_brute_cinematic_steamrise"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_cinematic_steamrise"); level.var_611["zmb_brute_intro_embers"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_intro_embers"); level.var_611["zmb_electroschnelle_reg_chg_wv"] = loadfx("vfx/zombie/abilities_perks/zmb_electroschnelle_reg_chg_wv"); level.var_611["zmb_tesla_tube_rack_idle"] = loadfx("vfx/zombie/tesla_guns/zmb_tesla_tube_rack_idle"); level.var_611["zmb_trap_elec_tunnel_ambient"] = loadfx("vfx/map/mp_zombie_nest/zmb_trap_elec_tunnel_ambient"); level.var_611["zmb_tesla_barrel_prop_idle"] = loadfx("vfx/zombie/tesla_guns/zmb_tesla_barrel_prop_idle"); level.var_611["zmb_tesla_tube_prop_idle"] = loadfx("vfx/zombie/tesla_guns/zmb_tesla_tube_prop_idle"); level.var_611["zmb_klaus_fire_hide"] = loadfx("vfx/map/mp_zombie_nest/zmb_klaus_fire_hide"); level.var_611["zmb_waterfall_splash_bottom_mill_sm"] = loadfx("vfx/map/mp_zombie_nest/zmb_waterfall_splash_bottom_mill_sm"); level.var_611["zmb_waterfall_splash_bottom_mill"] = loadfx("vfx/map/mp_zombie_nest/zmb_waterfall_splash_bottom_mill"); level.var_611["zmb_pneumo_tube_exit_cam"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_tube_exit_cam"); level.var_611["zmb_pneumo_tube_2"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_tube_2"); level.var_611["zmb_pneumo_tube_1_cam_2"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_tube_1_cam_2"); level.var_611["zmb_hilt_sphere_explosion"] = loadfx("vfx/explosion/zmb_hilt_sphere_explosion"); level.var_611["zmb_brute_debris_fire_03b"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_debris_fire_03b"); level.var_611["zmb_brute_debris_fire_03"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_debris_fire_03"); level.var_611["zmb_bridge_spotlight"] = loadfx("vfx/lights/mp_zombie_nest/zmb_bridge_spotlight"); level.var_611["zmb_hc_door_catacombs"] = loadfx("vfx/destructible/zmb_hc_door_catacombs"); level.var_611["zmb_death_frag_skull_explosion"] = loadfx("vfx/explosion/zmb_death_frag_skull_explosion"); level.var_611["zmb_jolts_out"] = loadfx("vfx/zombie/zmb_jolts_out"); level.var_611["zmb_zep_receiver_full"] = loadfx("vfx/map/mp_zombie_nest/zmb_zep_receiver_full"); level.var_611["zmb_zep_receiver_charge_pnt"] = loadfx("vfx/map/mp_zombie_nest/zmb_zep_receiver_charge_pnt"); level.var_611["zmb_wall_buy_gk"] = loadfx("vfx/zombie/zmb_wall_buy_gk"); level.var_611["dlc_zombie_blood_drool"] = loadfx("vfx/blood/dlc_zombie_blood_drool"); level.var_611["zmb_brute_hand_impact_lrg"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_hand_impact_lrg"); level.var_611["zmb_brute_hand_impact_sml"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_hand_impact_sml"); level.var_611["zmb_med_trap_gib"] = loadfx("vfx/zombie/zmb_med_trap_gib"); level.var_611["zmb_med_spike_trap_on"] = loadfx("vfx/map/mp_zombie_nest/zmb_med_spike_trap_on"); level.var_611["zmb_tesla_moon_body_gib"] = loadfx("vfx/explosion/zmb_tesla_moon_body_gib"); level.var_611["zmb_tesla_moon_trail_unstable"] = loadfx("vfx/trail/zmb_tesla_moon_trail_unstable"); level.var_611["zmb_brute_slam"] = loadfx("vfx/zombie/zmb_brute_slam"); level.var_611["zmb_tesla_moon_trail"] = loadfx("vfx/trail/zmb_tesla_moon_trail"); level.var_611["zmb_brute_debris_fire_02"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_debris_fire_02"); level.var_611["zmb_brute_debris_fire_01"] = loadfx("vfx/map/mp_zombie_nest/zmb_brute_debris_fire_01"); level.var_611["zmb_tesla_storm_trail_unstable"] = loadfx("vfx/trail/zmb_tesla_storm_trail_unstable"); level.var_611["zmb_tesla_storm_body_gib"] = loadfx("vfx/explosion/zmb_tesla_storm_body_gib"); level.var_611["tesla_death_stun_sparks"] = loadfx("vfx/sparks/tesla_death_stun_sparks"); level.var_611["zmb_tesla_death_suicide_explosion"] = loadfx("vfx/explosion/zmb_tesla_death_suicide_explosion"); level.var_611["zmb_hc_statue"] = loadfx("vfx/destructible/zmb_hc_statue"); level.var_611["dust_falling_debris_radial_lrg_runner"] = loadfx("vfx/dust/dust_falling_debris_radial_lrg_runner"); level.var_611["zmb_hiltroom_plate_rotate_dust"] = loadfx("vfx/dust/zmb_hiltroom_plate_rotate_dust"); level.var_611["zmb_zeppelin_battery_hide_explosion"] = loadfx("vfx/explosion/zmb_zeppelin_battery_hide_explosion"); level.var_611["zmb_rnd_forge_ambient"] = loadfx("vfx/map/mp_zombie_nest/zmb_rnd_forge_ambient"); level.var_611["fire_ground_tiny_flames"] = loadfx("vfx/fire/fire_ground_tiny_flames"); level.var_611["zmb_barbosa_chandelier_hc_trig"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_hc_trig"); level.var_611["temp_klaus_radius"] = loadfx("vfx/zombie/prototype_fx/temp_klaus_radius"); level.var_611["zmb_hilt_sphere_hc"] = loadfx("vfx/map/mp_zombie_nest/zmb_hilt_sphere_hc"); level.var_611["zmb_hilt_sphere"] = loadfx("vfx/map/mp_zombie_nest/zmb_hilt_sphere"); level.var_611["zmb_com_room_fire_panel"] = loadfx("vfx/map/mp_zombie_nest/zmb_com_room_fire_panel"); level.var_611["zmb_com_room_huge_fire"] = loadfx("vfx/map/mp_zombie_nest/zmb_com_room_huge_fire"); level.var_611["zmb_fire_board_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_board_1"); level.var_611["zmb_fire_distortion"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_distortion"); level.var_611["zmb_dry_ice_fog_narrow"] = loadfx("vfx/map/mp_zombie_nest/zmb_dry_ice_fog_narrow"); level.var_611["zmb_ceiling_smoke"] = loadfx("vfx/map/mp_zombie_nest/zmb_ceiling_smoke"); level.var_611["zmb_fire_ceiling"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_ceiling"); level.var_611["zmb_fire_wall_scattered_2_rnr"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_wall_scattered_2_rnr"); level.var_611["zmb_fire_wall_scattered_rnr"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_wall_scattered_rnr"); level.var_611["zmb_fire_wall_med_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_wall_med_1"); level.var_611["zmb_fire_burst_sml_01"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_burst_sml_01"); level.var_611["zmb_spire_land_exp"] = loadfx("vfx/map/mp_zombie_nest/zmb_spire_land_exp"); level.var_611["zmb_light_post_02"] = loadfx("vfx/lights/mp_zombie_nest/zmb_light_post_02"); level.var_611["zmb_light_post_grn_01"] = loadfx("vfx/lights/mp_zombie_nest/zmb_light_post_grn_01"); level.var_611["zmb_light_post_01"] = loadfx("vfx/lights/mp_zombie_nest/zmb_light_post_01"); level.var_611["zmb_fuse_arcing_chd"] = loadfx("vfx/map/mp_zombie_nest/zmb_fuse_arcing_chd"); level.var_611["zmb_claw_hider"] = loadfx("vfx/map/mp_zombie_nest/zmb_claw_hider"); level.var_611["zmb_projector_lightbeam"] = loadfx("vfx/lights/mp_zombie_nest/zmb_projector_lightbeam"); level.var_611["zmb_fuse_chain_box"] = loadfx("vfx/map/mp_zombie_nest/zmb_fuse_chain_box"); level.var_611["zmb_fuse_chain_wire"] = loadfx("vfx/map/mp_zombie_nest/zmb_fuse_chain_wire"); level.var_611["zmb_lhog_init"] = loadfx("vfx/zombie/abilities_perks/zmb_lhog_init"); level.var_611["zmb_uberschnelle_charge"] = loadfx("vfx/zombie/abilities_perks/zmb_gk_uber_charge_stg_3"); level.var_611["projector_lightbeam"] = loadfx("vfx/lights/projector_lightbeam"); level.var_611["zmb_rhog_init"] = loadfx("vfx/map/mp_zombie_nest/zmb_rhog_init"); level.var_611["zmb_rhog_on"] = loadfx("vfx/map/mp_zombie_nest/zmb_rhog_on"); level.var_611["zmb_gk_hilt_init"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_hilt_init"); level.var_611["zmb_gk_hilt"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_hilt"); level.var_611["zmb_geistkraft_radius_400"] = loadfx("vfx/map/mp_zombie_nest/zmb_geistkraft_radius_400"); level.var_611["zmb_gk_claw_full"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_full"); level.var_611["zmb_gk_claw_battery_full_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_battery_full_1"); level.var_611["zmb_gk_claw_battery_full_2"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_battery_full_2"); level.var_611["zmb_gk_claw_battery_full_3"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_battery_full_3"); level.var_611["zmb_gk_claw_battery_charge_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_battery_charge_1"); level.var_611["zmb_gk_claw_battery_charge_2"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_battery_charge_2"); level.var_611["zmb_gk_claw_battery_charge_3"] = loadfx("vfx/map/mp_zombie_nest/zmb_gk_claw_battery_charge_3"); level.var_611["zmb_ee_fuse_dmg_med"] = loadfx("vfx/map/mp_zombie_nest/zmb_ee_fuse_dmg_med"); level.var_611["zmb_ee_fuse_dmg_lt"] = loadfx("vfx/map/mp_zombie_nest/zmb_ee_fuse_dmg_lt"); level.var_611["zmb_ee_fuse_dmg_hvy"] = loadfx("vfx/map/mp_zombie_nest/zmb_ee_fuse_dmg_hvy"); level.var_611["lightning_burst"] = loadfx("vfx/map/mp_zombie_nest/lightning_burst"); level.var_611["zmb_bridgetower_lightning_tower"] = loadfx("vfx/map/mp_zombie_nest/zmb_bridgetower_lightning_tower"); level.var_611["zmb_bridgetower_lightning_test_rnr"] = loadfx("vfx/map/mp_zombie_nest/zmb_bridgetower_lightning_test_rnr"); level.var_611["zmb_geistkraft_radius_256"] = loadfx("vfx/map/mp_zombie_nest/zmb_geistkraft_radius_256"); level.var_611["zmb_rnd_forge_piston_4"] = loadfx("vfx/map/mp_zombie_nest/zmb_rnd_forge_piston_4"); level.var_611["zmb_rnd_forge_piston_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_rnd_forge_piston_1"); level.var_611["zmb_rnd_forge_piston_2"] = loadfx("vfx/map/mp_zombie_nest/zmb_rnd_forge_piston_2"); level.var_611["zmb_rnd_forge_piston_3"] = loadfx("vfx/map/mp_zombie_nest/zmb_rnd_forge_piston_3"); level.var_611["zmb_ee_switch_sparks"] = loadfx("vfx/sparks/zmb_ee_switch_sparks"); level.var_611["zmb_catacombs_saw_on"] = loadfx("vfx/map/mp_zombie_nest/zmb_catacombs_saw_on"); level.var_611["zmb_falling_water_bloody_narrow"] = loadfx("vfx/map/mp_zombie_nest/zmb_falling_water_bloody_narrow"); level.var_611["zmb_falling_blood_water_line_rnr"] = loadfx("vfx/map/mp_zombie_nest/zmb_falling_blood_water_line_rnr"); level.var_611["zmb_falling_blood_water_drip_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_falling_blood_water_drip_runner"); level.var_611["zmb_blood_water_splashes_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_blood_water_splashes_1"); level.var_611["zmb_fire_burst_tunnel_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_burst_tunnel_runner"); level.var_611["zmb_barbosa_chandelier_candles"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_candles"); level.var_611["zmb_hilt_room_torch"] = loadfx("vfx/map/mp_zombie_nest/zmb_hilt_room_torch"); level.var_611["zmb_elec_coil_charge"] = loadfx("vfx/map/mp_zombie_nest/zmb_elec_coil_charge"); level.var_611["zmb_workbench_charge"] = loadfx("vfx/map/mp_zombie_nest/zmb_workbench_charge"); level.var_611["zmb_gunrack_charge_pnt"] = loadfx("vfx/map/mp_zombie_nest/zmb_gunrack_charge_pnt"); level.var_611["zmb_truck_engine_smoke"] = loadfx("vfx/map/mp_zombie_nest/zmb_truck_engine_smoke"); level.var_611["zmb_fire_small_ground"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_small_ground"); level.var_611["zmb_fire_m_light_whitesmk_column"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_m_light_whitesmk_column"); level.var_611["zmb_bridge_smoke"] = loadfx("vfx/map/mp_zombie_nest/zmb_bridge_smoke"); level.var_611["zmb_zmb_fire_burn"] = loadfx("vfx/zombie/zmb_zmb_fire_burn"); level.var_611["zmb_fire_burst_intro"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_burst_intro"); level.var_611["zmb_cart_charge_pnt"] = loadfx("vfx/map/mp_zombie_nest/zmb_cart_charge_pnt"); level.var_611["zmb_incubator_js_explosion"] = loadfx("vfx/explosion/zmb_incubator_js_explosion"); level.var_611["zmb_snow_fall_staircase"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall_staircase"); level.var_611["snow_blowing_swirl"] = loadfx("vfx/snow/snow_blowing_swirl"); level.var_611["fire_wall_edge_lp_sml_vf"] = loadfx("vfx/fire/fire_wall_edge_lp_sml_vf"); level.var_611["zmb_fire_licks_m_vf_fast"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_licks_m_vf_fast"); level.var_611["zmb_ground_impact_lrg"] = loadfx("vfx/zombie/zmb_ground_impact_lrg"); level.var_611["zmb_shovel_smack"] = loadfx("vfx/blood/zmb_shovel_smack"); level.var_611["zmb_shovel_wound"] = loadfx("vfx/blood/zmb_shovel_wound"); level.var_611["zmb_shovel_cut_squirt"] = loadfx("vfx/blood/zmb_shovel_cut_squirt"); level.var_611["temp_blue_fingerprint"] = loadfx("vfx/zombie/prototype_fx/temp_blue_fingerprint"); level.var_611["zmb_eye_glow"] = loadfx("vfx/zombie/prototype_fx/zombie_eye_glow"); level.var_611["zmb_zmb_key_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zmb_key_light"); level.var_611["zmb_key_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zmb_key_light"); level.var_611["zmb_player_attached_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_player_attached_light"); level.var_611["zmb_zeppelin_shot_charge_weak_spot1"] = loadfx("vfx/zombie/prototype_fx/zmb_zeppelin_shot_charge_weak_spot1"); level.var_611["zmb_zeppelin_shot_charge_weak_spot2"] = loadfx("vfx/zombie/prototype_fx/zmb_zeppelin_shot_charge_weak_spot2"); level.var_611["zmb_zeppelin_shot_charge_weak_spot3"] = loadfx("vfx/zombie/prototype_fx/zmb_zeppelin_shot_charge_weak_spot3"); level.var_611["zmb_hc_rotor_lighting_fx"] = loadfx("vfx/zombie/prototype_fx/zmb_hc_rotor_lighting_fx"); level.var_611["zmb_bunker_entrance_open"] = loadfx("vfx/map/mp_zombie_nest/zmb_bunker_entrance_open"); level.var_611["zmb_bunker_door_open"] = loadfx("vfx/map/mp_zombie_nest/zmb_bunker_door_open"); level.var_611["zmb_bunker_door_open_r"] = loadfx("vfx/map/mp_zombie_nest/zmb_bunker_door_open_r"); level.var_611["zmb_bunker_door_open_l"] = loadfx("vfx/map/mp_zombie_nest/zmb_bunker_door_open_l"); level.var_611["zmb_rnd_forge_pistons"] = loadfx("vfx/map/mp_zombie_nest/zmb_rnd_forge_pistons"); level.var_611["zmb_nest_roof_edge_snow"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_roof_edge_snow"); level.var_611["steam_floor_grates_rise"] = loadfx("vfx/steam/steam_floor_grates_rise"); level.var_611["zmb_amb_dust_thick_pocket"] = loadfx("vfx/map/mp_zombie_nest/zmb_amb_dust_thick_pocket"); level.var_611["zmb_zeppelin_shot_charge_barrel"] = loadfx("vfx/map/mp_zombie_nest/zmb_zeppelin_shot_charge_barrel"); level.var_611["zmb_zeppelin_gun_flash_wv"] = loadfx("vfx/muzzleflash/zmb_zeppelin_gun_flash_wv"); level.var_611["zmb_zeppelin_gun_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zeppelin_gun_light"); level.var_611["zmb_zeppelin_underlight"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zeppelin_underlight"); level.var_611["zmb_zeppelin_spotlight_assault"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zeppelin_spotlight_assault"); level.var_611["zmb_zep_battery_fire_trail"] = loadfx("vfx/map/mp_zombie_nest/zmb_zep_battery_fire_trail"); level.var_611["zmb_zeppelin_lightning_bolt"] = loadfx("vfx/map/mp_zombie_nest/zmb_zeppelin_lightning_bolt"); level.var_611["zmb_window_shatter_01"] = loadfx("vfx/map/mp_zombie_nest/zmb_window_shatter_01"); level.var_611["dust_falling_debris_radial_sml_runner"] = loadfx("vfx/dust/dust_falling_debris_radial_sml_runner"); level.var_611["zmb_dry_ice_fog"] = loadfx("vfx/map/mp_zombie_nest/zmb_dry_ice_fog"); level.var_611["zmb_pneumo_tube_1_cam"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_tube_1_cam"); level.var_611["zmb_pneumo_tube_1"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_tube_1"); level.var_611["zmb_pneumo_water"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_water"); level.var_611["zmb_pneumo_exit_splash"] = loadfx("vfx/map/mp_zombie_nest/zmb_pneumo_exit_splash"); level.var_611["zmb_embers_wind_vortex"] = loadfx("vfx/map/mp_zombie_nest/zmb_embers_wind_vortex"); level.var_611["zmb_zeppelin_shot_charge"] = loadfx("vfx/map/mp_zombie_nest/zmb_zeppelin_shot_charge"); level.var_611["zmb_zep_battery_land_explosion"] = loadfx("vfx/explosion/zmb_zep_battery_land_explosion"); level.var_611["zmb_zeppelin_shot_explosion"] = loadfx("vfx/explosion/zmb_zeppelin_shot_explosion"); level.var_611["zmb_vog_code_correct"] = loadfx("vfx/map/mp_zombie_nest/zmb_vog_code_correct"); level.var_611["zmb_vog_code_incorrect"] = loadfx("vfx/map/mp_zombie_nest/zmb_vog_code_incorrect"); level.var_611["zmb_zeppelin_battery_explosion"] = loadfx("vfx/explosion/zmb_zeppelin_battery_explosion"); level.var_611["zmb_fire_lp_sm_a"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_lp_sm_a"); level.var_611["fire_lp_ceiling_beam_med"] = loadfx("vfx/fire/fire_lp_ceiling_beam_med"); level.var_611["zmb_fire_licks_m_vf"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_licks_m_vf"); level.var_611["zmb_rat_flock_runaway_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_rat_flock_runaway_runner"); level.var_611["zmb_fractal_burn"] = loadfx("vfx/map/mp_zombie_nest/zmb_fractal_burn"); level.var_611["falling_snow_infr_b_runner"] = loadfx("vfx/snow/falling_snow_infr_b_runner"); level.var_611["zmb_med_juicer_on"] = loadfx("vfx/map/mp_zombie_nest/zmb_med_juicer_on"); level.var_611["zmb_med_juicer_idle"] = loadfx("vfx/map/mp_zombie_nest/zmb_med_juicer_idle"); level.var_611["zmb_elec_trail"] = loadfx("vfx/trail/zmb_elec_trail"); level.var_611["zmb_zeppelin_projectile"] = loadfx("vfx/trail/zmb_zeppelin_projectile"); level.var_611["zmb_elec_arcs_pnt_sml"] = loadfx("vfx/map/mp_zombie_nest/zmb_elec_arcs_pnt_sml"); level.var_611["zmb_dust_falling_debris"] = loadfx("vfx/map/mp_zombie_nest/zmb_dust_falling_debris"); level.var_611["zmb_dark_energy_hilt"] = loadfx("vfx/map/mp_zombie_nest/zmb_dark_energy_hilt"); level.var_611["zmb_elec_arcs_pnt"] = loadfx("vfx/map/mp_zombie_nest/zmb_elec_arcs_pnt"); level.var_611["zmb_uberschnalle_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_uberschnalle_light"); level.var_611["zmb_fire_steam"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_steam"); level.var_611["falling_water_wall_narrow"] = loadfx("vfx/water/falling_water_wall_narrow"); level.var_611["steam_ring"] = loadfx("vfx/steam/steam_ring"); level.var_611["steam_vertical_small"] = loadfx("vfx/steam/steam_vertical_small"); level.var_611["dry_ice_edge_m"] = loadfx("vfx/steam/dry_ice_edge_m"); level.var_611["zmb_bridgetower_lightning_uber"] = loadfx("vfx/map/mp_zombie_nest/zmb_bridgetower_lightning_uber"); level.var_611["zmb_bridgetower_lightning"] = loadfx("vfx/map/mp_zombie_nest/zmb_bridgetower_lightning"); level.var_611["zmb_bridgetower_lightning_chd"] = loadfx("vfx/map/mp_zombie_nest/zmb_bridgetower_lightning_chd"); level.var_611["falling_water_drip_1000x500_runner"] = loadfx("vfx/water/falling_water_drip_1000x500_runner"); level.var_611["falling_water_drip_1000x1000_runner"] = loadfx("vfx/water/falling_water_drip_1000x1000_runner"); level.var_611["zmb_explosion_lower"] = loadfx("vfx/map/mp_zombie_nest/zmb_explosion_lower"); level.var_611["steam_fill_ground_cheap"] = loadfx("vfx/steam/steam_fill_ground_cheap"); level.var_611["fireball_hallway_1"] = loadfx("vfx/fire/fireball_hallway_1"); level.var_611["blood_drip_sml_runner"] = loadfx("vfx/blood/blood_drip_sml_runner"); level.var_611["blood_drip_sml_runner_edge_slw"] = loadfx("vfx/blood/blood_drip_sml_runner_edge_slw"); level.var_611["steam_pipe_leak_interior_dim_sm"] = loadfx("vfx/steam/steam_pipe_leak_interior_dim_sm"); level.var_611["steam_pipe_leak_interior_sm"] = loadfx("vfx/steam/steam_pipe_leak_interior_sm"); level.var_611["steam_zmb_machinery_exhaust"] = loadfx("vfx/steam/steam_zmb_machinery_exhaust"); level.var_611["dust_falling_no_debri_runner"] = loadfx("vfx/dust/dust_falling_no_debri_runner"); level.var_611["amb_dust_indoor_slw_lp"] = loadfx("vfx/dust/amb_dust_indoor_slw_lp"); level.var_611["zmb_zeppelin_spotlight_nolight"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zeppelin_spotlight_nolight"); level.var_611["dust_falling_cave_debris"] = loadfx("vfx/dust/dust_falling_cave_debris"); level.var_611["zmb_snow_earthquake"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_earthquake"); level.var_611["zmb_nest_fog_sml"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_fog_sml"); level.var_611["zmb_blackout_sparks"] = loadfx("vfx/map/mp_zombie_nest/zmb_blackout_sparks"); level.var_611["zmb_waterfront_fog_big"] = loadfx("vfx/map/mp_zombie_nest/zmb_waterfront_fog_big"); level.var_611["wood_piece_shatter_lrg"] = loadfx("vfx/explosion/wood_piece_shatter_lrg"); level.var_611["wood_piece_shatter"] = loadfx("vfx/explosion/wood_piece_shatter"); level.var_611["zmb_snow_drawbridge_impact"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_drawbridge_impact"); level.var_611["zmb_snow_fall_fast"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall_fast"); level.var_611["roof_snow_light_wind_lp"] = loadfx("vfx/snow/roof_snow_light_wind_lp"); level.var_611["zmb_snow_bloody_gust_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_bloody_gust_runner"); level.var_611["falling_snow_infr_runner"] = loadfx("vfx/snow/falling_snow_infr_runner"); level.var_611["zmb_godray_yellow_snow"] = loadfx("vfx/lights/mp_zombie_nest/zmb_godray_yellow_snow"); level.var_611["zmb_godray_orange"] = loadfx("vfx/lights/mp_zombie_nest/zmb_godray_orange"); level.var_611["zmb_godray_orange_snow"] = loadfx("vfx/lights/mp_zombie_nest/zmb_godray_orange_snow"); level.var_611["zmb_zeppelin_spotlight"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zeppelin_spotlight"); level.var_611["falling_snow_runner"] = loadfx("vfx/snow/falling_snow_runner"); level.var_611["zmb_roof_snow_hvy_wind_lp"] = loadfx("vfx/map/mp_zombie_nest/zmb_roof_snow_hvy_wind_lp"); level.var_611["vf_zombie_nest_wind"] = loadfx("vfx/map/mp_zombie_nest/vf_zombie_nest_wind"); level.var_611["roof_snow_hvy_wind_lp"] = loadfx("vfx/snow/roof_snow_hvy_wind_lp"); level.var_611["fire_licks_long_small"] = loadfx("vfx/fire/fire_licks_long_small"); level.var_611["fire_fast_lp_m_vf"] = loadfx("vfx/fire/fire_fast_lp_m_vf"); level.var_611["insects_flies_wall"] = loadfx("vfx/animal/insects_flies_wall"); level.var_611["falling_water_exterior_narrow"] = loadfx("vfx/water/falling_water_exterior_narrow"); level.var_611["zmb_water_bubbles"] = loadfx("vfx/map/mp_zombie_nest/zmb_water_bubbles"); level.var_611["zmb_water_drip_line_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_water_drip_line_runner"); level.var_611["zmb_water_sediment"] = loadfx("vfx/map/mp_zombie_nest/zmb_water_sediment"); level.var_611["gutter_splashes_1"] = loadfx("vfx/water/gutter_splashes_1"); level.var_611["foam_flowing_s"] = loadfx("vfx/water/foam_flowing_s"); level.var_611["floating_foam_runner_lp"] = loadfx("vfx/water/floating_foam_runner_lp"); level.var_611["zmb_tunnel_blast"] = loadfx("vfx/map/mp_zombie_nest/zmb_tunnel_blast"); level.var_611["zmb_waterfront_fog"] = loadfx("vfx/map/mp_zombie_nest/zmb_waterfront_fog"); level.var_611["zmb_steam_wall"] = loadfx("vfx/map/mp_zombie_nest/zmb_steam_wall"); level.var_611["zmb_ambient_steam"] = loadfx("vfx/map/mp_zombie_nest/zmb_ambient_steam"); level.var_611["fire_ceiling_md_slow"] = loadfx("vfx/fire/fire_ceiling_md_slow"); level.var_611["fire_crawl_interior_wall_med"] = loadfx("vfx/fire/fire_crawl_interior_wall_med"); level.var_611["steam_ambient_street_large_mp"] = loadfx("vfx/map/mp_dam/steam_ambient_street_large_mp"); level.var_611["zmb_underground_smoke"] = loadfx("vfx/map/mp_zombie_nest/zmb_underground_smoke"); level.var_611["battlefield_smoke_dark_l"] = loadfx("vfx/smoke/battlefield_smoke_dark_l"); level.var_611["ndy_pole_fires"] = loadfx("vfx/map/normandy/ndy_pole_fires"); level.var_611["fire_licks_small"] = loadfx("vfx/fire/fire_licks_small"); level.var_611["fire_lp_xs_whitesmk"] = loadfx("vfx/fire/fire_lp_xs_whitesmk"); level.var_611["embers_constant_sm"] = loadfx("vfx/fire/embers_constant_sm"); level.var_611["zmb_grate_fire"] = loadfx("vfx/map/mp_zombie_nest/zmb_grate_fire"); level.var_611["zmb_nest_generator_light_red"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_generator_light_red"); level.var_611["zmb_nest_generator_light_green"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_generator_light_green"); level.var_611["zmb_nest_generator_bulb_red"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_generator_bulb_red"); level.var_611["zmb_nest_generator_bulb_green"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_generator_bulb_green"); level.var_611["zmb_nest_candle"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_candle"); level.var_611["gas_distortion_leak"] = loadfx("vfx/distortion/gas_distortion_leak"); level.var_611["zmb_nest_fog"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_fog"); level.var_611["zmb_vent_steam"] = loadfx("vfx/map/mp_zombie_nest/zmb_vent_steam"); level.var_611["zmb_water_mist"] = loadfx("vfx/map/mp_zombie_nest/zmb_water_mist"); level.var_611["ground_impact"] = loadfx("vfx/zombie/zmb_ground_impact"); level.var_611["falling_water_drip_runner_fast"] = loadfx("vfx/water/falling_water_drip_runner_fast"); level.var_611["falling_water_drip_runner_slow"] = loadfx("vfx/water/falling_water_drip_runner_slow"); level.var_611["falling_water_drip_caves"] = loadfx("vfx/water/falling_water_drip_caves"); level.var_611["falling_water_drip_100x100_runner_slow"] = loadfx("vfx/water/falling_water_drip_100x100_runner_slow"); level.var_611["zom_grate_steam"] = loadfx("vfx/map/mp_zombie_nest/zom_grate_steam"); level.var_611["fire_fast_lp_sml_vf"] = loadfx("vfx/fire/fire_fast_lp_sml_vf"); level.var_611["steam_pipe_leak_interior_burst_sm"] = loadfx("vfx/steam/steam_pipe_leak_interior_burst_sm"); level.var_611["zmb_zmb_fire_torso"] = loadfx("vfx/zombie/zmb_zmb_fire_torso"); level.var_611["zmb_snow_gust"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_gust"); level.var_611["zmb_firepit_blast"] = loadfx("vfx/map/mp_zombie_nest/zmb_firepit_blast"); level.var_611["zmb_snow_fall"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall"); level.var_611["zom_grate_steam_sml"] = loadfx("vfx/map/mp_zombie_nest/zom_grate_steam_sml"); level.var_611["zmb_door_gust"] = loadfx("vfx/map/mp_zombie_nest/zmb_door_gust"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["zmb_zeppelin_shot"] = loadfx("vfx/zombie/zmb_zeppelin_shot"); level.var_611["zmb_jump_scare_ground_snow"] = loadfx("vfx/zombie/zmb_jump_scare_ground_snow"); level.var_611["zmb_trap_rnd_active"] = loadfx("vfx/map/mp_zombie_nest/zmb_trap_elec_tunnel"); level.var_611["zmb_paint_code_one"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_one"); level.var_611["zmb_paint_code_two"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_two"); level.var_611["zmb_paint_code_three"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_three"); level.var_611["zmb_paint_code_four"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_four"); level.var_611["zmb_paint_code_five"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_five"); level.var_611["zmb_paint_code_storm"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_storm"); level.var_611["zmb_paint_code_moon"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_moon"); level.var_611["zmb_paint_code_blood"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_blood"); level.var_611["zmb_paint_code_death"] = loadfx("vfx/map/mp_zombie_nest/paint_code_fx/zmb_paint_code_death"); level.var_611["snow 1"] = loadfx("vfx/snow/snow_fall_particles"); level.var_611["snow 2"] = loadfx("vfx/snow/ground_snow_flurries"); level.var_611["dust"] = loadfx("vfx/dust/amb_dust_patch_light"); level.var_611["jerrycan"] = loadfx("vfx/explosion/jerrycan_destruct"); level.var_611["zmb_electroschnelle_pack"] = loadfx("vfx/zombie/prototype_fx/zmb_electroschnelle_pack"); level.var_611["ee_fuse_blowout"] = loadfx("vfx/map/mp_zombie_nest/zmb_ee_fuse_blowout"); level.var_611["temp_hc_challenge_indicator_lights"] = loadfx("vfx/zombie/prototype_fx/temp_hc_challenge_indicator_lights"); level.var_611["blimp_light_red"] = loadfx("vfx/blimp_light_red"); level.var_611["blimp_light_green"] = loadfx("vfx/blimp_light_green"); level.var_611["blimp_light_yellow"] = loadfx("vfx/blimp_light_yellow"); level.var_611["smoketrail_rpg_sp"] = loadfx("vfx/trail/smoketrail_rpg_sp"); level.var_611["zmb_zep_rocket_smoketrail"] = loadfx("vfx/trail/zmb_zep_rocket_smoketrail"); level.var_611["zombie_brute_nuke_burst"] = loadfx("vfx/zombie/prototype_fx/zombie_brute_nuke_burst"); level.var_611["fx_zombie_rise_snow"] = loadfx("vfx/zombie/prototype_fx/fx_zombie_rise_snow"); level.var_611["radio_uber"] = loadfx("vfx/zombie/prototype_fx/radio_uber"); level.var_611["bouncing_betty_rest"] = loadfx("vfx/zombie/prototype_fx/bouncing_betty_rest"); level.var_611["bouncing_betty_explode"] = loadfx("vfx/zombie/prototype_fx/bouncing_betty_explode"); level.var_611["bouncing_betty_explosion"] = loadfx("vfx/explosion/zmb_bouncing_betty_explosion"); level.var_611["catacombs_saw_blade"] = loadfx("vfx/zombie/prototype_fx/catacombs_saw_blade"); level.var_611["death_raven_hc_ee_uber"] = loadfx("vfx/zombie/abilities_perks/zmb_death_uberschnelle_charge"); level.var_611["moon_raven_hc_ee_uber"] = loadfx("vfx/zombie/abilities_perks/zmb_moon_uberschnelle_charge"); level.var_611["blood_raven_hc_ee_uber"] = loadfx("vfx/zombie/abilities_perks/zmb_blood_uberschnelle_charge"); level.var_611["storm_raven_hc_ee_uber"] = loadfx("vfx/zombie/abilities_perks/zmb_storm_uberschnelle_charge"); level.var_611["blood_raven_hc_ee_uber_stg_1"] = loadfx("vfx/zombie/abilities_perks/zmb_blood_uber_charge_stg_1"); level.var_611["blood_raven_hc_ee_uber_stg_2"] = loadfx("vfx/zombie/abilities_perks/zmb_blood_uber_charge_stg_2"); level.var_611["blood_raven_hc_ee_uber_stg_3"] = loadfx("vfx/zombie/abilities_perks/zmb_blood_uber_charge_stg_3"); level.var_611["death_raven_hc_ee_uber_stg_1"] = loadfx("vfx/zombie/abilities_perks/zmb_death_uber_charge_stg_1"); level.var_611["death_raven_hc_ee_uber_stg_2"] = loadfx("vfx/zombie/abilities_perks/zmb_death_uber_charge_stg_2"); level.var_611["death_raven_hc_ee_uber_stg_3"] = loadfx("vfx/zombie/abilities_perks/zmb_death_uber_charge_stg_3"); level.var_611["moon_raven_hc_ee_uber_stg_1"] = loadfx("vfx/zombie/abilities_perks/zmb_moon_uber_charge_stg_1"); level.var_611["moon_raven_hc_ee_uber_stg_2"] = loadfx("vfx/zombie/abilities_perks/zmb_moon_uber_charge_stg_2"); level.var_611["moon_raven_hc_ee_uber_stg_3"] = loadfx("vfx/zombie/abilities_perks/zmb_moon_uber_charge_stg_3"); level.var_611["storm_raven_hc_ee_uber_stg_1"] = loadfx("vfx/zombie/abilities_perks/zmb_storm_uber_charge_stg_1"); level.var_611["storm_raven_hc_ee_uber_stg_2"] = loadfx("vfx/zombie/abilities_perks/zmb_storm_uber_charge_stg_2"); level.var_611["storm_raven_hc_ee_uber_stg_3"] = loadfx("vfx/zombie/abilities_perks/zmb_storm_uber_charge_stg_3"); level.var_611["gk_raven_hc_ee_uber_stg_1"] = loadfx("vfx/zombie/abilities_perks/zmb_gk_uber_charge_stg_1"); level.var_611["gk_raven_hc_ee_uber_stg_2"] = loadfx("vfx/zombie/abilities_perks/zmb_gk_uber_charge_stg_2"); level.var_611["gk_raven_hc_ee_uber_stg_3"] = loadfx("vfx/zombie/abilities_perks/zmb_gk_uber_charge_stg_3"); level.var_611["gk_raven_hc_ee_uber_attached"] = loadfx("vfx/zombie/abilities_perks/zmb_gk_uber_attached"); level.var_611["zmb_receiver_charge_pnt"] = loadfx("vfx/map/mp_zombie_nest/zmb_receiver_charge_pnt"); level.var_611["zmb_receiver_charge_lost"] = loadfx("vfx/map/mp_zombie_nest/zmb_receiver_charge_lost"); level.var_611["zmb_receiver_full"] = loadfx("vfx/map/mp_zombie_nest/zmb_receiver_full"); level.var_611["tesla_activation_sphere"] = loadfx("vfx/zombie/prototype_fx/zombie_brute_final_trigger"); level.var_611["hiltroom_earthquake"] = loadfx("vfx/zombie/prototype_fx/temp_hilt_room_success_event"); level.var_611["hiltroom_connection"] = loadfx("vfx/zombie/prototype_fx/temp_hilt_room_connection"); level.var_611["hiltroom_hc_success"] = loadfx("vfx/zombie/prototype_fx/hilt_room_hc_success"); level.var_611["hc_raven_uber_reciver_light"] = loadfx("vfx/zombie/prototype_fx/hc_raven_uber_reciver_light"); level.var_611["zmb_zeppelin_battery_damage"] = loadfx("vfx/zombie/prototype_fx/zmb_zeppelin_battery_damage"); level.var_611["temp_objective_crumble_success"] = loadfx("vfx/zombie/prototype_fx/temp_objective_crumble_success"); level.var_611["zmb_com_cart_full"] = loadfx("vfx/map/mp_zombie_nest/zmb_com_cart_full"); level.var_611["raven_upgrade_green_light"] = loadfx("vfx/zombie/zmb_raven_upgrade_green_light"); level.var_611["chandeleier_raven_blood"] = loadfx("vfx/zombie/prototype_fx/chandelier/raven_blood"); level.var_611["chandeleier_raven_moon"] = loadfx("vfx/zombie/prototype_fx/chandelier/raven_moon"); level.var_611["chandeleier_raven_death"] = loadfx("vfx/zombie/prototype_fx/chandelier/raven_death"); level.var_611["chandeleier_raven_storm"] = loadfx("vfx/zombie/prototype_fx/chandelier/raven_storm"); level.var_611["chandeleier_raven_idle"] = loadfx("vfx/zombie/prototype_fx/chandelier/raven_chandelier_idle"); level.var_611["nest_ee_hc_gem_fx"] = loadfx("vfx/zombie/prototype_fx/nest_ee_hc_gem_fx"); level.var_611["zmb_barbosa_chandelier_hc_death"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_hc_death"); level.var_611["zmb_barbosa_chandelier_hc_moon"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_hc_moon"); level.var_611["zmb_barbosa_chandelier_hc_storm"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_hc_storm"); level.var_611["zmb_barbosa_chandelier_hc_blood"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_hc_blood"); level.var_611["zmb_barbosa_chandelier_hc_trig_final"] = loadfx("vfx/map/mp_zombie_nest/zmb_barbosa_chandelier_hc_trig_final"); }