/******************************************************************* * Decompiled By: Bog * Decompiled File: 1374.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 7 * Decompile Time: 0 ms * Timestamp: 10/27/2023 3:25:52 AM *******************************************************************/ //Function Number: 1 func_00D5() { level.var_A41["zombie_boss"] = level.var_A41["zombie"]; level.var_A41["zombie_boss"]["think"] = ::func_AB60; level.var_A41["zombie_boss"]["move_mode"] = ::func_AB5F; level.var_A41["zombie_boss"]["get_action_params"] = ::func_AB5D; level.var_A41["zombie_boss"]["tesla_delayed_dmg"] = ::zombie_boss_tesla_delayed_dmg; var_00 = spawnstruct(); var_00.var_A4B = "zombie_boss"; var_00.var_EAE = "zombie_boss_animclass"; var_00.var_879 = "zombie_boss"; var_00.var_5ED2["default"]["whole_body"] = "zom_brute_b_base"; var_00.var_5ED2["default"]["heads"] = ["zom_head_fdr02_org1"]; var_00.var_4C12 = 1; var_00.var_7F1A = 15000; var_00.var_60E2 = 40; var_00.parenttype = "zombie_generic"; lib_0547::func_A52(var_00,"zombie_boss"); } //Function Number: 2 func_AB5F() { return "walk"; } //Function Number: 3 func_AB5D() { var_00 = lib_054D::func_AC22(); return var_00; } //Function Number: 4 zombie_boss_tesla_delayed_dmg(param_00,param_01,param_02) { return param_00; } //Function Number: 5 func_AB61() { maps/mp/agents/humanoid/_humanoid::func_8A27(); thread lib_054D::func_A146(); } //Function Number: 6 func_AB60() { self endon("death"); level endon("game_ended"); self endon("owner_disconnect"); func_AB61(); for(;;) { self method_8395(self.var_116); wait(0.5); } } //Function Number: 7 func_AAF6() { }