/******************************************************************* * Decompiled By: Bog * Decompiled File: 1403.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 4 * Decompile Time: 0 ms * Timestamp: 10/27/2023 3:26:02 AM *******************************************************************/ //Function Number: 1 func_00D5() { level.var_1EB9 = 20; level.var_5A61["zm_camouflage"] = ::func_9E3E; } //Function Number: 2 func_9E3E(param_00,param_01) { thread func_73BA(); return 1; } //Function Number: 3 func_73BA(param_00) { if(!isdefined(param_00)) { param_00 = level.var_1EB9; } var_01 = int(gettime() + param_00 * 1000); if(isdefined(self.var_2747) && self.var_2747) { var_02 = self getclientomnvar("ui_zm_camo"); if(var_02 >= var_01) { return; } } self notify("playerCamouflageMode"); if(!isdefined(self.var_2747)) { self.var_2747 = 0; } self method_8615("zmb_ss_camo_use"); self.var_2747++; lib_0547::func_8A6D(1); self setclientomnvar("ui_zm_camo",var_01); func_73BB(param_00); if(isdefined(self)) { lib_0547::func_8A6D(0); self.var_2747--; } } //Function Number: 4 func_73BB(param_00) { self endon("playerCamouflageMode"); wait(param_00); }