/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_createfx.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 5 * Decompile Time: 71 ms * Timestamp: 10/27/2023 3:21:06 AM *******************************************************************/ //Function Number: 1 func_27EE() { level.var_3F0C = ::common_scripts\utility::func_A60A; level.var_3F0D = ::func_3F0D; level.var_3F09 = ::common_scripts\_fx::func_5EF5; level.var_3F0A = ::common_scripts\_fx::func_6B11; level.var_3F04 = ::common_scripts\_fx::func_27A8; level.var_3F10 = ::common_scripts\_createfx::func_7DCD; level.var_3F0E = ::common_scripts\_createfx::func_774A; level.var_3F0B = ::func_3F0B; level.var_3F0F = ::func_3F0F; level.var_64F8 = 1; level.var_1E7F = ::common_scripts\utility::func_A60A; level.var_1E77 = ::common_scripts\utility::func_A60A; level.var_1E79 = ::common_scripts\utility::func_A60A; level.var_1E78 = ::common_scripts\utility::func_A60A; level.var_1E7B = ::common_scripts\utility::func_A60A; level.var_1E73 = ::common_scripts\utility::func_A60A; level.var_1E71 = ::common_scripts\utility::func_A60A; level.var_1E7C = ::common_scripts\utility::func_A60A; level.var_1E77 = ::func_1E67; level.var_1E7D = ::common_scripts\utility::func_A60A; maps\mp\gametypes\_gameobjects::func_F9([]); if(isdefined(level.var_27F3)) { [[ level.var_27F3 ]](); } thread common_scripts\_createfx::func_3F06(); common_scripts\_createfx::func_27F4(); level waittill("eternity"); } //Function Number: 2 func_3F0D(param_00) { return level.var_721C.var_116; } //Function Number: 3 func_1E67() { self waittill("begin"); if(!isdefined(level.var_721C)) { var_00 = getentarray("mp_global_intermission","classname"); var_01 = (var_00[0].var_1D[0],var_00[0].var_1D[1],0); self spawn_0(var_00[0].var_116,var_01); maps\mp\_utility::func_A165("playing"); self.var_FB = 10000000; self.var_BC = 10000000; level.var_721C = self; thread common_scripts\_createfx::func_2808(); return; } kick(self getentitynumber()); } //Function Number: 4 func_3F0B() { var_00 = level.var_5ED.var_7332 / 190; level.var_721C method_81E1(var_00); } //Function Number: 5 func_3F0F() { }