/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_stop_current_floodspawner.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 3 * Decompile Time: 53 ms * Timestamp: 10/27/2023 3:21:45 AM *******************************************************************/ //Function Number: 1 func_9DB1(param_00,param_01) { param_00 endon("death"); param_00 waittill("trigger",var_02); param_00 common_scripts\utility::func_161(); maps\mp\_utility::func_FA8(param_00.var_1A2); if(isdefined(param_01)) { common_scripts\utility::func_3C8F(param_01,var_02); } } //Function Number: 2 func_9D7C(param_00) { param_00 endon("death"); param_00 waittill("trigger"); param_00 common_scripts\utility::func_161(); var_01 = getentarray(param_00.var_1A2,"targetname"); common_scripts\utility::func_FB2(var_01,::func_3D85); } //Function Number: 3 func_3D85() { self endon("death"); self notify("stop_current_floodspawner"); self endon("stop_current_floodspawner"); if(!isdefined(self.var_5C) || self.var_5C <= 0) { return; } while(self.var_5C > 0) { var_00 = maps\mp\_utility::func_FA7([self]); var_01 = var_00[0]; if(!isdefined(var_01)) { wait(2); continue; } var_01 waittill("death",var_02); if(!common_scripts\utility::func_8155()) { wait(randomfloatrange(5,9)); } } }