/******************************************************************* * Decompiled By: Bog * Decompiled File: technical_lagos\stand.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 3 * Decompile Time: 50 ms * Timestamp: 4/22/2024 1:58:56 AM *******************************************************************/ //Function Number: 1 main() { self.desired_anim_pose = "stand"; animscripts\utility::updateanimpose(); self.a.movement = "stop"; var_00 = self getturret(); var_00 thread turretinit(self); self.primaryturretanim = %technicalgunner_aim; self.additiveturretidle = %technical_turret_driveidle; self.additiveturretfire = %technical_turret_firing; self.painfunction = ::technical_pain; self.deathanim = %technical_turret_death; thread animscripts\technical_lagos\common::main(var_00); } //Function Number: 2 technical_pain() { self setflaggedanimknoballrestart("painanim",%technical_turret_pain,%body,1,0.1,1); animscripts\shared::donotetracks("painanim"); } //Function Number: 3 turretinit(param_00) { self.leftarc = 115; self.rightarc = 115; self useanimtree(#animtree); self.additiveturretidle = %saw_gunner_idle_mg; self.additiveturretfire = %saw_gunner_firing_mg_add; self endon("death"); param_00 waittill("killanimscript"); self stopuseanimtree(); }