/******************************************************************* * Decompiled By: Bog * Decompiled File: _ambient.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 9 * Decompile Time: 107 ms * Timestamp: 4/22/2024 2:03:33 AM *******************************************************************/ //Function Number: 1 setup_new_eq_settings(param_00,param_01) { if(!isdefined(param_00) || !isdefined(level.ambient_eq[param_00])) { deactivate_index(param_01); return 0; } if(level.eq_track[param_01] == param_00) { return 0; } level.eq_track[param_01] = param_00; use_eq_settings(param_00,param_01); return 1; } //Function Number: 2 use_eq_settings(param_00,param_01) { if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay")) { return; } soundscripts\_snd_filters::snd_set_filter(param_00,param_01); } //Function Number: 3 deactivate_index(param_00) { level.eq_track[param_00] = ""; level.player deactivateeq(param_00); } //Function Number: 4 use_reverb_settings(param_00) { if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay")) { return; } soundscripts\_audio_reverb::rvb_start_preset(param_00); } //Function Number: 5 deactivate_reverb() { soundscripts\_audio_reverb::rvb_deactive_reverb(); } //Function Number: 6 ambientdelay(param_00,param_01,param_02) { soundscripts\_audio::aud_print_warning("ambientDelay called, this is deprecated! Use new preset string tables."); } //Function Number: 7 ambientevent(param_00,param_01,param_02,param_03,param_04,param_05,param_06) { soundscripts\_audio::aud_print_warning("ambientEvent called, this is deprecated! Use new preset string tables."); } //Function Number: 8 ambienteventstart(param_00) { soundscripts\_audio::aud_print_warning("ambientEventStart called, this is deprecated! Use maps_utility::set_ambient( track, fade_ )."); maps\_utility::set_ambient(param_00); } //Function Number: 9 start_ambient_event(param_00) { soundscripts\_audio::aud_print_warning("start_ambient_event called, this is deprecated! Use maps_utility::set_ambient( track, fade_ )."); maps\_utility::set_ambient(param_00); }