loadtreadfx( vehicle ) { treadfx = vehicle.treadfxnamearray; if( isdefined(treadfx) ) { vehicle.treadfx = []; if( isdefined(treadfx["asphalt"]) && treadfx["asphalt"] != "" ) vehicle.treadfx["asphalt"] = loadfx( treadfx["asphalt"] ); if( isdefined(treadfx["bark"]) && treadfx["bark"] != "" ) vehicle.treadfx["bark"] = loadfx( treadfx["bark"] ); if( isdefined(treadfx["brick"]) && treadfx["brick"] != "" ) vehicle.treadfx["brick"] = loadfx( treadfx["brick"] ); if( isdefined(treadfx["carpet"]) && treadfx["carpet"] != "" ) vehicle.treadfx["carpet"] = loadfx( treadfx["carpet"] ); if( isdefined(treadfx["ceramic"]) && treadfx["ceramic"] != "" ) vehicle.treadfx["ceramic"] = loadfx( treadfx["ceramic"] ); if( isdefined(treadfx["cloth"]) && treadfx["cloth"] != "" ) vehicle.treadfx["cloth"] = loadfx( treadfx["cloth"] ); if( isdefined(treadfx["concrete"]) && treadfx["concrete"] != "" ) vehicle.treadfx["concrete"] = loadfx( treadfx["concrete"] ); if( isdefined(treadfx["cushion"]) && treadfx["cushion"] != "" ) vehicle.treadfx["cushion"] = loadfx( treadfx["cushion"] ); if( isdefined(treadfx["none"]) && treadfx["none"] != "" ) vehicle.treadfx["none"] = loadfx( treadfx["none"] ); if( isdefined(treadfx["dirt"]) && treadfx["dirt"] != "" ) vehicle.treadfx["dirt"] = loadfx( treadfx["dirt"] ); if( isdefined(treadfx["flesh"]) && treadfx["flesh"] != "" ) vehicle.treadfx["flesh"] = loadfx( treadfx["flesh"] ); if( isdefined(treadfx["foliage"]) && treadfx["foliage"] != "" ) vehicle.treadfx["foliage"] = loadfx( treadfx["foliage"] ); if( isdefined(treadfx["fruit"]) && treadfx["fruit"] != "" ) vehicle.treadfx["fruit"] = loadfx( treadfx["fruit"] ); if( isdefined(treadfx["glass"]) && treadfx["glass"] != "" ) vehicle.treadfx["glass"] = loadfx( treadfx["glass"] ); if( isdefined(treadfx["grass"]) && treadfx["grass"] != "" ) vehicle.treadfx["grass"] = loadfx( treadfx["grass"] ); if( isdefined(treadfx["gravel"]) && treadfx["gravel"] != "" ) vehicle.treadfx["gravel"] = loadfx( treadfx["gravel"] ); if( isdefined(treadfx["ice"]) && treadfx["ice"] != "" ) vehicle.treadfx["ice"] = loadfx( treadfx["ice"] ); if( isdefined(treadfx["metal"]) && treadfx["metal"] != "" ) vehicle.treadfx["metal"] = loadfx( treadfx["metal"] ); if( isdefined(treadfx["mud"]) && treadfx["mud"] != "" ) vehicle.treadfx["mud"] = loadfx( treadfx["mud"] ); if( isdefined(treadfx["paintedmetal"]) && treadfx["paintedmetal"] != "" ) vehicle.treadfx["paintedmetal"] = loadfx( treadfx["paintedmetal"] ); if( isdefined(treadfx["paper"]) && treadfx["paper"] != "" ) vehicle.treadfx["paper"] = loadfx( treadfx["paper"] ); if( isdefined(treadfx["plaster"]) && treadfx["plaster"] != "" ) vehicle.treadfx["plaster"] = loadfx( treadfx["plaster"] ); if( isdefined(treadfx["plastic"]) && treadfx["plastic"] != "" ) vehicle.treadfx["plastic"] = loadfx( treadfx["plastic"] ); if( isdefined(treadfx["rock"]) && treadfx["rock"] != "" ) vehicle.treadfx["rock"] = loadfx( treadfx["rock"] ); if( isdefined(treadfx["rubber"]) && treadfx["rubber"] != "" ) vehicle.treadfx["rubber"] = loadfx( treadfx["rubber"] ); if( isdefined(treadfx["sand"]) && treadfx["sand"] != "" ) vehicle.treadfx["sand"] = loadfx( treadfx["sand"] ); if( isdefined(treadfx["snow"]) && treadfx["snow"] != "" ) vehicle.treadfx["snow"] = loadfx( treadfx["snow"] ); if( isdefined(treadfx["water"]) && treadfx["water"] != "" ) vehicle.treadfx["water"] = loadfx( treadfx["water"] ); if( isdefined(treadfx["wood"]) && treadfx["wood"] != "" ) vehicle.treadfx["wood"] = loadfx( treadfx["wood"] ); } if( vehicle.vehicletype == "boat_pbr_player" ) { vehicle.throttlefx = []; vehicle.throttlefx[0] = loadfx( "vehicle/water/fx_wake_pbr_accelerate_1" ); vehicle.throttlefx[1] = loadfx( "vehicle/water/fx_wake_pbr_accelerate_2" ); vehicle.throttlefx[2] = loadfx( "vehicle/water/fx_wake_pbr_accelerate_3" ); vehicle.splashfx = loadfx( "vehicle/water/fx_wake_pbr_jump_splash" ); vehicle.wakefx[0] = loadfx( "vehicle/water/fx_wake_pbr_churn_reverse" ); vehicle.wakefx[1] = loadfx( "vehicle/water/fx_wake_pbr_churn_0" ); vehicle.wakefx[2] = loadfx( "vehicle/water/fx_wake_pbr_churn_1" ); vehicle.wakefx[3] = loadfx( "vehicle/water/fx_wake_pbr_churn_2" ); vehicle.wakefx[4] = loadfx( "vehicle/water/fx_wake_pbr_churn_3" ); } }