#include clientscripts\_utility; is_equipment_included( equipment_name ) { if ( !IsDefined( level._included_equipment ) ) { return false; } for ( i = 0; i < level._included_equipment.size; i++ ) { if ( equipment_name == level._included_equipment[i] ) { return true; } } return false; } include_equipment( equipment ) { if ( !IsDefined( level._included_equipment ) ) { level._included_equipment = []; } level._included_equipment[level._included_equipment.size] = equipment; }