#include clientscripts\_utility; #include clientscripts\_fx; #include clientscripts\_music; main() { clientscripts\createfx\zombie_cosmodrome_fx::main(); clientscripts\_fx::reportNumEffects(); footsteps(); precache_scripted_fx(); precache_util_fx(); precache_createfx_fx(); level thread trap_fx_monitor( "fire_trap_group1", "f1", "fire" ); level thread trap_fx_monitor( "fire_trap_group2", "f2", "fire" ); level thread trap_fx_monitor( "rocket_trap_group1", "r1", "fire" ); level thread trap_fx_monitor( "rocket_trap_group2", "r2", "fire" ); level thread level_fog_init(); disableFX = GetDvarInt( #"disable_fx" ); if( !IsDefined( disableFX ) || disableFX <= 0 ) { precache_scripted_fx(); } level thread clientscripts\_zombiemode::init_perk_machines_fx(); level thread lander_dock_lights_red(); level thread lander_dock_lights_green(); } footsteps() { } precache_util_fx() { } level_fog_init() { start_dist = 2013.52; half_dist = 2400.04; half_height = 640.408; base_height = 805; fog_r = 0.054902; fog_g = 0.0862; fog_b = 0.0862; fog_scale = 3.29585; sun_col_r = 0.341176; sun_col_g = 0.368627; sun_col_b = 0.388235; sun_dir_x = -0.492497; sun_dir_y = 0.584479; sun_dir_z = 0.64485; sun_start_ang = 14.832; sun_stop_ang = 113.6; time = 0; max_fog_opacity = 1; setVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale, sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, sun_stop_ang, time, max_fog_opacity); } precache_scripted_fx() { level._effect["zombie_power_switch"] = loadfx("maps/zombie/fx_zombie_power_switch"); level._effect["zapper_light_ready"] = loadfx("misc/fx_zombie_zapper_light_green"); level._effect["zapper_light_notready"] = loadfx("misc/fx_zombie_zapper_light_red"); level._effect["eye_glow"] = LoadFx( "misc/fx_zombie_eye_single" ); level._effect["zombie_eye_glow"] = level._effect["eye_glow"]; level._effect["monkey_eye_glow"] = LoadFx( "maps/zombie/fx_zmb_monkey_eyes" ); level._effect["fire_trap_cosmo"] = Loadfx("maps/zombie/fx_zmb_cosmo_trap_fire_md"); level._effect["zapper"] = loadfx("misc/fx_zombie_electric_trap"); level._effect["wire_spark"] = loadfx("maps/zombie/fx_zombie_wire_spark"); level._effect["soul_spark"] = loadfx("maps/zombie/fx_zmb_blackhole_zombie_death"); level._effect["headshot"] = LoadFX( "impacts/fx_flesh_hit" ); level._effect["headshot_nochunks"] = LoadFX( "misc/fx_zombie_bloodsplat" ); level._effect["bloodspurt"] = LoadFX( "misc/fx_zombie_bloodspurt" ); level._effect["animscript_gib_fx"] = LoadFx( "weapon/bullet/fx_flesh_gib_fatal_01" ); level._effect["animscript_gibtrail_fx"] = LoadFx( "trail/fx_trail_blood_streak" ); level._effect["lander_green_left"] = loadfx("maps/zombie/fx_zmb_csm_lander_pad_green_lft"); level._effect["lander_green_right"] = loadfx("maps/zombie/fx_zmb_csm_lander_pad_green"); level._effect["lander_red_left"] = loadfx("maps/zombie/fx_zmb_csm_lander_pad_red_lft"); level._effect["lander_red_right"] = loadfx("maps/zombie/fx_zmb_csm_lander_pad_red"); level._effect["lander_green"] = loadfx("maps/zombie/fx_zmb_csm_lander_post_green"); level._effect["lander_red"] = loadfx("maps/zombie/fx_zmb_csm_lander_post_red"); level._effect["rocket_blast_trail"] = loadfx("maps/zombie/fx_russian_rocket_exhaust_zmb"); level._effect["rocket_exp_1"] = loadfx("maps/zombie/fx_zmb_csm_rocket_exp"); level._effect["lunar_lander_thruster_bellow"] = loadfx("maps/zombie/fx_zombie_lunar_lander_thruster_bellow"); level._effect["lunar_lander_thruster_leg"] = loadfx("maps/zombie/fx_zombie_lunar_lander_thruster_leg"); level._effect["debris_trail"] = loadfx("maps/flashpoint/fx_exp_rocket_debris_trail"); level._effect["debris_hit"] = loadfx("maps/zombie/fx_zombie_ape_spawn_dust"); level._effect["mig_trail"] = loadfx("trail/fx_geotrail_jet_contrail"); level._effect["panel_green"] = LoadFX("maps/zombie/fx_zmb_csm_lander_panel_green"); level._effect["panel_red"] = LoadFX("maps/zombie/fx_zmb_csm_lander_panel_red"); level._effect[ "centrifuge_warning_light" ] = LoadFX( "maps/zombie/fx_zmb_light_centrifuge_top" ); level._effect[ "centrifuge_light_spark" ] = LoadFX( "maps/zombie/fx_zombie_centrifuge_spark" ); level._effect[ "centrifuge_start_steam" ] = LoadFX( "maps/zombie/fx_zmb_csm_centrifuge_steam_blst" ); level._effect["test_spin_fx"] = LoadFX( "env/light/fx_light_warning"); level._effect["monkey_spawn"] = loadfx("maps/zombie/fx_zombie_ape_spawn_dust"); level._effect["monkey_trail"] = loadfx("maps/zombie/fx_zombie_ape_spawn_trail"); } precache_createfx_fx() { level._effect["fx_tower_light_glow"] = loadfx("maps/flashpoint/fx_tower_light_glow"); level._effect["fx_zombie_rocket_trap_heat_glow"] = loadfx("maps/zombie/fx_zombie_rocket_trap_heat_glow"); level._effect["fx_zombie_nuke_distant"] = loadfx("maps/zombie/fx_zombie_nuke_distant"); level._effect["fx_zmb_water_spray_leak_sm"] = loadfx("maps/zombie/fx_zmb_water_spray_leak_sm"); level._effect["fx_zmb_pipe_steam_md"] = loadfx("maps/zombie/fx_zmb_pipe_steam_md"); level._effect["fx_zmb_pipe_steam_md_runner"] = loadfx("maps/zombie/fx_zmb_pipe_steam_md_runner"); level._effect["fx_zmb_steam_hallway_md"] = loadfx("maps/zombie/fx_zmb_steam_hallway_md"); level._effect["fx_zmb_fog_lit_overhead_amber"] = loadfx("maps/zombie/fx_zmb_fog_lit_overhead_amber"); level._effect["fx_zmb_fog_thick_300x300"] = loadfx("maps/zombie/fx_zmb_fog_thick_300x300"); level._effect["fx_zmb_fog_thick_600x600"] = loadfx("maps/zombie/fx_zmb_fog_thick_600x600"); level._effect["fx_zmb_fog_thick_1200x1200"] = loadfx("maps/zombie/fx_zmb_fog_thick_1200x1200"); level._effect["fx_zmb_fog_dropdown"] = loadfx("maps/zombie/fx_zmb_fog_dropdown"); level._effect["fx_zmb_fog_interior_md"] = loadfx("maps/zombie/fx_zmb_fog_interior_md"); level._effect["fx_zmb_fog_lit_overhead"] = loadfx("maps/zombie/fx_zmb_fog_lit_overhead"); level._effect["fx_zmb_light_floodlight_bright"] = loadfx("maps/zombie/fx_zmb_light_floodlight_bright"); level._effect["fx_zmb_light_fluorescent_tube"] = loadfx("maps/zombie/fx_zmb_light_fluorescent_tube"); level._effect["fx_zmb_light_incandescent"] = loadfx("maps/zombie/fx_zmb_light_incandescent"); level._effect["fx_zmb_light_square_white"] = loadfx("maps/zombie/fx_zmb_light_square_white"); level._effect["fx_zmb_light_cagelight01"] = loadfx("maps/zombie/fx_zmb_csm_light_cagelight01"); level._effect["fx_zmb_light_flashlight"] = loadfx("maps/zombie/fx_zmb_light_flashlight"); level._effect["fx_light_dust_motes_xsm"] = loadfx("env/light/fx_light_dust_motes_xsm"); level._effect["fx_zmb_booster_condensation"] = loadfx("maps/zombie/fx_zmb_booster_condensation"); level._effect["fx_zmb_elec_spark_burst_loop"] = loadfx("maps/zombie/fx_zmb_elec_spark_burst_loop"); level._effect["fx_zmb_fire_sm_smolder"] = loadfx("maps/zombie/fx_zmb_fire_sm_smolder"); level._effect["fx_fire_line_xsm"] = loadfx("env/fire/fx_fire_line_xsm"); level._effect["fx_fire_line_sm"] = loadfx("env/fire/fx_fire_line_sm"); level._effect["fx_fire_wall_back_sm"] = loadfx("env/fire/fx_fire_wall_back_sm"); level._effect["fx_fire_destruction_lg"] = loadfx("env/fire/fx_fire_destruction_lg"); level._effect["fx_zmb_smk_linger_lit"] = loadfx("maps/zombie/fx_zmb_smk_linger_lit"); level._effect["fx_zmb_smk_plume_md_wht_wispy"] = loadfx("maps/zombie/fx_zmb_smk_plume_md_wht_wispy"); level._effect["fx_smk_fire_md_black"] = loadfx("env/smoke/fx_smk_fire_md_black"); level._effect["fx_ship_smk_fire_xlg_black"] = loadfx("maps/underwaterbase/fx_ship_smk_fire_xlg_black"); level._effect["fx_zmb_pad_light"] = loadfx("maps/zombie/fx_zmb_csm_rocket_pad_light"); level._effect["fx_zmb_gantry_coolant_md"] = loadfx("maps/zombie/fx_zmb_gantry_coolant_md"); level._effect["fx_elec_terminal"] = loadfx("maps/zombie/fx_zmb_elec_terminal_arc"); level._effect["fx_zmb_elec_terminal_bridge"] = loadfx("maps/zombie/fx_zmb_elec_terminal_bridge"); level._effect["fx_zmb_russian_rocket_smk"] = loadfx("maps/zombie/fx_zmb_russian_rocket_smk"); } trap_fx_monitor( name, loc, trap_type ) { structs = getstructarray( name, "targetname" ); points = []; for ( i=0; i