#include clientscripts\_utility; #include clientscripts\_music; main() { level thread init_excavator_consoles(); level thread hide_diggers(); level thread show_diggers(); level thread wait_for_biodome_breach(); level thread stop_all_digger_rumble(); } digger_moving_earthquake_rumble(localClientNum, set,newEnt) { if(localClientNum != 0) { return; } if(set) { for(i=0;i