#include clientscripts\_utility; #include clientscripts\_ambientpackage; #include clientscripts\_music; main() { declareAmbientRoom( "default" ); declareAmbientPackage( "default" ); declareAmbientRoom( "island" ); declareAmbientPackage( "island" ); setAmbientRoomTone( "island", "amb_island_looper" ); setAmbientRoomReverb ("island","stoneroom", 1, 1); declareAmbientRoom( "town" ); declareAmbientPackage( "town" ); setAmbientRoomTone( "town", "amb_town_looper" ); setAmbientRoomReverb ("town","stoneroom", 1, 1); declareAmbientRoom( "prison" ); declareAmbientPackage( "prison" ); setAmbientRoomTone( "prison", "amb_prison_looper" ); setAmbientRoomReverb ("prison","stoneroom", 1, 1); declareAmbientRoom( "factory" ); declareAmbientPackage( "factory" ); setAmbientRoomTone( "factory", "amb_factory_looper" ); setAmbientRoomReverb ("factory","stoneroom", 1, 1); declareAmbientRoom( "farm" ); declareAmbientPackage( "farm" ); setAmbientRoomTone( "farm", "amb_farm_looper" ); setAmbientRoomReverb( "farm", "stoneroom", 1, 1); declareAmbientRoom( "rooftop" ); declareAmbientPackage( "rooftop" ); setAmbientRoomTone( "rooftop", "amb_rooftop_looper" ); setAmbientRoomReverb ("rooftop","stoneroom", 1, 1); declareAmbientRoom( "snow" ); declareAmbientPackage( "snow" ); setAmbientRoomTone( "snow", "amb_snow_looper" ); setAmbientRoomReverb ("snow","stoneroom", 1, 1); declareAmbientRoom( "temple" ); declareAmbientPackage( "temple" ); setAmbientRoomTone( "temple", "amb_temple_looper" ); setAmbientRoomReverb ("temple","stoneroom", 1, 1); declareAmbientRoom( "jungle" ); declareAmbientPackage( "jungle" ); setAmbientRoomTone( "jungle", "amb_jungle_looper" ); setAmbientRoomReverb ("jungle","stoneroom", 1, 1); declareAmbientRoom( "bunker" ); declareAmbientPackage( "bunker" ); setAmbientRoomTone( "bunker", "amb_bunker_looper" ); setAmbientRoomReverb ("bunker","stoneroom", 1, 1); activateAmbientPackage( 0, "default", 0 ); activateAmbientRoom( 0, "default", 0 ); declareMusicState("island"); musicAliasloop("mus_zmbtron_island", 4, 4 ); declareMusicState("town"); musicAliasloop("mus_zmbtron_town", 4, 4 ); declareMusicState("prison"); musicAliasloop("mus_zmbtron_prison", 4, 4 ); declareMusicState("factory"); musicAliasloop("mus_zmbtron_factory", 4, 4 ); declareMusicState("rooftop"); musicAliasloop("mus_zmbtron_rooftop", 4, 4 ); declareMusicState("snow"); musicAliasloop("mus_zmbtron_snow", 4, 4 ); declareMusicState("temple"); musicAliasloop("mus_zmbtron_temple", 4, 4 ); declareMusicState("jungle"); musicAliasloop("mus_zmbtron_jungle", 4, 4 ); declareMusicState("challenge"); musicAliasloop("mus_zmbtron_challenge", 4, 4 ); declareMusicState("boss"); musicAliasloop("mus_zmbtron_boss", 4, 4 ); declareMusicState("fate"); musicAliasloop("mus_zmbtron_fate", 4, 4 ); declareMusicState("bonus"); musicAliasloop("mus_zmbtron_bonus", 4, 4 ); declareMusicState("end_of_game"); musicAliasloop("mus_zmbtron_end", 4, 4 ); declareMusicState("street"); musicAliasloop("mus_zmbtron_street", 4, 4 ); declareMusicState("bunker"); musicAliasloop("mus_zmbtron_bunker", 4, 4 ); }