main() { level.CONTENTS_SOLID = (1 << 0); level.CONTENTS_FOLIAGE = (1 << 1); level.CONTENTS_AI_AVOID = (1 << 2); level.CONTENTS_VEHICLETRIGGER = (1 << 3); level.CONTENTS_GLASS = (1 << 4); level.CONTENTS_WATER = (1 << 5); level.CONTENTS_CANSHOOTCLIP = (1 << 6); level.CONTENTS_MISSILECLIP = (1 << 7); level.CONTENTS_ITEM = (1 << 8); level.CONTENTS_VEHICLECLIP = (1 << 9); level.CONTENTS_ITEMCLIP = (1 << 10); level.CONTENTS_SKY = (1 << 11); level.CONTENTS_AI_NOSIGHT = (1 << 12); level.CONTENTS_CLIPSHOT = (1 << 13); level.CONTENTS_CORPSE_CLIPSHOT = 0; level.CONTENTS_ACTOR = (1 << 14); level.CONTENTS_FAKE_ACTOR = (1 << 15); level.CONTENTS_PLAYERCLIP = (1 << 16); level.CONTENTS_MONSTERCLIP = (1 << 17); level.CONTENTS_AXISTRIGGER = (1 << 18); level.CONTENTS_ALLIESTRIGGER = (1 << 19); level.CONTENTS_NEUTRALTRIGGER = (1 << 20); level.CONTENTS_USE = (1 << 21); level.CONTENTS_NONSENTIENTTRIGGER = (1 << 22); level.CONTENTS_VEHICLE = (1 << 23); level.CONTENTS_MANTLE = (1 << 24); level.CONTENTS_PLAYER = (1 << 25); level.CONTENTS_CORPSE = (1 << 26); level.CONTENTS_DETAIL = (1 << 27); level.CONTENTS_STRUCTURAL = (1 << 28); level.CONTENTS_LOOKAT = (1 << 28); level.CONTENTS_PLAYERTRIGGER = (1 << 30); level.CONTENTS_NODROP = (1 << 31); }