/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\mp_express.gsc * Game: Call of Duty: Black Ops 2 * Platform: PC * Function Count: 3 * Decompile Time: 1 ms * Timestamp: 10/28/2023 12:11:08 AM *******************************************************************/ #include common_scripts/utility; #include maps/mp/_compass; #include maps/mp/_load; #include maps/mp/_utility; #include maps/mp/mp_express_amb; #include maps/mp/mp_express_fx; #include maps/mp/mp_express_train; //Function Number: 1 main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_express_fx::main(); precachemodel("collision_physics_cylinder_32x128"); maps/mp/_load::main(); maps/mp/_compass::setupminimap("compass_map_mp_express"); maps/mp/mp_express_amb::main(); game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A"; game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B"; game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C"; game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D"; game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E"; game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A"; game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B"; game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C"; game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D"; game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision("collision_physics_cylinder_32x128","collider",(200.735,759.059,136),(0,248.6,90)); spawncollision("collision_physics_cylinder_32x128","collider",(229.73,748.06,151),(0,248.6,90)); spawncollision("collision_physics_cylinder_32x128","collider",(379.816,1141.39,136),(0,244.8,90)); spawncollision("collision_physics_cylinder_32x128","collider",(408.023,1128.5,151),(0,244.8,90)); registerclientfield("vehicle","train_moving",1,1,"int"); registerclientfield("scriptmover","train_moving",1,1,"int"); if(getgametypesetting("allowMapScripting")) { level thread maps/mp/mp_express_train::init(); } /# level thread devgui_express(); execdevgui("devgui_mp_express"); #/ } //Function Number: 2 levelspawndvars(reset_dvars) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","1900",reset_dvars); } //Function Number: 3 devgui_express() { /# setdvar("devgui_notify",""); for(;;) { wait(0.5); devgui_string = GetDvar(#"9488D1C1"); switch(devgui_string) { case "": break; case "train_start": level notify("train_start"); break; default: break; } if(GetDvar(#"9488D1C1") != "") { setdvar("devgui_notify",""); } } #/ }