/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_areas.gsc * Game: Call of Duty: Ghosts * Platform: PC * Function Count: 5 * Decompile Time: 100 ms * Timestamp: 10/27/2023 1:22:03 AM *******************************************************************/ //Function Number: 1 func_44DF() { level.softlandingtriggers = getentarray("trigger_multiple_softlanding","classname"); var_00 = getentarray("destructible_vehicle","targetname"); foreach(var_02 in level.softlandingtriggers) { if(var_02.script_type != "car") { continue; } foreach(var_04 in var_00) { if(distance(var_02.origin,var_04.origin) > 64) { continue; } var_02.destructible = var_04; } } thread func_595D(); } //Function Number: 2 func_595D() { for(;;) { level waittill("connected",var_00); var_00.softlanding = undefined; var_00 thread softlandingwaiter(); } } //Function Number: 3 func_5FAA(param_00) { self.softlanding = param_00; } //Function Number: 4 func_5FC6(param_00) { self.softlanding = undefined; } //Function Number: 5 softlandingwaiter() { self endon("disconnect"); for(;;) { self waittill("soft_landing",var_00,var_01); if(!isdefined(var_00.destructible)) { continue; } } }