/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_global_fx_code.gsc * Game: Call of Duty: Ghosts * Platform: PC * Function Count: 1 * Decompile Time: 29 ms * Timestamp: 10/27/2023 1:22:18 AM *******************************************************************/ //Function Number: 1 func_3D2D(param_00,param_01,param_02,param_03,param_04) { var_05 = common_scripts\utility::func_3C1A(param_00,"targetname"); if(var_05.size <= 0) { return; } if(!isdefined(param_02)) { param_02 = randomfloatrange(-20,-15); } if(!isdefined(param_03)) { param_03 = param_01; } foreach(var_07 in var_05) { if(!isdefined(level._effect)) { level._effect = []; } if(!isdefined(level._effect[param_03])) { level._effect[param_03] = loadfx(param_01); } if(!isdefined(var_07.angles)) { var_07.angles = (0,0,0); } var_08 = common_scripts\utility::createoneshoteffect(param_03); var_08.var_880E["origin"] = var_07.origin; var_08.var_880E["angles"] = var_07.angles; var_08.var_880E["fxid"] = param_03; var_08.var_880E["delay"] = param_02; if(isdefined(param_04)) { var_08.var_880E["soundalias"] = param_04; } } }