/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\traverse\jump_over_high_wall.gsc * Game: Call of Duty: Ghosts * Platform: PC * Function Count: 1 * Decompile Time: 32 ms * Timestamp: 10/27/2023 1:22:59 AM *******************************************************************/ //Function Number: 1 func_4FDD() { self.desired_anim_pose = "crouch"; animscripts/utility::func_86CA(); self endon("killanimscript"); self traversemode("nogravity"); self traversemode("noclip"); var_00 = self getnegotiationstartnode(); self orientmode("face angle",var_00.angles[1]); self clearanim(%stand_and_crouch,0.1); self setflaggedanimknoballrestart("diveanim",%jump_over_high_wall,%body,1,0.1,1); self playsound("dive_wall"); self waittillmatch("gravity on","diveanim"); self traversemode("nogravity"); self waittillmatch("noclip","diveanim"); self traversemode("noclip"); self waittillmatch("gravity on","diveanim"); self traversemode("gravity"); animscripts/shared::func_2986("diveanim"); }