/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\_global_fx.gsc * Game: Call of Duty: Ghosts * Platform: PC * Function Count: 1 * Decompile Time: 15 ms * Timestamp: 10/27/2023 1:27:43 AM *******************************************************************/ //Function Number: 1 func_4FDD() { maps\_global_fx_code::func_3D2D("ch_streetlight_02_FX_origin","fx/misc/lighthaze"); maps\_global_fx_code::func_3D2D("me_streetlight_01_FX_origin","fx/misc/lighthaze_bog_a"); maps\_global_fx_code::func_3D2D("ch_street_light_01_on","fx/misc/lighthaze"); maps\_global_fx_code::func_3D2D("com_wall_streetlamp_on","fx/misc/light_glow_white_dim"); maps\_global_fx_code::func_3D2D("lamp_post_globe_on","fx/misc/light_glow_white"); maps\_global_fx_code::func_3D2D("highway_lamp_post","fx/misc/lighthaze_villassault"); maps\_global_fx_code::func_3D2D("cs_cargoship_spotlight_on_FX_origin","fx/misc/lighthaze"); maps\_global_fx_code::func_3D2D("com_tires_burning01_FX_origin","fx/fire/tire_fire_med"); maps\_global_fx_code::func_3D2D("icbm_powerlinetower_FX_origin","fx/misc/power_tower_light_red_blink"); maps\_global_fx_code::func_3D2D("icbm_mainframe_FX_origin","fx/props/icbm_mainframe_lightblink"); maps\_global_fx_code::func_3D2D("lighthaze_oilrig_FX_origin","fx/misc/lighthaze_oilrig"); maps\_global_fx_code::func_3D2D("lighthaze_white_FX_origin","fx/misc/lighthaze_white"); maps\_global_fx_code::func_3D2D("light_glow_walllight_white_FX_origin","fx/misc/light_glow_walllight_white"); maps\_global_fx_code::func_3D2D("fluorescent_glow_FX_origin","fx/misc/fluorescent_glow"); maps\_global_fx_code::func_3D2D("light_glow_industrial_FX_origin","fx/misc/light_glow_industrial"); maps\_global_fx_code::func_3D2D("light_glow_white_bulb_FX_origin","fx/misc/light_glow_white_bulb"); maps\_global_fx_code::func_3D2D("light_glow_white_lamp_FX_origin","fx/misc/light_glow_white_lamp"); maps\_global_fx_code::func_3D2D("highrise_blinky_tower","fx/misc/power_tower_light_red_blink_large"); maps\_global_fx_code::func_3D2D("light_red_steady_FX_origin","fx/misc/tower_light_red_steady",-2); maps\_global_fx_code::func_3D2D("light_blue_steady_FX_origin","fx/misc/tower_light_blue_steady",-2); maps\_global_fx_code::func_3D2D("light_orange_steady_FX_origin","fx/misc/tower_light_orange_steady",-2); maps\_global_fx_code::func_3D2D("glow_stick_pile_FX_origin","fx/misc/glow_stick_glow_pile",-2); maps\_global_fx_code::func_3D2D("light_pulse_red_FX_origin","fx/misc/light_glow_red_generic_pulse",-2); maps\_global_fx_code::func_3D2D("light_pulse_red_FX_origin","fx/misc/light_glow_red_generic_pulse",-2); maps\_global_fx_code::func_3D2D("light_pulse_orange_FX_origin","fx/misc/light_glow_orange_generic_pulse",-2); maps\_global_fx_code::func_3D2D("light_red_blink_FX_origin","fx/misc/power_tower_light_red_blink",-2); maps\_global_fx_code::func_3D2D("flare_ambient_FX_origin","fx/misc/flare_ambient",undefined,"emt_road_flare_burn"); maps\_global_fx_code::func_3D2D("me_dumpster_fire_FX_origin","fx/fire/firelp_med_pm",undefined,"fire_dumpster_medium"); maps\_global_fx_code::func_3D2D("barrel_fireFX_origin","fx/fire/firelp_barrel_pm",undefined,"fire_barrel_small"); maps\_global_fx_code::func_3D2D("cnd_laptop_001_open_on_FX_origin","vfx/ambient/props/laptop_dust"); maps\_global_fx_code::func_3D2D("cnd_glowstick_FX_origin","fx/misc/glow_stick_glow_orange"); }