/******************************************************************* * Decompiled By: Bog * Decompiled File: 3324.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 29 * Decompile Time: 3 ms * Timestamp: 10/27/2023 12:26:32 AM *******************************************************************/ //Function Number: 1 func_95C1() { self.var_CA2F = []; self.var_CA2F["health"] = lib_0CFD::func_96C2(); self.var_CA2F["damagemod"] = lib_0CFD::func_96BF(); self.var_CA2F["medic"] = lib_0CFD::func_96C8(); self.var_CA2F["rigger"] = lib_0CFD::func_96CB(); self.var_CA2F["robotics"] = lib_0CFD::func_96CC(); self.var_CA2F["demolition"] = lib_0CFD::func_96C0(); self.var_CA2F["gunslinger"] = lib_0CFD::func_96C1(); self.var_CA2F["hybrid"] = lib_0CFD::func_96C3(); self.var_CA2F["pistol"] = lib_0CFD::func_96CA(); self.var_CA2F["pistol"] = lib_0CFD::func_96CA(); self.var_CA2F["pistol"] = lib_0CFD::func_96CA(); self.var_CA2F["pistol"] = lib_0CFD::func_96CA(); self.var_CA2F["none"] = lib_0CFD::func_96C9(); } //Function Number: 2 func_CA3A() { return self.var_CA2F["health"].var_B5AF; } //Function Number: 3 func_CA39() { return self.var_CA2F["health"].var_B43C; } //Function Number: 4 func_CA32() { return self.var_CA2F["damagemod"].var_3237; } //Function Number: 5 func_CA41() { return self.var_CA2F["medic"].var_E4A5; } //Function Number: 6 func_CA37() { return self.var_CA2F["medic"].var_76AC; } //Function Number: 7 func_CA3B() { return self.var_CA2F["medic"].var_BC6F; } //Function Number: 8 func_CA40() { return self.var_CA2F["medic"].var_E496; } //Function Number: 9 func_CA34() { return self.var_CA2F["rigger"].var_5B99; } //Function Number: 10 func_CA35() { return self.var_CA2F["rigger"].var_5BB8; } //Function Number: 11 func_CA42() { return self.var_CA2F["rigger"].var_1269D; } //Function Number: 12 func_CA43() { return self.var_CA2F["rigger"].var_1269E; } //Function Number: 13 func_CA44() { return self.var_CA2F["rigger"].var_1269F; } //Function Number: 14 func_CA33() { return self.var_CA2F["rigger"].var_4B35; } //Function Number: 15 func_CA3F() { return self.var_CA2F["rigger"].var_E18F; } //Function Number: 16 func_CA30() { return self.var_CA2F["robotics"].var_2180; } //Function Number: 17 func_CA31() { return self.var_CA2F["robotics"].var_2181; } //Function Number: 18 func_CA36() { return self.var_CA2F["demolition"].var_69F9; } //Function Number: 19 func_CA3C() { return self.var_CA2F["demolition"].var_C32A; } //Function Number: 20 func_CA38() { return self.var_CA2F["demolition"].var_AAAA; } //Function Number: 21 func_CA3E() { return self.var_CA2F["pistol"].var_CBDC; } //Function Number: 22 func_CA3D() { return self.var_CA2F["pistol"].var_CBDB; } //Function Number: 23 func_7C4D() { } //Function Number: 24 func_7C4E() { var_00 = "perk_none"; return var_00; } //Function Number: 25 func_E2BC() { var_00 = func_7C4D(); var_01 = func_7B75(); scripts\cp\_persistence::func_F4CA(func_7B79("perk_0",var_00,var_01)); var_02 = func_7C4E(); if(var_02 != "perk_none") { var_03 = level.var_1B8E["perk_0"][var_02]; scripts\cp\_persistence::func_F4CA(func_7B79("perk_0",var_03.var_DE3F,var_01)); } } //Function Number: 26 func_7B79(param_00,param_01,param_02) { return level.var_1B8E[param_00][param_01].var_12F7A[param_02].var_DE3F; } //Function Number: 27 func_7B75() { return self getplayerdata("cp","alienSession","perk_0_level"); } //Function Number: 28 func_7B76() { return self getplayerdata("cp","alienSession","perk_1_level"); } //Function Number: 29 func_7B77() { return self getplayerdata("cp","alienSession","perk_2_level"); }