/******************************************************************* * Decompiled By: Bog * Decompiled File: 3655.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 6 * Decompile Time: 19 ms * Timestamp: 10/27/2023 12:31:00 AM *******************************************************************/ //Function Number: 1 func_4D8A() { self.var_4D8B = 1; thread func_11ABF(); self notifyonplayercommand("jump","+gostand"); self notifyonplayercommand("jump","+moveup"); self.var_4D93 = undefined; var_00 = scripts\common\utility::spawn_tag_origin(); var_00.angles = (0,0,0); self method_823F(var_00); thread func_A4D9(); while(lib_0E4F::func_9C7B()) { while(level.player method_8439() || level.player method_843B() || level.player method_81CE()) { wait(0.05); } self waittill("juke"); var_01 = self getnormalizedmovement(); if(self adsbuttonpressed() || self getstance() == "prone") { continue; } var_02 = scripts\common\trace::func_DCED(self.origin + (0,0,1),self.origin - (0,0,32),self); self.var_4D93 = 1; self method_8009(0); var_03 = scripts\common\utility::spawn_tag_origin(); var_03.origin = self.origin; var_03.angles = self.angles; var_04 = getdvarint("g_speed"); thread scripts\sp\_utility::func_D2CD(50,0.1); self method_80D8(0.5,0.5); var_05 = anglestoup(level.player.angles); var_06 = undefined; var_07 = undefined; var_08 = 0; if(self method_843B()) { var_01 = var_05 * -1; var_09 = 0.1; var_0A = 0.1; var_0B = 0.125; var_0C = 0.4; var_0D = 0.025; var_0E = 3000; var_08 = 1; } else if(self method_81CE()) { var_01 = var_05; var_09 = 0.1; var_0A = 0.1; var_0B = 0.125; var_0C = 0.4; var_0D = 0.025; var_0E = 3000; var_08 = 1; } else if(var_01[0] > 0.7) { var_09 = 0.1; var_0A = 0.1; var_0B = 0.1; var_0C = 0.4; var_0D = 0.025; var_0E = 1; } else { var_09 = 0.1; var_0A = 0.1; var_0B = 0.1; var_0C = 0.6; var_0D = 0.2; var_0E = 20000; } if(var_08 == 1) { var_07 = var_01; } else { var_06 = 125; if(var_02["fraction"] > 0.3) { var_0F = self getplayerangles() - vectortoangles(var_01); var_0F = (min(0,var_0F[0]),var_0F[1],var_0F[2]); var_07 = anglestoforward(var_0F) * var_04 * min(1,length(var_01)); if(isdefined(self.var_5AD4)) { var_07 = var_07 * 1.2; } var_06 = 150; } else { var_0F = self.angles - vectortoangles(var_02); var_07 = anglestoforward(var_0F) * var_04 * min(1,length(var_01)); var_07 = var_07 - (0,0,var_07[2]); } var_03 method_820E((0,0,15),15,var_07 * 0.25 + (0,0,var_06)); } earthquake(var_0A,var_09 * 0.5,self.origin,512); self setstance("stand"); if(func_9C57()) { self playerlinkto(var_03,"tag_origin",1); earthquake(0.2,0.3,self.origin,256); } else { earthquake(var_0B,var_0C,self.origin,2048); level notify("player_SwimWaterCurrent_lerp_savedDvar"); var_07 = vectornormalize(var_07); function_01C5("player_SwimWaterCurrent",var_07 * var_0E); if(var_08 != 1) { thread func_118C4(var_00,var_07); } } wait(var_09); var_10 = self getlinkedparent(); if(isdefined(var_10) && var_10 == var_03) { self setvelocity(var_07 + (0,0,50)); self unlink(); } if(func_9C57()) { thread scripts\sp\_utility::func_CE2F("land"); self method_80A6(); } else { scripts\common\utility::func_5127(var_0D,::func_AB9C,"player_SwimWaterCurrent",(0,0,0),0.5); } var_03 delete(); self method_8009(1); thread scripts\sp\_utility::func_D2CD(100,var_0D); thread lib_0E48::func_C144(); if(func_9C57()) { self waittill("landed_on_ground"); } wait(var_0D); self.var_4D93 = undefined; } } //Function Number: 2 func_AB9C(param_00,param_01,param_02) { var_03 = getdvarvector(param_00); var_04 = var_03; level notify(param_00 + "_lerp_savedDvar"); level endon(param_00 + "_lerp_savedDvar"); var_05 = 0; var_06 = param_01 - var_03; var_07 = 0.05 / param_02; while(var_05 < 1) { var_04 = var_03 + var_05 * var_06; function_01C5(param_00,var_04); var_05 = var_05 + var_07; scripts\common\utility::func_136F7(); } function_01C5(param_00,param_01); } //Function Number: 3 func_11ABF() { self notify("track_sprint_button"); self endon("track_sprint_button"); while(level.player scripts\sp\_utility::func_65DB("player_gravity_off")) { var_00 = self getnormalizedmovement(); var_01 = length(var_00); if((self buttonpressed("BUTTON_LSTICK") && var_01 > 0.3) || self method_843B() || self method_81CE()) { if(self.var_4D8B) { self notify("juke"); } } scripts\common\utility::func_136F7(); } } //Function Number: 4 func_A4D9() { while(level.player scripts\sp\_utility::func_65DB("player_gravity_off")) { self waittill("jump"); if(self buttonpressed("BUTTON_LSTICK")) { while(self buttonpressed("BUTTON_LSTICK")) { self notify("track_sprint_button"); scripts\common\utility::func_136F7(); } thread func_11ABF(); } } } //Function Number: 5 func_118C4(param_00,param_01) { var_02 = param_01; var_03 = anglestoright(self.angles); var_04 = var_02 - 2 * var_03 * vectordot(var_02,var_03); var_04 = -1 * var_04; var_05 = 8; var_06 = var_04[0] * var_05; var_07 = var_04[1] * -1 * var_05; var_08 = 0.25; param_00 rotateto((var_06,0,var_07),var_08,0,var_08); param_00 waittill("rotatedone"); var_09 = 0.75; param_00 rotateto((0,0,0),var_09,var_09 * 0.25,var_09 * 0.5); param_00 waittill("rotatedone"); } //Function Number: 6 func_9C57() { return !isdefined(self.var_2A6) || !self.var_2A6.var_6F43; }