/******************************************************************* * Decompiled By: Bog * Decompiled File: 3997.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 1 * Decompile Time: 4 ms * Timestamp: 10/27/2023 12:31:54 AM *******************************************************************/ //Function Number: 1 main() { level._effect["vfx_fallen_sun"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_sun.vfx"); level._effect["vfx_fallen_sun"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_sun.vfx"); level._effect["vfx_fallen_sun"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_sun.vfx"); level._effect["vfx_fallen_sunflare"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_sunflare.vfx"); level._effect["vfx_bird_flock_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_bird_flock_parkour.vfx"); level._effect["vfx_glare_fallen"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_glare_fallen.vfx"); level._effect["vfx_fallen_sun_xp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_sun_xp.vfx"); level._effect["vfx_fallen_sunflare_xp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_sunflare_xp.vfx"); level._effect["vfx_fallen_beer_stream"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_beer_stream.vfx"); level._effect["vfx_imp_sm_beer_pallet"] = loadfx("vfx/iw7/core/impact/custom/vfx_imp_sm_beer_pallet.vfx"); level._effect["vfx_fallen_hanglight"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_hanglight.vfx"); level._effect["vfx_fallen_vista_ship_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_vista_ship_01.vfx"); level._effect["vfx_fallen_flashlight"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_flashlight.vfx"); level._effect["vfx_fallen_light_red_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_red_01.vfx"); level._effect["vfx_fallen_light_blue_sml"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_blue_sml.vfx"); level._effect["vfx_fallen_light_white_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_white_01.vfx"); level._effect["vfx_fallen_light_red_flash"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_red_flash.vfx"); level._effect["vfx_fallen_light_blue"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_blue.vfx"); level._effect["vfx_fallen_light_white"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_white.vfx"); level._effect["vfx_fallen_beacon_light_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_beacon_light_01.vfx"); level._effect["vfx_fallen_light_blink_red"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_blink_red.vfx"); level._effect["vfx_fallen_vista_ship"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_vista_ship.vfx"); level._effect["vfx_fallen_rear_thrust"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_rear_thrust.vfx"); level._effect["vfx_fallen_light_siren"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_siren.vfx"); level._effect["vfx_fallen_light_red"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_light_red.vfx"); level._effect["vfx_fallen_debris_paper_low"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_debris_paper_low.vfx"); level._effect["vfx_fallen_zmb_knee_high_fog"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_zmb_knee_high_fog.vfx"); level._effect["vfx_fallen_knee_fog_bright"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_knee_fog_bright.vfx"); level._effect["vfx_fallen_ship_glow_huge"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_ship_glow_huge.vfx"); level._effect["vfx_fallen_ship_glow_lrg"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_ship_glow_lrg.vfx"); level._effect["vfx_fallen_beacon_light"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_beacon_light.vfx"); level._effect["vfx_fallen_ship_glow"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_ship_glow.vfx"); level._effect["vfx_mpfallen_fallingleaves"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_fallingleaves.vfx"); level._effect["vfx_fallen_steam_vent_med_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_vent_med_01.vfx"); level._effect["vfx_fallen_water_drip_noimp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_water_drip_noimp.vfx"); level._effect["vfx_fallen_water_drips_proto"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_water_drips_proto.vfx"); level._effect["vfx_fallen_dripping_water_b_top"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_dripping_water_b_top.vfx"); level._effect["vfx_fallen_water_drip_midfreq"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_water_drip_midfreq.vfx"); level._effect["vfx_fallen_dripping_water_b"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_dripping_water_b.vfx"); level._effect["vfx_fallen_water_drip_lofreq"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_water_drip_lofreq.vfx"); level._effect["vfx_fallen_steam_vent_lrg_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_vent_lrg_01.vfx"); level._effect["vfx_fallen_elem_steam"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_elem_steam.vfx"); level._effect["vfx_fallen_elem_steam"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_elem_steam.vfx"); level._effect["vfx_fallen_water_dripping"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_water_dripping.vfx"); level._effect["vfx_fallen_steam_vent_huge"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_vent_huge.vfx"); level._effect["vfx_fallen_steam_vent_big"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_vent_big.vfx"); level._effect["vfx_fallen_steam_wallvent_sm"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_wallvent_sm.vfx"); level._effect["vfx_fallen_steam_vent_med"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_vent_med.vfx"); level._effect["vfx_fallen_steam_hallway_area_300"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_hallway_area_300.vfx"); level._effect["vfx_fallen_int_light_dust"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_int_light_dust.vfx"); level._effect["vfx_fallen_steam_hallway_line_200"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_hallway_line_200.vfx"); level._effect["vfx_mpfallen_blowingdust_sm"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_blowingdust_sm.vfx"); level._effect["vfx_mpfallen_blowingdust_med"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_blowingdust_med.vfx"); level._effect["vfx_fallen_steam_leak_04"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_leak_04.vfx"); level._effect["vfx_fallen_steam_leak_03"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_leak_03.vfx"); level._effect["vfx_fallen_steam_leak_02"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_leak_02.vfx"); level._effect["vfx_fallen_steam_leak_01"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_steam_leak_01.vfx"); level._effect["vfx_fallen_metro_rain_b"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_metro_rain_b.vfx"); level._effect["vfx_fallen_metro_rain_a"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_metro_rain_a.vfx"); level._effect["vfx_fallen_water_puddle_ripples"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_fallen_water_puddle_ripples.vfx"); level._effect["vfx_mpfallen_clouds"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_clouds.vfx"); level._effect["vfx_mpfallen_dustmotes"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_dustmotes.vfx"); level._effect["vfx_mpfallen_fireflies_sm"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_fireflies_sm.vfx"); level._effect["vfx_mpfallen_insect_sm"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_mpfallen_insect_sm.vfx"); }