/******************************************************************* * Decompiled By: Bog * Decompiled File: 4016.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 1 * Decompile Time: 2 ms * Timestamp: 10/27/2023 12:31:56 AM *******************************************************************/ //Function Number: 1 main() { level._effect["vfx_gn_sprinkler_spray_rainbow"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_sprinkler_spray_rainbow.vfx"); level._effect["vfx_gn_sprinkler_spray"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_sprinkler_spray.vfx"); level._effect["vfx_gn_float_leaves_fountain"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_float_leaves_fountain.vfx"); level._effect["vfx_gn_fire"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_fire.vfx"); level._effect["vfx_gn_imp_wine_cask"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_imp_wine_cask.vfx"); level._effect["vfx_gn_sunflare"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_sunflare.vfx"); level._effect["vfx_gn_floating_leaves"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_floating_leaves.vfx"); level._effect["vfx_gn_flag_fire"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_flag_fire.vfx"); level._effect["vfx_gn_wall_vent_steam"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_wall_vent_steam.vfx"); level._effect["vfx_gn_fire_sm"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_fire_sm.vfx"); level._effect["vfx_gn_ground_vent"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_ground_vent.vfx"); level._effect["vfx_gn_fountain_stream_03"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_fountain_stream_03.vfx"); level._effect["vfx_gn_debris_swirl_01"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_debris_swirl_01.vfx"); level._effect["vfx_gn_dragonfly"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_dragonfly.vfx"); level._effect["vfx_gn_bees"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_bees.vfx"); level._effect["vfx_gn_leaves_fall_small"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_leaves_fall_small.vfx"); level._effect["vfx_gn_trash_flys_black"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_trash_flys_black.vfx"); level._effect["vfx_gn_wine_barrel_stream"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_wine_barrel_stream.vfx"); level._effect["vfx_gn_chimney_smoke_distant"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_chimney_smoke_distant.vfx"); level._effect["vfx_gn_leaves_drift_01"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_leaves_drift_01.vfx"); level._effect["vfx_gn_bg_people"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_bg_people.vfx"); level._effect["vfx_gn_bg_sail_boat_wake"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_bg_sail_boat_wake.vfx"); level._effect["vfx_gn_bg_boat_wake_rear"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_bg_boat_wake_rear.vfx"); level._effect["vfx_gn_fountain_stream_02"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_fountain_stream_02.vfx"); level._effect["vfx_gn_wood_log_fire"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_wood_log_fire.vfx"); level._effect["vfx_gn_oil_fire_sm"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_oil_fire_sm.vfx"); level._effect["vfx_gn_oil_fire"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_oil_fire.vfx"); level._effect["vfx_gn_boat_fire"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_boat_fire.vfx"); level._effect["vfx_gn_boat_fire"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_boat_fire.vfx"); level._effect["vfx_gn_gondola_wake"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_gondola_wake.vfx"); level._effect["vfx_gn_camera_light"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_camera_light.vfx"); level._effect["vfx_gn_camera_light"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_camera_light.vfx"); level._effect["vfx_gn_distant_fog"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_distant_fog.vfx"); level._effect["vfx_gn_pipe_drips"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_pipe_drips.vfx"); level._effect["vfx_gn_boat_engine_wake"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_boat_engine_wake.vfx"); level._effect["vfx_gn_leaves_fall_white"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_leaves_fall_white.vfx"); level._effect["vfx_gn_leaves_fall_blue"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_leaves_fall_blue.vfx"); level._effect["vfx_gn_leaves_fall_red"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_leaves_fall_red.vfx"); level._effect["vfx_gn_tower_birds_few"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_tower_birds_few.vfx"); level._effect["vfx_gn_gnat_swarm"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_gnat_swarm.vfx"); level._effect["vfx_gn_chimney_smoke_wind"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_chimney_smoke_wind.vfx"); level._effect["vfx_gn_tower_birds"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_tower_birds.vfx"); level._effect["vfx_gn_boat_wake"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_boat_wake.vfx"); level._effect["vfx_gn_battle_mist_light"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_battle_mist_light.vfx"); level._effect["vfx_gn_trash_drift_01"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_trash_drift_01.vfx"); level._effect["vfx_gn_dust_motes"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_dust_motes.vfx"); level._effect["vfx_trash_flys"] = loadfx("vfx/iw7/levels/mp_riot/vfx_trash_flys.vfx"); level._effect["vfx_gn_fountain_stream"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_fountain_stream.vfx"); level._effect["vfx_gn_fountain_ripples"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_fountain_ripples.vfx"); level._effect["vfx_seagulls"] = loadfx("vfx/iw7/levels/mp_riot/vfx_seagulls.vfx"); level._effect["vfx_gn_falling_leaves"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_falling_leaves.vfx"); level._effect["vfx_gn_canal_mist"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_canal_mist.vfx"); level._effect["vfx_gn_candle_flame"] = loadfx("vfx/iw7/levels/mp_geneva/vfx_gn_candle_flame.vfx"); }