/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\mp\_audio.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 6 * Decompile Time: 339 ms * Timestamp: 10/27/2023 12:14:28 AM *******************************************************************/ //Function Number: 1 func_9539() { if(!isdefined(level.var_2578)) { level.var_2578 = spawnstruct(); } func_970C(); level.var_C56F = ::func_C56F; } //Function Number: 2 func_C56F() { func_20B1("default"); } //Function Number: 3 func_970C() { func_1736("default","generic",0.15,0.9,2); } //Function Number: 4 func_1736(param_00,param_01,param_02,param_03,param_04) { var_05 = []; func_9CAB(param_01); var_05["roomtype"] = param_01; var_05["wetlevel"] = param_02; var_05["drylevel"] = param_03; var_05["fadetime"] = param_04; level.var_2578.var_E490[param_00] = var_05; } //Function Number: 5 func_9CAB(param_00) { } //Function Number: 6 func_20B1(param_00) { if(!isdefined(level.var_2578.var_E490[param_00])) { var_01 = level.var_2578.var_E490["default"]; return; } var_01 = level.var_2578.var_E490[var_01]; }