/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\mp\_powerloot.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 18 * Decompile Time: 719 ms * Timestamp: 10/27/2023 12:21:18 AM *******************************************************************/ //Function Number: 1 init() { level.var_D77E = spawnstruct(); level.var_D77E.var_C947 = []; level.var_D77E.var_D799 = []; func_DF04("passive_decreased_cost"); func_DF04("passive_reduced_cooldown"); func_DF04("passive_increased_charges"); func_DF06("power_blinkKnife",["passive_health_regen_on_kill"]); func_DF06("power_clusterGrenade",["passive_increased_speed","passive_increased_spread","passive_increased_entities"]); } //Function Number: 2 func_804B(param_00) { if(param_00 <= 0) { return []; } var_01 = level.var_D77E.var_C947[param_00]; if(!isdefined(var_01)) { var_02 = tablelookuprownum("mp/loot/iw7_power_loot_master.csv",0,param_00); var_03 = [8,9,10]; var_01 = []; foreach(var_05 in var_03) { var_06 = func_B030(var_02,var_05); if(!isdefined(var_06)) { break; } var_01[var_01.size] = var_06; } level.var_D77E.var_C947[param_00] = var_01; } return var_01; } //Function Number: 3 func_B030(param_00,param_01) { var_02 = tablelookupbyrow("mp/loot/iw7_power_loot_master.csv",param_00,param_01); return scripts\common\utility::func_116D7(isdefined(var_02) && var_02 != "",var_02,undefined); } //Function Number: 4 func_D779(param_00,param_01) { if(param_00 == "power_teleport" && isdefined(self.var_115FC) && self.var_115FC) { return 0; } var_03 = self.var_D782[param_00]; if(!isdefined(var_03) || !isdefined(var_03.var_C946)) { return 0; } foreach(var_05 in var_03.var_C946) { if(var_05 == param_01) { return 1; } } return 0; } //Function Number: 5 func_DF06(param_00,param_01) { var_02 = level.var_D77E; foreach(var_04 in param_01) { if(!isdefined(var_02.var_D799[var_04])) { var_02.var_D799[var_04] = []; } var_02.var_D799[var_04][param_00] = 1; } } //Function Number: 6 func_DF04(param_00) { var_01 = level.var_D77E; if(!isdefined(var_01.var_D799[param_00])) { var_01.var_D799[param_00] = []; } var_01.var_D799[param_00]["all"] = 1; } //Function Number: 7 func_9ED5(param_00,param_01) { var_02 = level.var_D77E; if(!isdefined(var_02.var_D799[param_01])) { return 0; } if(scripts\mp\_utility::func_9FB3(var_02.var_D799[param_01]["all"])) { return 1; } return scripts\mp\_utility::func_9FB3(var_02.var_D799[param_01][param_00]); } //Function Number: 8 func_B937(param_00) { if(func_D779(param_00,"passive_decreased_cost")) { return 1.15; } return 1; } //Function Number: 9 func_7FC1(param_00,param_01) { if(func_D779(param_00,"passive_increased_duration")) { switch(param_00) { case "power_opticWave": return param_01 + 0.5; case "power_domeshield": return param_01 + 2; case "power_overCharge": case "power_splashGrenade": case "power_fearGrenade": case "power_blackholeGrenade": case "power_phaseShift": return param_01 + 1; default: return float(param_01) * float(1.15); } } return param_01; } //Function Number: 10 func_7FBF(param_00,param_01) { if(func_D779(param_00,"passive_reduced_cooldown")) { switch(param_00) { default: return float(param_01) * float(0.9); } } return param_01; } //Function Number: 11 func_7FC0(param_00,param_01) { if(func_D779(param_00,"passive_increased_damage")) { switch(param_00) { case "power_fearGrenade": return param_01 * 1.5; default: return float(param_01) * float(1.15); } } return param_01; } //Function Number: 12 func_7FC7(param_00,param_01) { if(func_D779(param_00,"passive_increased_spread")) { switch(param_00) { default: if(function_02A5(param_01)) { return param_01 * float(1.15); } else { return float(param_01) * float(1.15); } break; } } return param_01; } //Function Number: 13 func_7FC4(param_00,param_01) { if(func_D779(param_00,"passive_increased_radius")) { switch(param_00) { default: return int(float(param_01) * float(1.15)); } } return param_01; } //Function Number: 14 func_7FC5(param_00,param_01) { if(func_D779(param_00,"passive_increased_range")) { switch(param_00) { default: return float(param_01) * float(1.15); } } return param_01; } //Function Number: 15 func_7FBE(param_00,param_01) { if(func_D779(param_00,"passive_increased_charges")) { switch(param_00) { default: return int(param_01) + int(1); } } return param_01; } //Function Number: 16 func_7FC2(param_00,param_01) { if(func_D779(param_00,"passive_increased_entities")) { switch(param_00) { case "power_shardBall": return param_01 + 5; default: return int(param_01) + int(1); } } return param_01; } //Function Number: 17 func_7FC3(param_00,param_01) { if(func_D779(param_00,"passive_increased_health")) { switch(param_00) { case "power_explodingDrone": case "power_blackholeGrenade": return param_01 + 20; default: return float(param_01) * float(1.15); } } return param_01; } //Function Number: 18 func_7FC6(param_00,param_01) { if(func_D779(param_00,"passive_increased_speed")) { switch(param_00) { case "power_blackholeGrenade": return param_01 * 0.6; case "power_arcGrenade": return param_01 * 0.25; case "power_adrenaline": return param_01 + 0.1; default: return float(param_01) * float(0.85); } } return param_01; }