/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\mp\_zipline.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 6 * Decompile Time: 329 ms * Timestamp: 10/27/2023 12:22:30 AM *******************************************************************/ //Function Number: 1 init() { var_00 = []; var_01 = getentarray("zipline","targetname"); for(var_02 = 0;var_02 < var_01.size;var_02++) { var_03 = scripts\mp\_gameobjects::func_4A2E("neutral",var_01[var_02],var_00,(0,0,0)); var_03 scripts\mp\_gameobjects::func_1CAF("any"); var_03 scripts\mp\_gameobjects::func_FB08(0.25); var_03 scripts\mp\_gameobjects::func_FB07(&"MP_ZIPLINE_USE"); var_03 scripts\mp\_gameobjects::func_FB06(&"MP_ZIPLINE_USE"); var_03 scripts\mp\_gameobjects::setvisibleteam("any"); var_03.var_C4CB = ::func_C4CB; var_03.var_C5BB = ::func_C5BB; var_04 = []; var_05 = getent(var_01[var_02].target,"targetname"); if(!isdefined(var_05)) { } while(isdefined(var_05)) { var_04[var_04.size] = var_05; if(isdefined(var_05.target)) { var_05 = getent(var_05.target,"targetname"); continue; } break; } var_03.var_1157E = var_04; } precachemodel("tag_player"); } //Function Number: 2 func_C4CB(param_00) { param_00 playsound("scrambler_pullout_lift_plr"); } //Function Number: 3 func_C5BB(param_00) { param_00 thread func_13EFA(self); } //Function Number: 4 func_13EFA(param_00) { self endon("death"); self endon("disconnect"); self endon("zipline_drop"); level endon("game_ended"); var_01 = spawn("script_origin",param_00.trigger.origin); var_01.origin = param_00.trigger.origin; var_01.angles = self.angles; var_01 setmodel("tag_player"); self playerlinktodelta(var_01,"tag_player",1,180,180,180,180); thread func_139E8(var_01); thread func_13A06(var_01); var_02 = param_00.var_1157E; for(var_03 = 0;var_03 < var_02.size;var_03++) { var_04 = distance(var_01.origin,var_02[var_03].origin) / 600; var_05 = 0; if(var_03 == 0) { var_05 = var_04 * 0.2; } var_01 moveto(var_02[var_03].origin,var_04,var_05); if(var_01.angles != var_02[var_03].angles) { var_01 rotateto(var_02[var_03].angles,var_04 * 0.8); } wait(var_04); } self notify("destination"); self unlink(); var_01 delete(); } //Function Number: 5 func_13A06(param_00) { self endon("death"); self endon("disconnect"); self endon("destination"); level endon("game_ended"); self notifyonplayercommand("zipline_drop","+gostand"); self waittill("zipline_drop"); self unlink(); param_00 delete(); } //Function Number: 6 func_139E8(param_00) { self endon("disconnect"); self endon("destination"); self endon("zipline_drop"); level endon("game_ended"); self waittill("death"); self unlink(); param_00 delete(); }