/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\mp\agents\ratking\ratking_agent.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 22 * Decompile Time: 1147 ms * Timestamp: 10/27/2023 12:11:21 AM *******************************************************************/ //Function Number: 1 registerscriptedagent() { lib_0A02::init(); behaviortree\ratking::func_DEE8(); scripts\asm\ratking\mp\states::func_2371(); scripts\mp\agents\ratking\ratking_tunedata::setuptunedata(); thread func_FAB0(); } //Function Number: 2 func_FAB0() { level endon("game_ended"); if(!isdefined(level.agent_definition)) { level waittill("scripted_agents_initialized"); } level.agent_definition["ratking"]["setup_func"] = ::setupagent; level.agent_definition["ratking"]["setup_model_func"] = ::func_FACE; level.agent_funcs["ratking"]["on_damaged_finished"] = ::onratkingdamagefinished; level.agent_funcs["ratking"]["on_killed"] = ::onratkingkilled; } //Function Number: 3 func_FACE(param_00) { self setmodel("zmb_rat_king"); thread delaygiveequipment(); } //Function Number: 4 delaygiveequipment() { level endon("game_ended"); self endon("fake_death"); wait(0.1); self setscriptablepartstate("staff","staff_activate"); self setscriptablepartstate("shield","shield_activate"); } //Function Number: 5 setupzombiegametypevars() { self.var_4004 = undefined; self.var_BCF6 = undefined; self.var_26B9 = undefined; self.var_86BD = undefined; self.name = undefined; self.var_EB6A = undefined; self.var_CA5B = undefined; self.var_13CA0 = undefined; self.var_C2AD = undefined; self.sessionteam = undefined; self.sessionstate = undefined; self.var_55E6 = undefined; self.disabledweaponswitch = undefined; self.var_55D9 = undefined; self.var_55E4 = 1; self.nocorpse = undefined; self.ignoreme = 0; self.var_180 = 0; self.var_116D4 = undefined; self.var_441A = undefined; self.var_4B82 = undefined; self.do_immediate_ragdoll = undefined; self.var_37FD = 0; self.var_24CA = undefined; self.entered_playspace = 0; self.var_B36E = undefined; self.var_126A3 = undefined; self.var_8C35 = 0; self.attackent = undefined; self.var_1B03 = "idle"; self.var_1F5 = "walk"; self.sharpturnnotifydist = 100; self.var_257 = 15; self.height = 40; self.var_252B = 26 + self.var_257; self.var_B640 = "normal"; self.var_B641 = 50; self.var_2539 = 54; self.var_253A = -64; self.var_4D45 = 2250000; self.var_181 = 1; self.var_86BD = self getentitynumber(); self.var_BCE4 = 1; self.var_C081 = 1; self.var_126E8 = 1; self.var_772A = 1; self.var_2AB2 = 0; self.var_2AB8 = 1; self.var_118FC = 0; self.var_2F = 1; self.var_B5F9 = 40; self.var_B62E = 75; self.var_B631 = 120; self.var_B62F = squared(self.var_B62E); self.var_503C = self.var_257 + 1; self.var_B607 = 0.5; self.var_565C = 0; self.var_9BAC = 0; self.var_54CB = 0; self.damaged_by_player = 0; self.var_9E0C = undefined; self.flung = undefined; self.var_B0FC = 1; self.full_gib = 0; self.var_12E = undefined; self.var_E821 = undefined; self.var_A8A2 = []; self.var_8C12 = 0; self.hasplayedvignetteanim = undefined; self.var_9BA7 = undefined; self.var_179 = 200; self.deathmethod = undefined; self.var_10A57 = undefined; self.var_828A = undefined; self.var_CE65 = undefined; self.var_29D2 = 1; self.vignette_nocorpse = undefined; self.death_anim_no_ragdoll = undefined; self.dont_cleanup = 1; self.hasshield = 1; self.hasstaff = 1; self.next_block_fx_time = 0; self.next_pain_time = 0; self.next_forced_teleport_time = 0; self.fake_death = undefined; if(getdvarint("scr_zombie_left_foot_sharp_turn_only",0) == 1) { self.var_AB3F = 1; } } //Function Number: 6 setupagent() { setupzombiegametypevars(); self.height = self.var_18F4; self.var_257 = self.var_18F9; self.var_9341 = 1; self.var_B62D = 75; self.var_B62E = 75; self.var_B631 = 120; self.var_B62F = squared(self.var_B62E); self.var_503C = self.var_257 + 1; self.var_B607 = 0.5; self.var_B601 = 67; self.fake_death = undefined; self.meleeattackchance["melee_attack"] = 70; self.meleeattackchance["staff_stomp"] = 30; self.var_504E = 55; self.var_129AF = 55; self.var_368 = -60; self.var_100 = 60; self.var_166 = "slasher_grenade_zm"; self.var_162 = 999; self.ground_pound_damage = 50; self.footstepdetectdist = 2500; self.footstepdetectdistwalk = 2500; self.footstepdetectdistsprint = 2500; self.var_71D0 = ::shouldratkingplaypainanim; thread listen_for_fake_death(); } //Function Number: 7 accumulatedamage(param_00,param_01) { if(!isdefined(self.damageaccumulator)) { self.damageaccumulator = spawnstruct(); self.damageaccumulator.accumulateddamage = 0; } else if(!isdefined(self.damageaccumulator.var_A96A) || gettime() > self.damageaccumulator.var_A96A + 1000) { self.damageaccumulator.accumulateddamage = 0; self.damageaccumulator.var_A96A = 0; } self.damageaccumulator.var_A96A = gettime(); if(!isdefined(param_01)) { param_01 = (1,1,1); } self.damageaccumulator.lastdir = param_01; if(isdefined(self.fake_damage)) { self.damageaccumulator.accumulateddamage = self.damageaccumulator.accumulateddamage + self.fake_damage; self.fake_damage = undefined; return; } self.damageaccumulator.accumulateddamage = self.damageaccumulator.accumulateddamage + param_00; } //Function Number: 8 isinravemode() { if(self method_85B8()) { return 1; } return 0; } //Function Number: 9 onratkingdamagefinished(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C) { accumulatedamage(param_02,param_07); ratking_on_damage_finished(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,0,param_0B,param_0C); } //Function Number: 10 ratking_on_damage_finished(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C) { var_0D = self.health; if(isdefined(param_07)) { var_0E = vectortoyaw(param_07); var_0F = self.angles[1]; self.var_E3 = angleclamp180(var_0E - var_0F); } else { self.var_E3 = 0; } self.var_DD = param_08; self.var_DE = param_04; self.var_4D3F = param_01; self.var_DC = param_07; self.var_E1 = param_02; self.var_E2 = param_05; self.var_4D62 = param_06; if(param_02 >= self.health) { param_02 = 0; level.rat_king_death_pos = self.origin; if(scripts\common\utility::func_2286(level.spawned_enemies,self)) { level.spawned_enemies = scripts\common\utility::func_22A9(level.spawned_enemies,self); } self notify("fake_death"); } self method_80E9(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,0,param_0B,param_0C,0,1); if(self.health > 0 && self.health < var_0D) { self notify("pain"); } if(isalive(self) && isdefined(self.agent_type)) { var_10 = level.agent_funcs[self.agent_type]["gametype_on_damage_finished"]; if(isdefined(var_10)) { [[ var_10 ]](param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C); } } } //Function Number: 11 onratkingkilled(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08) { self.nocorpse = 1; scripts\mp\_mp_agent::func_5006(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08); } //Function Number: 12 getratkinggrenadehandoffset() { return (12,12,100); } //Function Number: 13 getratkinghandposition() { return self method_81E7(self.origin + (12,12,100)); } //Function Number: 14 shouldratkingplaypainanim() { return 0; } //Function Number: 15 getstructpos() { if(isdefined(self.ratkingbouncetarget)) { return self.ratkingbouncetarget; } return undefined; } //Function Number: 16 getenemy() { if(isdefined(self.ratkingenemy) && isalive(self.ratkingenemy)) { return self.ratkingenemy; } return undefined; } //Function Number: 17 lookatspot() { var_00 = getstructpos(); if(isdefined(var_00)) { var_01 = var_00.origin - self.origin; var_02 = vectortoangles(var_01); self method_8289("face angle abs",(0,var_02[1],0)); return; } self method_8289("face angle abs",self.angles); } //Function Number: 18 lookatenemy() { var_00 = getenemy(); if(isdefined(var_00)) { var_01 = var_00.origin - self.origin; var_02 = vectortoangles(var_01); self method_8289("face angle abs",(0,var_02[1],0)); return; } self method_8289("face angle abs",self.angles); } //Function Number: 19 executefakedeath() { self method_85B7(1); wait(0.2); self suicide(); wait(0.2); } //Function Number: 20 listen_for_fake_death() { self endon("death"); for(;;) { self waittill("fake_death"); if(!scripts\common\utility::istrue(level.ratking_fight)) { self.fake_death = 1; scripts\cp\maps\cp_disco\rat_king_fight::forcerkteleport(); continue; } if(scripts\common\utility::istrue(level.ratking_fight)) { self.var_180 = 1; self.var_EF64 = 1; foreach(var_01 in level.players) { var_01 thread scripts\cp\maps\cp_disco\rat_king_fight::outroblackscreen(); } wait(2); self suicide(); } } } //Function Number: 21 rkhasstaff() { return scripts\common\utility::istrue(self.hasstaff); } //Function Number: 22 rkhasshield() { return self.var_2303.shieldstate == "equipped"; }