/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\mp\killstreaks\_chill_common.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 10 * Decompile Time: 468 ms * Timestamp: 10/27/2023 12:28:18 AM *******************************************************************/ //Function Number: 1 func_3E6E() { var_00 = spawnstruct(); var_00.var_2B9C = []; var_00.var_2B9D = []; var_00.var_2B97 = []; var_00.var_2B9C[0] = "chilledInit"; var_00.var_2B9D[0] = "activeWeak"; var_00.var_2B97[0] = 2; var_00.var_2B9C[1] = "chilledInit"; var_00.var_2B9D[1] = "active"; var_00.var_2B97[1] = 2; level.var_3E6B = var_00; } //Function Number: 2 func_3E69(param_00,param_01) { if(!isdefined(self.var_3E6B)) { self.var_3E6B = spawnstruct(); } var_02 = self.var_3E6B; thread func_3E6A(); if(!isdefined(var_02.var_19)) { self notify("chill"); var_02.var_19 = 1; var_02.var_109AE = 0; var_02.var_11921 = []; param_01 = param_01 * 1000; var_03 = gettime(); var_04 = var_03 + param_01; var_02.var_11921[param_00] = (var_03,var_04,param_01); func_3E6C(); self setscriptablepartstate("chilled","active",0); thread func_3E75(); return; } if(!isdefined(var_04.var_11921[var_02])) { var_04.var_19++; } var_03 = var_03 * 1000; var_03 = gettime(); var_04 = var_04 + var_02; var_02.var_11921[param_00] = (var_03,var_04,param_01); } //Function Number: 3 func_3E76(param_00) { var_01 = self.var_3E6B; var_01.var_19--; var_01.var_11921[param_00] = undefined; if(var_01.var_19 == 0) { self notify("chillEnd"); func_3E6D(); self setscriptablepartstate("chilled","neutral",0); self.var_3E6B = undefined; scripts\mp\_weapons::func_12ED5(); } } //Function Number: 4 func_9D8A() { var_00 = self.var_3E6B; return isdefined(var_00) && isdefined(var_00.var_19); } //Function Number: 5 func_3E70() { self notify("chillReset"); self.var_3E6B = undefined; } //Function Number: 6 func_3E71() { self setscriptablepartstate("chilled","neutral",0); foreach(var_01 in level.var_3E6B.var_2B9C) { self setscriptablepartstate(var_01,"neutral",0); } } //Function Number: 7 func_3E6C() { scripts\common\utility::func_1C67(0); scripts\common\utility::func_1C64(0); scripts\common\utility::func_1C70(0); if(!level.tactical) { scripts\common\utility::func_1C42(0); } scripts\common\utility::func_1C52(0); } //Function Number: 8 func_3E6D() { scripts\common\utility::func_1C67(1); scripts\common\utility::func_1C64(1); scripts\common\utility::func_1C70(1); if(!level.tactical) { scripts\common\utility::func_1C42(1); } scripts\common\utility::func_1C52(1); } //Function Number: 9 func_3E6A() { self endon("death"); self endon("disconnect"); var_00 = self.var_3E6B; var_01 = level.var_3E6B; var_02 = var_00.var_2B9B; var_03 = scripts\common\utility::func_116D7(scripts\mp\_utility::_hasperk("specialty_stun_resistance"),0,1); var_04 = var_01.var_2B9C[var_03]; var_05 = var_01.var_2B9D[var_03]; var_06 = var_01.var_2B97[var_03]; if(!isdefined(var_02)) { self setscriptablepartstate(var_04,var_05,0); var_00.var_2B9B = var_03; } else { if(var_02 > var_03) { return; } var_07 = var_01.var_2B9C[var_02]; if(var_07 != var_04) { self setscriptablepartstate(var_07,"neutral",0); } self setscriptablepartstate(var_04,var_05,0); var_00.var_2B9B = var_03; } self notify("chillBlind"); self endon("chillBlind"); scripts\common\utility::waittill_any_timeout_1(var_06,"chillEnd"); self setscriptablepartstate(var_04,"neutral",0); var_00.var_2B9B = undefined; } //Function Number: 10 func_3E75() { self endon("disconnect"); self endon("chillReset"); self endon("chillEnd"); var_00 = self.var_3E6B; for(;;) { var_01 = gettime(); var_02 = 0; foreach(var_0A, var_04 in var_00.var_11921) { var_05 = var_04[0]; var_06 = var_04[1]; var_07 = var_04[2]; if(var_01 < var_06) { var_08 = var_01 - var_05; var_09 = 1 - var_08 / var_07; if(var_09 > var_02) { var_02 = var_09; } continue; } thread func_3E76(var_0A); } var_00.var_109AE = var_02 * -0.55; scripts\mp\_weapons::func_12ED5(); wait(0.1); } }