/******************************************************************* * Decompiled By: Bog * Decompiled File: scripts\sp\_player_stats.gsc * Game: Call of Duty: Infinite Warfare * Platform: PC * Function Count: 11 * Decompile Time: 555 ms * Timestamp: 10/27/2023 12:24:55 AM *******************************************************************/ //Function Number: 1 func_9768() { self.var_10E53["kills"] = 0; self.var_10E53["kills_melee"] = 0; self.var_10E53["kills_explosives"] = 0; self.var_10E53["kills_juggernaut"] = 0; self.var_10E53["kills_vehicle"] = 0; self.var_10E53["kills_sentry"] = 0; self.var_10E53["headshots"] = 0; self.var_10E53["shots_fired"] = 0; self.var_10E53["shots_hit"] = 0; self.var_10E53["weapon"] = []; thread func_FF05(); } //Function Number: 2 func_13901() { if(isdefined(self.var_54CA) && self.var_54CA) { return 1; } if(!isdefined(self.var_DD)) { return 0; } return self.var_DD == "helmet" || self.var_DD == "head" || self.var_DD == "neck"; } //Function Number: 3 func_DEBD(param_00,param_01,param_02,param_03) { var_04 = self; if(isdefined(self.var_222)) { var_04 = self.var_222; } if(!isplayer(var_04)) { if(isdefined(level.var_D5ED) && level.var_D5ED) { var_04 = level.players[randomint(level.players.size)]; } } if(!isplayer(var_04)) { return; } if(isdefined(level.var_10259) && isdefined(param_00.var_5BD6) && param_00.var_5BD6) { return; } var_04.var_10E53["kills"]++; if(isdefined(param_00)) { if(param_00 func_13901()) { var_04.var_10E53["headshots"]++; } if(isdefined(param_00.var_A4A3)) { var_04.var_10E53["kills_juggernaut"]++; } if(isdefined(param_00.var_9F45)) { var_04.var_10E53["kills_sentry"]++; } if(param_00.var_9F == "script_vehicle") { var_04.var_10E53["kills_vehicle"]++; if(isdefined(param_00.var_E4FB)) { foreach(var_06 in param_00.var_E4FB) { if(isdefined(var_06)) { var_04 func_DEBD(var_06,param_01,param_02,param_03); } } } } } if(func_3B9F(param_01)) { var_04.var_10E53["kills_explosives"]++; } if(!isdefined(param_02)) { param_02 = var_04 getcurrentweapon(); } if(issubstr(tolower(param_01),"melee")) { var_04.var_10E53["kills_melee"]++; if(function_0244(param_02) == "primary") { return; } } if(var_04 func_9C49(param_02)) { var_04 func_DEC5(param_02); } var_04.var_10E53["weapon"][param_02].var_1AB++; } //Function Number: 4 func_DED8() { if(!isplayer(self)) { return; } if(isdefined(self.var_DEF6)) { return; } self.var_DEF6 = 1; self.var_10E53["shots_hit"]++; var_00 = self getcurrentweapon(); if(func_9C49(var_00)) { func_DEC5(var_00); } self.var_10E53["weapon"][var_00].var_FF06++; waittillframeend; self.var_DEF6 = undefined; } //Function Number: 5 func_FF05() { self endon("death"); for(;;) { self waittill("weapon_fired"); var_00 = self getcurrentweapon(); if(!isdefined(var_00) || !scripts\sp\_utility::func_9F0E(var_00)) { continue; } self.var_10E53["shots_fired"]++; if(func_9C49(var_00)) { func_DEC5(var_00); } self.var_10E53["weapon"][var_00].var_FF04++; } } //Function Number: 6 func_9C49(param_00) { if(isdefined(self.var_10E53["weapon"][param_00])) { return 0; } return 1; } //Function Number: 7 func_3B9F(param_00) { param_00 = tolower(param_00); switch(param_00) { case "splash": case "mod_explosive": case "mod_projectile_splash": case "mod_projectile": case "mod_grenade_splash": case "mod_grenade": return 1; default: return 0; } return 0; } //Function Number: 8 func_DEC5(param_00) { self.var_10E53["weapon"][param_00] = spawnstruct(); self.var_10E53["weapon"][param_00].name = param_00; self.var_10E53["weapon"][param_00].var_FF04 = 0; self.var_10E53["weapon"][param_00].var_FF06 = 0; self.var_10E53["weapon"][param_00].var_1AB = 0; } //Function Number: 9 func_F5B2() { var_00 = 1; foreach(var_02 in level.players) { setdvar("stats_" + var_00 + "_kills_melee",var_02.var_10E53["kills_melee"]); setdvar("stats_" + var_00 + "_kills_juggernaut",var_02.var_10E53["kills_juggernaut"]); setdvar("stats_" + var_00 + "_kills_explosives",var_02.var_10E53["kills_explosives"]); setdvar("stats_" + var_00 + "_kills_vehicle",var_02.var_10E53["kills_vehicle"]); setdvar("stats_" + var_00 + "_kills_sentry",var_02.var_10E53["kills_sentry"]); var_03 = var_02 func_7867(5); foreach(var_05 in var_03) { var_05.accuracy = 0; if(var_05.var_FF04 > 0) { var_05.accuracy = int(var_05.var_FF06 / var_05.var_FF04 * 100); } } for(var_07 = 1;var_07 < 6;var_07++) { setdvar("stats_" + var_00 + "_weapon" + var_07 + "_name"," "); setdvar("stats_" + var_00 + "_weapon" + var_07 + "_kills"," "); setdvar("stats_" + var_00 + "_weapon" + var_07 + "_shots"," "); setdvar("stats_" + var_00 + "_weapon" + var_07 + "_accuracy"," "); } for(var_07 = 0;var_07 < var_03.size;var_07++) { if(!isdefined(var_03[var_07])) { break; } setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_name",var_03[var_07].name); setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_kills",var_03[var_07].var_1AB); setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_shots",var_03[var_07].var_FF04); setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_accuracy",var_03[var_07].accuracy + "%"); } var_00++; } } //Function Number: 10 func_7867(param_00) { var_01 = []; for(var_02 = 0;var_02 < param_00;var_02++) { var_01[var_02] = func_7D73(var_01); } return var_01; } //Function Number: 11 func_7D73(param_00) { if(!isdefined(param_00)) { param_00 = []; } var_01 = undefined; foreach(var_03 in self.var_10E53["weapon"]) { var_04 = 0; foreach(var_06 in param_00) { if(var_03.name == var_06.name) { var_04 = 1; break; } } if(var_04) { continue; } if(!isdefined(var_01)) { var_01 = var_03; continue; } if(var_03.var_1AB > var_01.var_1AB) { var_01 = var_03; } } return var_01; }