/******************************************************************* * Decompiled By: Bog * Decompiled File: 1183.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 1 ms * Timestamp: 10/27/2023 3:22:19 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["ctan_rain_attach_player_hvy"] = loadfx("vfx/map/mp_carentan/ctan_rain_attach_player_hvy"); level.var_611["ctan_dust_falling_debris_runner"] = loadfx("vfx/map/mp_carentan/ctan_dust_falling_debris_runner"); level.var_611["ctan_electrical_arc_2"] = loadfx("vfx/map/mp_carentan/ctan_electrical_arc_2"); level.var_611["ctan_gush_pipe_small_mp"] = loadfx("vfx/map/mp_carentan/ctan_gush_pipe_small_mp"); level.var_611["ctan_vista_hero_smk_column_02"] = loadfx("vfx/map/mp_carentan/ctan_vista_hero_smk_column_02"); level.var_611["ctan_vista_hero_smk_column_01"] = loadfx("vfx/map/mp_carentan/ctan_vista_hero_smk_column_01"); level.var_611["ctan_electrical_sparks_small_runner"] = loadfx("vfx/map/mp_carentan/ctan_electrical_sparks_small_runner"); level.var_611["electrical_sparks_runner"] = loadfx("vfx/explosion/electrical_sparks_runner"); level.var_611["ctan_electrical_arc"] = loadfx("vfx/map/mp_carentan/ctan_electrical_arc"); level.var_611["ctan_falling_water_line_lg_runner_fast"] = loadfx("vfx/map/mp_carentan/ctan_falling_water_line_lg_runner_fast"); level.var_611["ctan_gush_pipe_xlarge_mp"] = loadfx("vfx/map/mp_carentan/ctan_gush_pipe_xlarge_mp"); level.var_611["ctan_smoke_thick_smoldering"] = loadfx("vfx/map/mp_carentan/ctan_smoke_thick_smoldering"); level.var_611["ctan_water_leak_pipe_large_1"] = loadfx("vfx/map/mp_carentan/ctan_water_leak_pipe_large_1"); level.var_611["ctan_water_leak_pipe_1"] = loadfx("vfx/map/mp_carentan/ctan_water_leak_pipe_1"); level.var_611["ctan_rain_splash_sm_100x100_lp"] = loadfx("vfx/map/mp_carentan/ctan_rain_splash_sm_100x100_lp"); level.var_611["ctan_ground_fire_c"] = loadfx("vfx/map/mp_carentan/ctan_ground_fire_c"); level.var_611["ctan_sparks_pop_lrg_runner_01"] = loadfx("vfx/map/mp_carentan/ctan_sparks_pop_lrg_runner_01"); level.var_611["ctan_sparks_runner_lp_sml"] = loadfx("vfx/map/mp_carentan/ctan_sparks_runner_lp_sml"); level.var_611["ctan_smk_wall_01"] = loadfx("vfx/map/mp_carentan/ctan_smk_wall_01"); level.var_611["ctan_smk_ambient_lit"] = loadfx("vfx/map/mp_carentan/ctan_smk_ambient_lit"); level.var_611["ctan_fog_wispy"] = loadfx("vfx/map/mp_carentan/ctan_fog_wispy"); level.var_611["ctan_paper_scrap_wind_runner_slw"] = loadfx("vfx/map/mp_carentan/ctan_paper_scrap_wind_runner_slw"); level.var_611["vf_wind_mp_carentan_a"] = loadfx("vfx/vectorfield/vf_wind_mp_carentan_a"); level.var_611["ctan_fire_medium_1_smk_heavy"] = loadfx("vfx/map/mp_carentan/ctan_fire_medium_1_smk_heavy"); level.var_611["ctan_smk_billow_ceiling"] = loadfx("vfx/map/mp_carentan/ctan_smk_billow_ceiling"); level.var_611["ctan_birds_flock_flyaway_runner"] = loadfx("vfx/map/mp_carentan/ctan_birds_flock_flyaway_runner"); level.var_611["ctan_ground_fire_a"] = loadfx("vfx/map/mp_carentan/ctan_ground_fire_a"); level.var_611["ctan_falling_debris_brick_runner"] = loadfx("vfx/map/mp_carentan/ctan_falling_debris_brick_runner"); level.var_611["ctan_amb_ground_mist"] = loadfx("vfx/map/mp_carentan/ctan_amb_ground_mist"); level.var_611["ctan_fire_medium_1"] = loadfx("vfx/map/mp_carentan/ctan_fire_medium_1"); level.var_611["ctan_fire_large_1"] = loadfx("vfx/map/mp_carentan/ctan_fire_large_1"); level.var_611["ctan_rat_flock_runaway_runner"] = loadfx("vfx/map/mp_carentan/ctan_rat_flock_runaway_runner"); level.var_611["ctan_rat_flock_runaway"] = loadfx("vfx/map/mp_carentan/ctan_rat_flock_runaway"); level.var_611["ctan_smk_plume_medium_black_1"] = loadfx("vfx/map/mp_carentan/ctan_smk_plume_medium_black_1"); level.var_611["ctan_smk_plune_medium_white_1"] = loadfx("vfx/map/mp_carentan/ctan_smk_plune_medium_white_1"); level.var_611["ctan_ground_smoke_low_fill"] = loadfx("vfx/map/mp_carentan/ctan_ground_smoke_low_fill"); level.var_611["ctan_fire_smoke_01"] = loadfx("vfx/map/mp_carentan/ctan_fire_smoke_01"); level.var_611["carentan_godray_rain"] = loadfx("vfx/map/mp_carentan/carentan_godray_rain"); level.var_611["dday_rain_attach_player_hvy"] = loadfx("vfx/map/mp_d_day/dday_rain_attach_player_hvy"); level.var_611["test_effect"] = loadfx("vfx/test/test_fx"); level.var_611["fx_sunflare_carentan_s2"] = loadfx("vfx/lensflare/fx_sunflare_carentan_s2"); }