/******************************************************************* * Decompiled By: Bog * Decompiled File: 1185.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 1 * Decompile Time: 9 ms * Timestamp: 10/27/2023 3:22:20 AM *******************************************************************/ //Function Number: 1 func_00F9() { level.var_611["v2_explosion_mp_rnr"] = loadfx("vfx/explosion/v2_explosion_mp_rnr"); level.var_611["dna_bomb_flash_mp"] = loadfx("vfx/explosion/dna_bomb_flash_mp"); level.var_611["dday_ambient_smoke_white_lp"] = loadfx("vfx/map/mp_d_day/dday_ambient_smoke_white_lp"); level.var_611["dday_fire_lp_s_windy_vf_blacksmk"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_s_windy_vf_blacksmk"); level.var_611["dday_fire_crawl_interior_wall_med"] = loadfx("vfx/map/mp_d_day/dday_fire_crawl_interior_wall_med"); level.var_611["dday_fire_crawl_wall_lrg"] = loadfx("vfx/map/mp_d_day/dday_fire_crawl_wall_lrg"); level.var_611["dday_fire_lp_s_runner"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_s_runner"); level.var_611["dday_falling_water_drip_runner"] = loadfx("vfx/map/mp_d_day/dday_falling_water_drip_runner"); level.var_611["dday_water_leak_pipe_small"] = loadfx("vfx/map/mp_d_day/dday_water_leak_pipe_small"); level.var_611["dday_electrical_sparks_small_runner"] = loadfx("vfx/map/mp_d_day/dday_electrical_sparks_small_runner"); level.var_611["dday_ground_smoke_low_fill_lrg_vf"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_fill_lrg_vf"); level.var_611["dday_fire_barn_01"] = loadfx("vfx/map/mp_d_day/dday_fire_barn_01"); level.var_611["dday_fire_barn_02"] = loadfx("vfx/map/mp_d_day/dday_fire_barn_02"); level.var_611["dday_fire_falling_runner_point"] = loadfx("vfx/map/mp_d_day/dday_fire_falling_runner_point"); level.var_611["dday_plane_contrail"] = loadfx("vfx/map/mp_d_day/dday_plane_contrail"); level.var_611["dday_fire_lp_s_base_windy_vf"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_s_base_windy_vf"); level.var_611["dday_sand_explosion_beach_runner"] = loadfx("vfx/map/mp_d_day/dday_sand_explosion_beach_runner"); level.var_611["dday_water_explosion_beach_runner"] = loadfx("vfx/map/mp_d_day/dday_water_explosion_beach_runner"); level.var_611["bomber_plane_flyover"] = loadfx("vfx/map/mp_d_day/bomber_plane_flyover"); level.var_611["fighter_plane_flyover"] = loadfx("vfx/map/mp_d_day/fighter_plane_flyover"); level.var_611["dday_artillery_impact_land_runner"] = loadfx("vfx/map/mp_d_day/dday_artillery_impact_land_runner"); level.var_611["dday_water_explosion_runner"] = loadfx("vfx/map/mp_d_day/dday_water_explosion_runner"); level.var_611["dday_mortar_exp_runner"] = loadfx("vfx/map/mp_d_day/dday_mortar_exp_runner"); level.var_611["dday_hay_bale_debris"] = loadfx("vfx/map/mp_d_day/dday_hay_bale_debris"); level.var_611["dday_boat_shore_waves_constant"] = loadfx("vfx/map/mp_d_day/dday_boat_shore_waves_constant"); level.var_611["dday_boat_shore_waves_runner"] = loadfx("vfx/map/mp_d_day/dday_boat_shore_waves_runner"); level.var_611["dday_boat_shore_waves_a"] = loadfx("vfx/map/mp_d_day/dday_boat_shore_waves_a"); level.var_611["dday_burning_roof_smoke_sml"] = loadfx("vfx/map/mp_d_day/dday_burning_roof_smoke_sml"); level.var_611["dday_ground_smoke_low_fill_large"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_fill_large"); level.var_611["dday_house_interior_ash_embers_falling"] = loadfx("vfx/map/mp_d_day/dday_house_interior_ash_embers_falling"); level.var_611["dday_fire_lp_m_windy_vf_blacksmk"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_m_windy_vf_blacksmk"); level.var_611["dday_tank_smoke_m_white_02"] = loadfx("vfx/map/mp_d_day/dday_tank_smoke_m_white_02"); level.var_611["dday_fire_oil_light_runner"] = loadfx("vfx/map/mp_d_day/dday_fire_oil_light_runner"); level.var_611["dday_tank_smoke_white_01"] = loadfx("vfx/map/mp_d_day/dday_tank_smoke_white_01"); level.var_611["dday_ground_smoke_low_fill"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_fill"); level.var_611["vf_plane_flyover"] = loadfx("vfx/vectorfield/vf_plane_flyover"); level.var_611["paratrooper_deploy_plane_1_runner"] = loadfx("vfx/vehicle/paratrooper_deploy_plane_1_runner"); level.var_611["dday_ground_smoke_low_roof"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_roof"); level.var_611["dday_ground_smoke_low_stairs"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_stairs"); level.var_611["dday_ground_smoke_low"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low"); level.var_611["dday_ground_dust_damaged_pillbox"] = loadfx("vfx/map/mp_d_day/dday_ground_dust_damaged_pillbox"); level.var_611["dday_godray_damaged_pillbox_mp"] = loadfx("vfx/map/mp_d_day/dday_godray_damaged_pillbox_mp"); level.var_611["dday_rock_mist_large"] = loadfx("vfx/map/mp_d_day/dday_rock_mist_large"); level.var_611["dday_beach_shore_waves_runner"] = loadfx("vfx/map/mp_d_day/dday_beach_shore_waves_runner"); level.var_611["dday_kettle_steam"] = loadfx("vfx/map/mp_d_day/dday_kettle_steam"); level.var_611["dday_dust_falling_debris_sm_runner"] = loadfx("vfx/map/mp_d_day/dday_dust_falling_debris_sm_runner"); level.var_611["smk_tank_drift"] = loadfx("vfx/map/mp_d_day/smk_tank_drift"); level.var_611["dday_vista_flak_overlay"] = loadfx("vfx/map/mp_d_day/dday_vista_flak_overlay"); level.var_611["dday_aa_flak_runner"] = loadfx("vfx/map/mp_d_day/dday_aa_flak_runner"); level.var_611["falling_leaves_hedge_wind"] = loadfx("vfx/map/mp_d_day/falling_leaves_hedge_wind"); level.var_611["dday_grey_smoke_pillar"] = loadfx("vfx/map/mp_d_day/dday_grey_smoke_pillar"); level.var_611["dday_ship_smoke_stack"] = loadfx("vfx/map/mp_d_day/dday_ship_smoke_stack"); level.var_611["dday_bits_smoke_window_pillbox_large"] = loadfx("vfx/map/mp_d_day/dday_bits_smoke_window_pillbox_large"); level.var_611["dday_dust_ambient_interior_motes"] = loadfx("vfx/map/mp_d_day/dday_dust_ambient_interior_motes"); level.var_611["dday_screen_splash_droplets"] = loadfx("vfx/map/mp_d_day/dday_screen_splash_droplets"); level.var_611["dday_beach_shore_mist_runner"] = loadfx("vfx/map/mp_d_day/dday_beach_shore_mist_runner"); level.var_611["dday_water_splash_area"] = loadfx("vfx/map/mp_d_day/dday_water_splash_area"); level.var_611["dday_trench_dust"] = loadfx("vfx/map/mp_d_day/dday_trench_dust"); level.var_611["kubelwagon_smoke_black"] = loadfx("vfx/map/mp_d_day/kubelwagon_smoke_black"); level.var_611["dday_light_cone_simple_gentle_halfglow"] = loadfx("vfx/map/mp_d_day/dday_light_cone_simple_gentle_halfglow"); level.var_611["dday_plane_vista_rnr"] = loadfx("vfx/map/mp_d_day/dday_plane_vista_rnr"); level.var_611["artillery_impact_debris_smoke_cliff"] = loadfx("vfx/map/mp_d_day/artillery_impact_debris_smoke_cliff"); level.var_611["artillery_impact_debris_smoke"] = loadfx("vfx/map/mp_d_day/artillery_impact_debris_smoke"); level.var_611["falling_leaves_oak_wind"] = loadfx("vfx/map/mp_d_day/falling_leaves_oak_wind"); level.var_611["dday_battlefield_ash_falling_window"] = loadfx("vfx/map/mp_d_day/dday_battlefield_ash_falling_window"); level.var_611["dday_bits_air_grass_window"] = loadfx("vfx/map/mp_d_day/dday_bits_air_grass_window"); level.var_611["dday_bits_air_medium"] = loadfx("vfx/map/mp_d_day/dday_bits_air_medium"); level.var_611["dday_falling_water_exterior_runner"] = loadfx("vfx/map/mp_d_day/dday_falling_water_exterior_runner"); level.var_611["dday_steam_sm_vent_slow"] = loadfx("vfx/map/mp_d_day/dday_steam_sm_vent_slow"); level.var_611["dday_light_cone_simple_gentle"] = loadfx("vfx/map/mp_d_day/dday_light_cone_simple_gentle"); level.var_611["kerosene_lamp"] = loadfx("vfx/lights/kerosene_lamp"); level.var_611["fire_lp_s_base_windy_vf_cheap"] = loadfx("vfx/fire/fire_lp_s_base_windy_vf_cheap"); level.var_611["dripping_oil_runner"] = loadfx("vfx/gas/dripping_oil_runner"); level.var_611["smk_damage_c_sm_fwind"] = loadfx("vfx/smoke/smk_damage_c_sm_fwind"); level.var_611["smk_damage_c_sm"] = loadfx("vfx/smoke/smk_damage_c_sm"); level.var_611["smk_damage_b_sm"] = loadfx("vfx/smoke/smk_damage_b_sm"); level.var_611["hay_bale_debris"] = loadfx("vfx/wind/hay_bale_debris"); level.var_611["electrical_sparks_drip_runner"] = loadfx("vfx/explosion/electrical_sparks_drip_runner"); level.var_611["electrical_sparks_flurry_runner"] = loadfx("vfx/explosion/electrical_sparks_flurry_runner"); level.var_611["leaves_blowing_constant_windy_vf"] = loadfx("vfx/wind/leaves_blowing_constant_windy_vf"); level.var_611["ambient_cloud_mist_lg"] = loadfx("vfx/map/mp_dam/ambient_cloud_mist_lg"); level.var_611["roof_fire_sprite_light"] = loadfx("vfx/map/mp_d_day/roof_fire_sprite_light"); level.var_611["burning_roof_smoke_sml"] = loadfx("vfx/smoke/burning_roof_smoke_sml"); level.var_611["fire_lp_m_base_windy_vf"] = loadfx("vfx/fire/fire_lp_m_base_windy_vf"); level.var_611["burning_roof_smoke"] = loadfx("vfx/smoke/burning_roof_smoke"); level.var_611["fire_lp_roof_line_med_windy_vf"] = loadfx("vfx/fire/fire_lp_roof_line_med_windy_vf"); level.var_611["roof_leaking_smoke"] = loadfx("vfx/smoke/roof_leaking_smoke"); level.var_611["fire_lp_m_blacksmk_tall_windy_vf"] = loadfx("vfx/fire/fire_lp_m_blacksmk_tall_windy_vf"); level.var_611["fire_lp_m_windy_vf_blacksmk"] = loadfx("vfx/fire/fire_lp_m_windy_vf_blacksmk"); level.var_611["fire_lp_med_strip_windy_vf"] = loadfx("vfx/fire/fire_lp_med_strip_windy_vf"); level.var_611["fire_lp_xs_base_windy_vf_whitesmk"] = loadfx("vfx/fire/fire_lp_xs_base_windy_vf_whitesmk"); level.var_611["fire_lp_xs_base_windy_vf"] = loadfx("vfx/fire/fire_lp_xs_base_windy_vf"); level.var_611["fire_lp_s_windy_vf_blacksmk"] = loadfx("vfx/fire/fire_lp_s_windy_vf_blacksmk"); level.var_611["fire_lp_s_base_windy_vf"] = loadfx("vfx/fire/fire_lp_s_base_windy_vf"); level.var_611["welding_sparks_lp"] = loadfx("vfx/sparks/welding_sparks_lp"); level.var_611["smk_damage_a_sm"] = loadfx("vfx/smoke/smk_damage_a_sm"); level.var_611["falling_water_drip_central_fast"] = loadfx("vfx/water/falling_water_drip_central_fast_sml"); level.var_611["water_leak_pipe_small"] = loadfx("vfx/water/water_leak_pipe_small"); level.var_611["water_leak_pipe_large"] = loadfx("vfx/water/water_leak_pipe_large"); level.var_611["bunker_circular_dripping_water"] = loadfx("vfx/map/mp_d_day/bunker_circular_dripping_water"); level.var_611["artillery_impact_cheap"] = loadfx("vfx/explosion/artillery_impact_cheap"); level.var_611["electrical_sparks_small_runner"] = loadfx("vfx/explosion/electrical_sparks_small_runner"); level.var_611["electrical_sparks_runner"] = loadfx("vfx/explosion/electrical_sparks_runner"); level.var_611["battlefield_ash_falling"] = loadfx("vfx/wind/battlefield_ash_falling"); level.var_611["dust_falling_debris_sm"] = loadfx("vfx/dust/dust_falling_debris_sm"); level.var_611["dust_falling_debris"] = loadfx("vfx/dust/dust_falling_debris"); level.var_611["artillery_clearing_explosion_01"] = loadfx("vfx/map/hurtgen/artillery_clearing_explosion_01"); level.var_611["battleship_cannon_fire"] = loadfx("vfx/muzzleflash/battleship_cannon_fire_mp"); level.var_611["fire_lp_m_vehicle_a"] = loadfx("vfx/fire/fire_lp_m_vehicle_a"); level.var_611["smoldering_smk_ground_lrg"] = loadfx("vfx/smoke/smoldering_smk_ground_lrg"); level.var_611["smoldering_smk_direction_fast_st"] = loadfx("vfx/smoke/smoldering_smk_direction_fast_st"); level.var_611["fire_crawl_interior_wall_small"] = loadfx("vfx/fire/fire_crawl_interior_wall_small"); level.var_611["fire_crawl_interior_wall_med"] = loadfx("vfx/fire/fire_crawl_interior_wall_med"); level.var_611["fire_crawl_wall_lrg"] = loadfx("vfx/fire/fire_crawl_wall_lrg"); level.var_611["fire_lp_m_base_calm_c"] = loadfx("vfx/fire/fire_lp_m_base_calm_c"); level.var_611["fire_lp_l_vehicle_b"] = loadfx("vfx/fire/fire_lp_l_vehicle_b"); level.var_611["fire_lp_l_vehicle"] = loadfx("vfx/fire/fire_lp_l_vehicle"); level.var_611["smoke_pillar_black_xlarge_slow"] = loadfx("vfx/smoke/smoke_pillar_black_xlarge_slow"); level.var_611["mp_ground_grassdirt_runner2"] = loadfx("vfx/wind/ground_grassdirt_windy_runner"); level.var_611["ambient_smoke_black_tall_lp"] = loadfx("vfx/smoke/ambient_smoke_black_tall_lp"); level.var_611["dust_falling_debris_runner_sm"] = loadfx("vfx/dust/dust_falling_debris_runner_sm"); level.var_611["amb_dust_low_patch"] = loadfx("vfx/dust/amb_dust_low_patch"); level.var_611["godray_ambient_mp"] = loadfx("vfx/lights/godray_ambient_mp"); level.var_611["seo_vista_smk_column_giant"] = loadfx("vfx/map/seoul/seo_vista_smk_column_giant"); level.var_611["aa_explosion_runner"] = loadfx("vfx/explosion/aa_explosion_runner"); level.var_611["bigb_aa_flash_tracer"] = loadfx("vfx/map/mp_bigben/bigb_aa_flash_tracer"); level.var_611["aa_flash_tracer_far_freq_rnr_lp"] = loadfx("vfx/explosion/aa_flash_tracer_far_freq_rnr_lp"); level.var_611["fire_lp_s_blacksmk"] = loadfx("vfx/fire/fire_lp_s_blacksmk"); level.var_611["fire_lp_s_light_whitesmk"] = loadfx("vfx/fire/fire_lp_s_light_whitesmk"); level.var_611["fire_lp_s_base"] = loadfx("vfx/fire/fire_lp_s_base"); level.var_611["fire_lp_ceiling_beam_med"] = loadfx("vfx/fire/fire_lp_ceiling_beam_med"); level.var_611["battlefield_smoke_light_m"] = loadfx("vfx/smoke/battlefield_smoke_light_windy_m"); level.var_611["insects_flies_landing"] = loadfx("vfx/animal/insects_flies_landing"); level.var_611["insects_moths"] = loadfx("vfx/animal/insects_moths"); level.var_611["fire_lp_xs_whitesmk"] = loadfx("vfx/fire/fire_lp_xs_whitesmk"); level.var_611["fire_lp_xs_light_blacksmk"] = loadfx("vfx/fire/fire_lp_xs_light_blacksmk"); level.var_611["dust_ambient_interior"] = loadfx("vfx/map/greece/dust_ambient_interior"); level.var_611["mp_spark_embers"] = loadfx("vfx/map/mp_spark/mp_spark_embers"); level.var_611["fire_lp_m_blacksmk_tall"] = loadfx("vfx/fire/dlc/fire_lp_m_blacksmk_tall"); level.var_611["fire_falling_runner_point"] = loadfx("vfx/fire/fire_falling_runner_point"); level.var_611["dust_falling_debris_runner"] = loadfx("vfx/dust/dust_falling_debris_runner"); level.var_611["fire_lp_xs_base"] = loadfx("vfx/fire/fire_lp_xs_base"); level.var_611["fire_lp_s"] = loadfx("vfx/fire/fire_lp_s"); level.var_611["fire_lp_m_blacksmk"] = loadfx("vfx/fire/fire_lp_m_blacksmk"); level.var_611["med_rubble_fire_strip"] = loadfx("vfx/fire/med_rubble_fire_strip"); level.var_611["falling_water_wall_long"] = loadfx("vfx/water/falling_water_wall_long"); level.var_611["falling_water_drip_line_lg_runner_fast"] = loadfx("vfx/water/falling_water_drip_line_lg_runner_fast"); level.var_611["falling_water_exterior_wide"] = loadfx("vfx/water/falling_water_exterior_wide"); level.var_611["falling_water_exterior_thin"] = loadfx("vfx/water/falling_water_exterior_thin"); level.var_611["greece_vehicle_fire_med"] = loadfx("vfx/map/greece/greece_vehicle_fire_med"); level.var_611["lrg_rubble_fire_strip"] = loadfx("vfx/fire/lrg_rubble_fire_strip"); level.var_611["fire_lp_med_strip"] = loadfx("vfx/fire/fire_lp_med_strip"); level.var_611["fire_lp_sm_strip"] = loadfx("vfx/fire/fire_lp_sm_strip"); level.var_611["rain_volume_light_mp"] = loadfx("vfx/rain/rain_volume_light_mp"); level.var_611["krem_burning_fire_trail"] = loadfx("vfx/map/mp_kremlin/krem_burning_fire_trail"); level.var_611["billow_smoke_lrg"] = loadfx("vfx/smoke/billow_smoke_lrg"); level.var_611["vf_wind_mp_dday_a"] = loadfx("vfx/vectorfield/vf_wind_mp_dday_a"); level.var_611["ambient_smoke_white_lp"] = loadfx("vfx/smoke/ambient_smoke_white_windy_lp"); level.var_611["mp_dday_black_smoke_pillar"] = loadfx("vfx/map/mp_d_day/mp_dday_black_smoke_pillar"); level.var_611["mp_dday_paachuteflare"] = loadfx("vfx/map/mp_d_day/mp_dday_paachuteflare"); level.var_611["smoke_flare_marker_white_windy"] = loadfx("vfx/map/mp_d_day/smoke_flare_marker_white_windy"); level.var_611["dday_flare_light_bulb"] = loadfx("vfx/lights/mp_d_day/dday_flare_light_bulb"); level.var_611["godray"] = loadfx("vfx/map/mp_d_day/godray_d_day"); level.var_611["cloud_shadows_lrg"] = loadfx("vfx/cloud/cloud_shadows_lrg"); }