/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\_crib.gsc * Game: Call of Duty: WWII * Platform: PC * Function Count: 36 * Decompile Time: 577 ms * Timestamp: 10/27/2023 3:21:08 AM *******************************************************************/ //Function Number: 1 func_00D5() { precacheshellshock("frag_grenade_mp"); func_78AB(); func_78AF(); func_A4AB(); func_72B0(); } //Function Number: 2 func_78AB() { func_669D("main","player_view1_start","player_view1_end"); var_00 = func_669C("main","Primary Weapon","radial_weapons_primary",::func_0880); var_01 = func_669C("main","Secondary Weapon","radial_weapons_secondary",::func_0881); var_02 = func_669C("main","Gears","radial_gears",::func_0876); var_03 = func_669C("main","Kill Streaks","radial_killstreaks",::func_0877); var_04 = func_669C("main","Leaderboards","radial_leaderboards",::func_0878); func_669D("gears","player_view2_start","player_view2_end"); func_669D("weapons_primary","player_view3_start","player_view3_end"); func_669D("weapons_secondary","player_view3_start","player_view3_end"); func_669D("killstreak","player_view4_start","player_view4_end"); func_669D("leaderboards","player_view5_start","player_view5_end"); } //Function Number: 3 func_78AF() { foreach(var_01 in level.var_78AC) { func_8F1B(var_01); for(var_02 = 0;var_02 < var_01.size;var_02++) { if(isdefined(var_01[var_02 + 1])) { var_03 = func_4586(var_01[var_02].var_7585,var_01[var_02 + 1].var_7585); var_01[var_02].var_366E = var_03; var_01[var_02 + 1].var_9188 = var_03; continue; } var_03 = func_4586(var_01[var_02].var_7585,var_01[0].var_7585) + 180; if(var_03 > 360) { var_03 = var_03 - 360; } var_01[var_02].var_366E = var_03; var_01[0].var_9188 = var_03; } } thread func_A162(); thread func_A940(); thread func_A8EE(); thread func_2B49(); } //Function Number: 4 func_2B49() { level endon("game_ended"); level.var_2856 = 1; for(;;) { if(!isdefined(level.var_6999)) { wait 0.05; continue; } var_00 = 1; while(!level.var_6999 buttonpresseddevonly("BUTTON_Y")) { wait 0.05; } level.var_6999 method_8617("mouse_click"); if(var_00) { level.var_2856 = level.var_2856 * -1; var_00 = 0; } while(level.var_6999 buttonpresseddevonly("BUTTON_Y")) { wait 0.05; } } } //Function Number: 5 func_72B0() { level thread func_6B6C(); level thread func_7E29(); } //Function Number: 6 func_7E29() { level waittill("game_ended"); setdvar("2562",1); } //Function Number: 7 func_6B6C() { level waittill("connected",var_00); var_00 thread func_7ABE(); var_00 waittill("spawned_player"); wait(1); var_00 takeallweapons(); setdvar("2562",0); if(!isdefined(var_00)) { return; } else { level.var_6999 = var_00; } var_00 thread func_4304(); func_ACC8("main"); } //Function Number: 8 func_7ABE() { self endon("disconnect"); var_00 = "autoassign"; while(!isdefined(self.var_12C["team"])) { wait 0.05; } self notify("menuresponse",game["menu_team"],var_00); wait(0.5); var_01 = getarraykeys(level.var_2321); var_02 = []; for(var_03 = 0;var_03 < var_01.size;var_03++) { if(!issubstr(var_01[var_03],"custom")) { var_02[var_02.size] = var_01[var_03]; } } for(;;) { var_04 = var_02[0]; self notify("menuresponse","changeclass",var_04); self waittill("spawned_player"); wait(0.1); } } //Function Number: 9 func_4304() { level endon("game_ended"); self endon("disconnect"); for(;;) { var_00 = self getnormalizedmovement(); var_01 = vectortoangles(var_00); level.var_7F3D = int(var_01[1]); wait 0.05; } } //Function Number: 10 func_669D(param_00,param_01,param_02) { if(isdefined(level.var_78AC) && level.var_78AC.size) { } var_03 = getent(param_02,"targetname"); var_04 = vectornormalize(anglestoforward(var_03.var_1D)) * 40; level.var_78AC[param_00] = []; level.var_78AD[param_00]["view_start"] = param_01; level.var_78AD[param_00]["view_pos"] = var_03.var_116 + var_04; level.var_78AD[param_00]["player_view_pos"] = var_03.var_116; level.var_78AD[param_00]["view_angles"] = var_03.var_1D; } //Function Number: 11 func_669C(param_00,param_01,param_02,param_03) { var_04 = getent(param_02,"targetname"); var_05 = func_463D(param_00,var_04); var_06 = spawnstruct(); var_06.var_7584 = var_04.var_116; var_06.var_E5 = param_01; var_06.var_3DD7 = 1; var_06.var_3DD6 = (0.5,0.5,1); var_06.var_7585 = var_05; var_06.var_875 = param_03; var_06.var_78C9 = 8; level.var_78AC[param_00][level.var_78AC[param_00].size] = var_06; return var_06; } //Function Number: 12 func_A162() { level endon("game_ended"); for(;;) { if(!isdefined(level.var_78AA)) { wait 0.05; continue; } var_00 = level.var_8BF; foreach(var_02 in level.var_78AC[level.var_78AA]) { if(func_572C(var_02.var_9188,var_02.var_366E)) { level.var_8BF = var_02; continue; } var_02.var_3DD6 = (0.5,0.5,1); } if(isdefined(level.var_8BF)) { level.var_8BF.var_3DD6 = (1,1,0.5); if(isdefined(var_00) && var_00 != level.var_8BF) { level.var_6999 method_8617("mouse_over"); } } wait 0.05; } } //Function Number: 13 func_A940() { level endon("game_ended"); for(;;) { if(!isdefined(level.var_6999)) { wait 0.05; continue; } var_00 = 1; while(!level.var_6999 buttonpresseddevonly("BUTTON_A")) { wait 0.05; } level.var_6999 method_8617("mouse_click"); if(isdefined(level.var_8BF) && var_00) { level.var_8BF notify("select_button_pressed"); [[ level.var_8BF.var_875 ]](); var_00 = 0; } while(level.var_6999 buttonpresseddevonly("BUTTON_A")) { wait 0.05; } } } //Function Number: 14 func_A8EE() { level endon("game_ended"); for(;;) { if(!isdefined(level.var_6999)) { wait 0.05; continue; } var_00 = 1; while(!level.var_6999 buttonpresseddevonly("BUTTON_X")) { wait 0.05; } level.var_6999 method_8617("mouse_click"); if(var_00) { func_0874(); var_00 = 0; } while(level.var_6999 buttonpresseddevonly("BUTTON_X")) { wait 0.05; } } } //Function Number: 15 func_8F1B(param_00) { for(var_01 = 0;var_01 < param_00.size - 1;var_01++) { for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++) { if(param_00[var_02 + 1].var_7585 < param_00[var_02].var_7585) { func_1DD7(param_00[var_02],param_00[var_02 + 1]); } } } } //Function Number: 16 func_1DD7(param_00,param_01) { var_02 = param_00.var_7584; var_03 = param_00.var_E5; var_04 = param_00.var_7585; var_05 = param_00.var_875; var_06 = param_00.var_78C9; param_00.var_7584 = param_01.var_7584; param_00.var_E5 = param_01.var_E5; param_00.var_7585 = param_01.var_7585; param_00.var_875 = param_01.var_875; param_00.var_78C9 = param_01.var_78C9; param_01.var_7584 = var_02; param_01.var_E5 = var_03; param_01.var_7585 = var_04; param_01.var_875 = var_05; param_01.var_78C9 = var_06; } //Function Number: 17 func_33C7(param_00) { foreach(var_02 in level.var_78AC[param_00]) { var_02 thread func_33C6(param_00); } } //Function Number: 18 func_33C6(param_00) { level endon("game_ended"); self endon("remove_button"); var_01 = level.var_78AD[param_00]["view_pos"]; var_02 = var_01 + func_78A9(self.var_7585,4); for(;;) { var_03 = (1,0,0); if(func_572C(self.var_9188,self.var_366E)) { var_03 = (1,1,0); } if(isdefined(level.var_2856) && level.var_2856 > 0) { var_04 = var_01 + func_78A9(level.var_7F3D,2); } wait 0.05; } } //Function Number: 19 func_ACC8(param_00,param_01) { level.var_8BF = undefined; if(isdefined(level.var_78AA) && level.var_78AA != "") { level.var_78AE = level.var_78AA; } else { level.var_78AE = "main"; level.var_78AA = "main"; } foreach(var_03 in level.var_78AC[level.var_78AE]) { var_03 notify("remove_button"); } if(isdefined(param_01) && param_01) { level.var_6999 func_47F3(level.var_78AD[level.var_78AE]["view_start"],param_00); } else { level.var_6999 func_47F2(level.var_78AD[param_00]["view_start"]); } level thread func_33C7(param_00); level.var_78AA = param_00; } //Function Number: 20 func_463D(param_00,param_01) { var_02 = level.var_78AD[param_00]["view_angles"]; var_03 = level.var_78AD[param_00]["view_pos"]; var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40; var_04 = anglestoforward(var_02); var_05 = vectornormalize(anglestoup(var_02)); var_06 = param_01.var_1D; var_07 = param_01.var_116; var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07)); var_09 = acos(vectordot(var_08,var_05)); if(vectordot(anglestoright(var_02),var_08) < 0) { var_09 = 360 - var_09; } return var_09; } //Function Number: 21 func_78A9(param_00,param_01) { var_02 = (270 - param_00,0,0); var_03 = anglestoforward(var_02); var_04 = vectornormalize(var_03); var_05 = var_04 * param_01; return var_05; } //Function Number: 22 func_4586(param_00,param_01) { var_02 = param_00 + param_01 + 720 / 2 - 360; return var_02; } //Function Number: 23 func_572C(param_00,param_01) { var_02 = level.var_7F3D > param_00 && level.var_7F3D < 360; var_03 = level.var_7F3D > 0 && level.var_7F3D < param_01; if(param_00 > param_01) { var_04 = var_02 || var_03; } else { var_04 = level.var_7F3D > param_01 && level.var_7F3D < var_02; } return var_04; } //Function Number: 24 func_0874() { if(isdefined(level.var_78AA) && level.var_78AA != "main") { func_ACC8("main",1); return; } } //Function Number: 25 func_0880() { iprintlnbold("action_weapons_primary"); func_ACC8("weapons_primary"); } //Function Number: 26 func_0881() { iprintlnbold("action_weapons_secondary"); func_ACC8("weapons_secondary"); } //Function Number: 27 func_0876() { iprintlnbold("action_gears"); func_ACC8("gears"); } //Function Number: 28 func_0877() { iprintlnbold("action_killstreak"); func_ACC8("killstreak"); } //Function Number: 29 func_0878() { iprintlnbold("action_leaderboards"); func_ACC8("leaderboards"); } //Function Number: 30 func_A4AB() { level.var_A4AC = []; func_1D19("player_view1_start"); func_1D19("player_view2_start"); func_1D19("player_view3_start"); func_1D19("player_view4_start"); func_1D19("player_view5_start"); } //Function Number: 31 func_1D19(param_00) { level.var_A4AC[param_00] = []; var_01 = getent(param_00,"targetname"); level.var_A4AC[param_00][level.var_A4AC[param_00].size] = var_01; while(isdefined(var_01) && isdefined(var_01.var_1A2)) { var_02 = getent(var_01.var_1A2,"targetname"); level.var_A4AC[param_00][level.var_A4AC[param_00].size] = var_02; var_01 = var_02; } } //Function Number: 32 func_47F2(param_00) { if(!isdefined(level.var_34D5)) { var_01 = level.var_A4AC[param_00][0]; level.var_34D5 = spawn("script_model",var_01.var_116); level.var_34D5.var_1D = var_01.var_1D; self setorigin(level.var_34D5.var_116 - (0,0,65)); self linkto(level.var_34D5); wait 0.05; self setangles(level.var_34D5.var_1D); thread func_3DF9(); } var_02 = 1; var_03 = abs(distance(level.var_34D5.var_116,level.var_A4AC[param_00][level.var_A4AC[param_00].size - 1].var_116)); var_02 = var_02 * var_03 / 1200; var_02 = max(var_02,0.1); var_04 = var_02; if(!1) { var_04 = var_04 * var_02 * level.var_A4AC[param_00].size + 1; } thread func_1883(3,var_04); foreach(var_07, var_06 in level.var_A4AC[param_00]) { if(1) { if(var_07 != level.var_A4AC[param_00].size - 1) { continue; } } level.var_34D5 moveto(var_06.var_116,var_02,var_02 * 0.5,0); level.var_34D5 rotateto(var_06.var_1D,var_02,var_02 * 0.5,0); wait(var_02); } } //Function Number: 33 func_47F3(param_00,param_01) { var_02 = 1; var_03 = abs(distance(level.var_34D5.var_116,level.var_78AD[param_01]["player_view_pos"])); var_02 = var_02 * var_03 / 1200; var_02 = max(var_02,0.1); var_04 = var_02; if(!1) { var_04 = var_04 * var_02 * level.var_A4AC[param_00].size + 1; } thread func_1883(3,var_04); if(!1) { for(var_05 = level.var_A4AC[param_00].size - 1;var_05 >= 0;var_05--) { var_06 = level.var_A4AC[param_00][var_05]; level.var_34D5 moveto(var_06.var_116,var_02); level.var_34D5 rotateto(var_06.var_1D,var_02); wait(var_02); } } thread func_1883(3,var_02); var_07 = level.var_78AD[param_01]["player_view_pos"]; var_08 = level.var_78AD[param_01]["view_angles"]; level.var_34D5 moveto(var_07,var_02,var_02 * 0.5,0); level.var_34D5 rotateto(var_08,var_02,var_02 * 0.5,0); wait(var_02); } //Function Number: 34 func_9D01(param_00) { self setblurforplayer(20,param_00 + 0.2 / 2); self setblurforplayer(0,param_00 + 0.2 / 2); self shellshock("frag_grenade_mp",param_00 + 0.2); } //Function Number: 35 func_1883(param_00,param_01) { var_02 = int(param_01 / 0.05); for(var_03 = 0;var_03 < var_02;var_03++) { var_04 = var_03 / var_02; var_05 = sin(180 * var_04); var_06 = param_00 * var_05; setdvar("797",var_06); wait 0.05; } setdvar("797",0); } //Function Number: 36 func_3DF9() { level endon("game_ended"); self endon("disconnect"); level.var_34D5 endon("remove_dummy"); for(;;) { self setangles(level.var_34D5.var_1D); wait 0.05; } }